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The Master Necromancer

- Waking up one day in a prison of Vampires and just the barest minimum of memories, Skraal is an apprentice skeleton-mage with a problem. Escaping, he walks right into a conflict between his captors and their enemies. What will he do in this world of Vampires and mages, Werewolves and Elves, without his memory´s to guide him? *Death is nothing to fear, when you live, it doesn’t, when it does, you don’t.* -

Krizantem · Fantasía
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172 Chs

The Master Necromancer - Vol 1 - Chapter 37

Skraal right now has 390 points that he can use in the "Shop"

He wants to have at least 600 Points to have a good spell that works in the close distances.

If there is a capable warrior monster that could pass the "Undead Cursed Ghouls" and get close to himself, he would be dead.

His physical body just a little bit stronger than normal humans if he got hit by a close-distance attack which means physical attack he is a dead-end of the story.

He needs to have a spell that could help him in the times when he needs to fight against it at a close distance.

The best thing is he could learn fighting in the close distance he will be clearing a mage most important weaknesses the "Close Distance"

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Skraal reached the "Krimnak Forest" in just forty minutes even when he did not use the "Crow Feathers" spells to travel.

As he reached the place he saw many types of camps, these camps are set by school students and organization members.