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please bro how do I delete this

Autor: 23dark
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What is please bro how do I delete this

Lee la novela please bro how do I delete this escrita por el autor 23dark publicada en WebNovel. Ever wondered what would happen if someone was pulled into the hit game among us and that soon became your new life you had to live.Join John our Mc as he's put to the test in a tale filled with Sci f...

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Ever wondered what would happen if someone was pulled into the hit game among us and that soon became your new life you had to live. Join John our Mc as he's put to the test in a tale filled with Sci fi and mystery as he explores the aspects of his new reality.

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DuskHaven: Virtual Odyssey (Concept)

"Prepare for an epic adventure in 'DuskHaven: Virtual Odyssey.' Unearth hidden quests, conquer powerful foes, and leave your mark on the virtual world. Your journey to legend begins now!" In the year 2045, the virtual gaming industry had undergone a radical transformation, with the advent of NexuScape technology reshaping the very landscape of digital entertainment. In this immersive virtual world, two lifelong friends, Takashi Mori and Hiroshi Suzuki, were more than just enthusiastic gamers. They were renowned streamers and visionary entrepreneurs who had used their combined talents to build and develop their own line of successful VR games. Their entrepreneurial ventures had propelled them to fame and fortune, leaving them with an enviable lifestyle that most could only dream of. It was this very lifestyle that led to their exclusive access to "DuskHaven: Virtual Odyssey Special Deluxe Edition" for free. With connections in the industry and a reputation that preceded them, Takashi and Hiroshi found themselves on the cutting edge of gaming technology. They had even brokered a lucrative deal with ZenithCorp International, earning them an hourly wage to play the game while streaming their adventures to their massive fanbase. It was the ultimate dream scenario – getting paid to do what they loved most. However, their dreams quickly morphed into a waking nightmare when they realized the true nature of "DuskHaven." The moment they stepped into the game, they were ensnared in a digital prison, unable to log out. The safety nets that should have protected them were cruelly replaced by an inescapable trap. They weren't alone in their predicament; a staggering fifteen million players were trapped alongside them. The rules of this virtual purgatory were stark: if they met their demise within the game, they would receive a second chance through the Reincarnation System, but a third death would be permanent, and the NexuScape System would claim their consciousness. Takashi and Hiroshi, as pioneers of VR gaming, were no strangers to challenges, but this was unlike anything they had ever faced. Their status as rich and famous streamers meant nothing in this perilous world where death lurked around every corner. Now, in a race against time and destiny, they must navigate the sprawling labyrinth of "DuskHaven," forge alliances with fellow trapped players, and uncover the secrets shrouding ZenithCorp International and its enigmatic CEO, Evelyn Sinclair. Their wealth and fame may have granted them access to the game, but survival in this digital realm will depend on their gaming prowess, their ingenuity, and the strength of their unbreakable friendship. To escape this nightmarish game, they must embark on a perilous journey through the unforgiving virtual landscape. Their goal: reach the 200th floor of the Aegis Spire, a colossal dungeon within "DuskHaven," and defeat its formidable Boss. The game's realism goes beyond anything they could have ever imagined, revealing a world of cruelty and violence that constantly tests their mettle. They fight for survival and freedom, and make a name for themselves in the virtual world as "Takamori" and "Shisuzuki." In DuskHaven's immersive virtual world, Takashi Mori stumbles upon a hidden quest promising the power of the Nexilith. As he embarks on this epic journey and unlocks the Nexilith's secrets, the series unfolds with mysteries, battles, and alliances that transcend the game's boundaries. Join Takashi on an immersive, humorous adventure where choices echo across time and space, promising an epic series filled with imagination and excitement.

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#Silver Winner of Writing Prompt Contest #144! It strives to be a novel that can be enjoyed by anyone. Our main character is a loveable fool with a godly strength to his sword. Several years before the beginning of the story, Ermos Windbreaker finds himself to have a talent with the sword. With the arrival of a wandering warrior in his village, he decides that he will challenge him, though he had yet to own a sword of his own. There he racks up his first victory, wood against steel. Though, as it happens, no one saw that duel of his and they dismissed his claims as the rantings of a mad fool. A peculiar case of bad luck followed him around for a while. He would demonstrate his strength whenever he got the chance, but there was never anyone around to witness it. That was, until he met Pash. In a village southeast of the Untamed Forest, a grimy boy was wandering through houses abandoned by war, searching for food to fill his belly. It happens that was very same village the infamous Bored Bandits had set up camp in. They seize the boy with the intent of selling him as a slave. Ermos wanders by with much the same intent as Pash – that of searching the abandoned houses for food and wealth – and he too attracts the attention of the bandit crew. He manages to defeat them with the same accidental ease that he had won all his duels in. Seeing such strength, Pash begs that he take him on as his apprentice. Not entirely understanding the responsibility of a master’s position, Ermos agrees. The two of them spend three years questing for their fortunes, but cursed with Ermos’ notoriously bad luck, nothing ever comes of it. Ermos turns to gambling – being the fool that he is – to try and reverse his fortunes, only to land himself in a terrible amount of debt. The weight of that debt finally gets to him, and he loses the enthusiasm he once had, working himself into a rut. That is, until, he meets a drunk trader on the road who offers him ‘magic stones’ in return for his horse. Of course, Ermos accepts, not realizing that he is being fooled. But as fortune would have it, a scam points him in the right direction and he explores the ancient ruins of the Stone Tree.

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