Warhammer 40000, Kill Zone.
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Four strangers wake mid-free-fall, as they plunge towards a strange unholy land, infested with daemonic creatures.
A box loaded with exotic weaponry awaits them.
Who sent them?
Where are they?
What's the mission?
And why them?
Only an arrow on their watch indicates the direction to go.
An Assassin, Guardsman, Exorcist, and an Arbitrator, a distinguished Kill Team. What decisions will they make, as they transverse an area where the impossible happens.
Oldpracticeaccount · Derivados de juegos
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