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Introducing the pokegirls world to webnovel.

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Disclaimer:  This is a work of fiction. The work has no relationship with any person existing at any time anywhere whether real or imaginary or copywritten. Pokemon is a copyright of Nintendo. The first pokegirl story - as far as I know - "Wild Horses and Pokègirls" was written by Metroanime. The information about pokegirls used is from the Yahoo Group Pokegirlworld3, from www.pokegirls.org and from Angelfire.com. This will be just the primers for the pokegirls world. Everything about these pokegirls is R-18+ NSFW The pokegirls world has a little over 300 years of canon history with primers for each league in said world. The current Pokegirls Pokedex has 803 pokegirls including Legendaries. It's a heavy study because of either different evolutions, de-evolutions and mutations. There was a lot of work put into this spinoff of pokemon that I'm surprised more people didn't pick it up. With so many primers already created, its fairly simple to write your own story. Note that this Is not a novel. Just a collection of pokegirls up-to-date.

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Chapter 1Basic primer from Angelfire.com

Pokegirls Primer

All The Information About The PG World You Wanted To Know, But Were Too Lazy To Get From The Yahoo Group.

THE POKEGIRL PRIMER

THE ORIGINAL RESOURCE DOCUMENT ON ALL THINGS POKEGIRL

'Pokegirls' original concept by The Changeling and Metroanime

'the Pokegirl Primer' compiled by Alzrius (Alzrius@aol.com)

General editing of enclosed content done by Alzrius (Alzrius@aol.com)

Alteration into HTML and addition of minor acronym explanations by A-kun (akun15@hotmail.com)

The works herein are the creation of a myriad number of writers and authors. Unless otherwise stated, these people all retain the rights to their original ideas. This document is a collective work for reference purposes only, and should not be construed as a challenge to those rights. Some of the enclosed works are based on existing media; these are done as works of parody, and are not a challenge to any of the trademarks and/or copyrights held by the owners of the material they are based on. Permission is given to freely distribute this document in its entirety in an unaltered form. Alterations are strictly prohibited. Special thanks to Psyckosama for creating the Pokegirls logo seen above.

Dedication: The compiler would like to dedicate this document to Metroanime, gave us the first look at the unified pokegirl world, to Hentai Pirate, who gave us a place to talk about our favorite subject, to Poketoon, who created a place to store derivative works, and to Jessica, aka ?Minako?, who was my inspiration to create this document.

This document may be periodically updated. Newer versions of The Pokegirl Primer may be found at the URL address given below.

Want to learn more about pokegirls? Join the Pokegirl World Yahoo Group! Visit http://groups.yahoo.com/group/pokegirlworld3/ or http://www.smartgroups.com/groups/pokegirlworld for more information.

POKEGIRL: A pokegirl is a female creature with special powers, an impressive libido, and a natural psychology to submit to a "master." Some were human females who have undergone Threshold and transformed. All pokegirls have some sort of special ability, if not looks, that separate them from normal females. Pokegirls were originally created by Sukebe as super-soldiers, sexual partners, and servants. During the war against Sukebe, some people found that they could make pokegirls loyal to a single person and this knowledge spread. A person who did this was called a Tamer. Pokegirls now act as a human's friend/slave/partner/whatever. There are two categories of pokegirls, Domestic and Feralborn. Feralborn pokegirls are birthed, usually by parthenogenesis, by pokegirls who have themselves gone Feral. Since they spend their formative years living like wild beasts, they are very animalsitic in thought and possess strong powers. Domestic pokegirls are ones that were either born in a Breeder's farm or were a human female that underwent Threshold. Domestic pokegirls normally have less power than a Feralborn one, but will possess more intelligence. It is possible to increase a Feralborn pokegirl's intelligence, but most Tamers consider this is a waste of time when they could be enhancing their combative skills. All pokegirls have a lifespan equal to that of humans, save those with the Longevity enhancement. Pokegirls with the Longevity enhancement can live for centuries. They undergo their first puberty normally, but only undergo their second one when they reach middle age for them, which can take hundreds of years. Pokegirls all have strong desires to have sex, to a greater or lesser degree depending on the specific type of pokegirl, but these hormones only kick in during their first puberty, which happens around the same time a human girl would undergo maturity. Pokegirls are infertile as far as normal reproduction goes, being able to bear young only from parthenogenesis. There are several categories of pokegirl which describe what abilities they have or what their general attitude is like. These abilities are now used in many things aside from combat, as most technology was destroyed during Sukebe's War. While some hate pokegirls, most understand that this is the only way humans will survive in this new, chaotic world.

POKEWOMON: A pokegirl who reaches her mid-thirties undergoes a second puberty, and becomes a pokewomon. Pokewomen have a slightly decreased libido, are no longer subject to parthenogenesis, take a longer time to go Feral, and are able to bear children via sexual reproduction, with such children being either human males, human females, or pokegirls. Such births are generally one child per pregnancy, with normal chances for more than one child. Most Tamers prefer to have the hornier and infertile pokegirls in their Harem instead of pokewomen.

HAREM: A Harem is the name of the collective group of pokegirls that a Tamer owns. Pokegirls in the same Harem refer to each other as Harem-sisters.

ALPHA: An Alpha pokegirl is one who is the head pokegirl of a Tamer's Harem. The title doesn't bring any special changes or powers, just responsibilities and a few perks. An Alpha is the pokegirl that makes sure her Tamer knows what's going on with the rest of the Harem, keeps the other Harem pokegirls in top condition (which can include helping to Tame them), and is often the first to fight for her master in a pokebattle (though not always). Orders given by an Alpha to other members of the Harem have the weight of their master behind them, and are generally obeyed. An Alpha pokegirl enjoys the status of being the closest to their master, and usually is also Tamed more often than the others. The Tamer for a Harem always has final say on which pokegirl is Alpha, though many let the pokegirls themselves decide in-group which of them will lead, often times with some sort of competition.

FERAL: A pokegirl who doesn't get Tamed often enough regresses to an animalistic state, called Feral. While Feral, a pokegirl cannot think as a human would, and is essentially an animal in mind, making her quite dangerous (although the state may prevent her from using some of her powers). If a pokegirl gives birth while Feral, the result is Feralborn pokegirls. A pokegirl can be brought back from Feral by being Tamed by a human; a non-Feral pokegirl cannot bring a Feral pokegirl back by having sex with her. However, two pokegirls can have sex with each other to keep from falling into a Feral state, but this only works about half as well as sex with a human. Simple masturbation won't even slow a pokegirl's descent into Feral at all. Most Tamers use their pokegirls to weaken Feral pokegirls, then capture them in pokeballs to pacify them, and then release them and Tame them.

PARTHENOGENESIS: A form of asexual reproduction among pokegirls. This can only happen to pokegirls, not pokewomen. The pokegirl spontaneously becomes pregnant, with no apparent trigger. The pregnancy takes the normal amount of time, but the children born are always pokegirls of the exact same type as the mother, usually in litters of two to five. The newborns grow up to be physical clones of their mother, with the same eye and hair color, birthmarks, etc. While parthenogenesis can theoretically strike any pokegirl, it usually only happens to Feral ones, with the only known exceptions being when a Breeder uses a Breeding Chamber to artificially incite parthenogenesis in a pokegirl he owns.

SUKEBE: A master of technology and magic, this is the person responsible for the creation of pokegirls and the scars created from his war. A great pervert, mage, and scientist, he created the pokegirls as his slaves and later as his way to get revenge. After he was discovered to be doing genetic experiments, it was initially thought his first lab was destroyed, and from the destroyed lab came the cursed Jusenkyo Spell Dump. Several years later, Sukebe came back and this time he used his powers to unleash a nightmare to the people of the Earth. Sukebe's Revenge lasted for a great many years. It is believed that at the end, after his pokegirls were turned back on his troops, that he was destroyed in the Battle of the San Bay. However, there does not exist any proof that he was in fact killed.

SUKEBE'S REVENGE: The war of humanity versus the hentai mage/scientist Sukebe. Sukebe introduced humanity to his form of hell. A plague which killed millions and left nearly all females sterile, soldiers that were far beyond the powers of existing science, and other things the world thought only existed in fairy tales. The war united the world (which at the time was divided into something called "Nations") and sparked research into developing something that could combat Sukebe's super-soldiers, the pokegirls. The most famous battle was the Battle of San Bay, where the first energy weapons were used and the beginning of the Tamer forces were created. Sukebe's forces were barely defeated, thanks to the discovery that wild pokegirls can be controlled by chosen people called Tamers. Also, since most human females had been rendered infertile thanks to the plague, it was discovered that pokegirls could bear human children as well as pokegirls, males always human and some females human. However, almost all technology had been lost except those that dealt with stolen technology on pokegirls. After Sukebe's Revenge had been fought, the need for Tamers still existed as most pokegirls had become Feral and uncontrolled. Now, several hundred years after Sukebe's Revenge, humanity is just beggining to recover. Pokegirls are now somewhat accepted, Tamers are now accepted as full time jobs, pureblood human females are getting rarer since most breeding is done with pokegirls, technology has been slowly loosing its bad reputation from Sukebe, and humans must now learn the full extent of the world they live in now.

BLOODY FLU: The artificial and highly contagious disease unleashed by Sukebe on the world in 1993 AD (-9 AS). While initial symptoms mimicked a normal flu, women who contracted the disease suffered from cramps and vaginal bleeding. Men who contracted and recovered from the disease had no permanent effects from it, but women who survived the infection had extreme difficulty becoming pregnant thereafter. Worse, this sterility was passed on to their own female children, so even the women of today feel the effects of the long-vanished disease. Since pokegirls were immune to the disease, the more pokegirl ancestry a female has, the easier it is for her to become pregnant, and the more likely it is that her male children will have Blood Gifts, and her female children will go through Threshold. Even though less than one person in a five hundred died from this disease, the fact that nearly the entire world population caught this disease means that millions died from it. Once caught, a person was immune to the disease thereafter, and the Bloody Flu thusly was eradicated sometime in 1995 AD (-7 AS).

RED PLAGUE: Loosely based on the Bloody Flu, the Red Plague, which was initially dubbed as the "Monster Flu" was created by scientists in the pre-Sukebe nation of China and unleashed in the year 2000 AD (-2 AS). The disease was supposed to kill off pokegirls, but fell far short of that goal. Most pokegirl breeds who caught the disease contracted headaches, stomachaches, dizziness, fever, and nausea, for about two days before recovering. A few breeds of pokegirls suffered worse though, and one, the Sphinx, was nearly eradicated by the virus. It was recorded as a success since the sick pokegirls were easier to kill. Ironically, it came back to bite humanity in the ass soon after. In the year 2 AS (2004 AD), the Monster Flu mutated and became the Red Plague, a highly contagious airborn plague that pokegirls were immune to, but no one else was. Once contracted, death was almost certain, and it was easy to tell who was infected by the large, bleeding sores that opened up on their body. It took three years for the Red Plague to purge itself, and by the year 5 AS (2007 AD), humanity was measured in millions rather than billions. Being originally made to affect all breeds of pokegirls, many forms of animal life were infected as well, decimating them. Since unlike humans, the animals had no new species to help replenish their numbers with, most breeds of animals are today extinct or severely endangered.

JUSENKYO SPELL DUMP: An unholy land near where the first of Sukebe's labs was. After the labs destruction, many relics and experiments filtered down to a land that was transformed into a nightmarish area, filled with mutated plants and no animals, and several thousand springs of water. These springs are the actual horror; anyone who touches a spring is completly transformed into a pokegirl. These transformations are permanent; there is no known way to reverse or cure them. The Jusenkyo area is a forbidden zone, open only to researchers and the upper people of the pokegirl leagues. Even so, many people venture here so that they can say they visited this twisted land, or to find some person who had a brush-in with a spring and capture them.

TAMER: A Tamer is a person whose primary job is to make sure that the Feral pokegirls of the world don't finish what Sukebe tried to do. In order to do this, they must "Tame" other pokegirls to fight for them, as the only effective way to fight a pokegirl is with another pokegirl. In order for a Tamer to be official, they must pass a somewhat easy test to gain their basic liscense. After passing the test, Tamers will be given identification saying what they are (normally a pokedex), six pokeballs, a copy of the award-winning book Taming for Dummies, and congratulations. In order for them to have more than six pokegirls, they must pass a more advanced test for a storage liscense. No matter what level the Tamer is at or what they have passed, they are only allowed to carry six pokegirls with them at any time. Tamers are considered to be fulfilling a League function in their jobs (i.e. Taming is not part of the private sector), but they are not paid for what they do. They survive by living off the land (as detailed in Taming for Dummies, since the book has everything a Tamer needs to know), and by frequently visiting the ever-helpful Pokecenters. Most Tamers have family and friends they can also count on for extra cash, clothing, food, and shelter as well. Additionally, most Tamer battles against a gym leader involve a modest cash prize if the Tamer defeats the gym leader (along with the badge). Some Tamers also have pokegirls who can produce food and drink (such as a Chickenlittles, KhangAssCunts, Milktits, etc.) with them as well, and many pokegirls can fish, gather plants, and prepare food as well.

TAMING: In essence, Taming is all about sex. The process was given a somewhat neutral name so that some people misunderstand what it actually means. Taming is necessary in order for a Tamer to develop a relationship with their pokegirls. Taming must be between two or more people, a pokegirl cannot Tame themselves. Most hypothesis say that the Taming fulfilless some need in the pokegirls mind that must be renewed every so often in order for their mind to stay clear. A pokegirl that isn't Tamed often enough will eventually sink into a Feral state, losing their intelligence. So long as there is a partner participating in the sexual act, the Taming need in a pokegirl is fulfilled. The partner may be either male or female, it doesn't matter so long as it's human. Two pokegirls who have not gone Feral can even Tame each other, however, this works only about half as well as sex with a human would, resulting in the pokegirls needing their next Taming sooner than usual. A pokegirl cannot Tame a Feral pokegirl; such an act requires a human.

TAMING SHOCK: The first time a pokegirl is Tamed, she undergoes Taming Shock. This is thought to be due to the mild mental trauma of accepting another as her master (that is, forming an Alpha bond) and using their master's mind during Taming to stave off Feraldom for the first time. Taming Shock is a mild condition; the affected pokegirl can no longer speak in the first or second person, instead referring to herself and others only by pronouns or by name. This condition usually wears off in a few days, though aberrant cases of as little as a few hours and as long as three weeks have been reported. It's worth pointing out that even if a girl who isn't a virgin undergoes Threshold, she'll still go into Taming Shock when she's Tamed next (since that's her first time as a pokegirl).

THRESHOLD: Threshold is when a human female is forced to deal with any pokegirl blood in them. Not all girls with pokegirl ancestry go through Threshold, but those that do always do so during puberty. A female that succumbs to Threshold is forever changed into a pokegirl, but some researchers are trying to find a way to prevent Threshold or even reverse it. Threshold can happen anytime during puberty to a female, but is more likely to happen if they interact with pokegirls often. There are also some mod-chips for pokeballs that are said to force a human female to undergo Threshold when used.

POKEBALL: Technology for this item was designed from stolen blueprints from one of Sukebe's labs. This item allows a Tamer to catch a pokegirl and keep them in a contaner the size of a large baseball. Pokeballs are electronically registered to the one that owns them with a Pokedex. Pokegirls kept in a pokeball are normally subjected to pleasure/pain training to obey their Tamer, during which they are instructed to repeat phrases of submissiveness and obedience. Compliance and obedience are rewarded with sexual pleasure. Resistance and defiance is punished with mild but shocking pain and nausea. Despite being physically in a state of suspended animation, a pokegirl is still awake while inside a pokeball in order to undergo the training. Pokegirls report that time seems much longer inside the pokeball, with minutes seeming like hours to them. Pokegirls who are fully compliant with the training are able to pretty much ignore it, and can even sleep. In order for a Tamer to catch a pokegirl they don't own yet, they normally have to weaken the pokegirl so she won't resist the power of the pokeball. Some modifications make it easier for a Tamer to catch a pokegirl. Some illegal modifications, usually mod-chips, allow a person to force a human female to go through Threshold and possibly change them into a pokegirl. Most people caught doing this are punished heavily. Also, pokegirls in a pokeball can be transported back to storage where they can undergo healing and Taming cycles. Catching a pokegirl in a pokeball links that pokeball to that pokegirl. Until the data is wiped from it, it cannot be used to capture another pokegirl, and its recovery beam will only affect the pokegirl it's keyed to. Pokeballs are registered to the Tamer who uses them by having information loaded into them via a pokedex. All pokeballs act as contraceptives, more as an added precaution against parthenogenesis than anything else, since pokegirls aren't fertile until they become pokewomen.

STORAGE: A registered Tamer may take a test, one more difficult than the test to become a Tamer, in order to have a storage account. This allows him to store pokegirls in excess of his personal six. Stored pokegirls are kept in their pokeballs inside the storage chamber. Unlike with a normal pokeball, the storage chamber interfaces with the pokeball so that the 'balled pokegirls are in a true state of suspended animation, mentally and physically. Storage places tend to be in Pokecenters, like most of pokegirl-related functions. While there is no limit on the amount of pokegirls that can be kept in storage, virtually all leagues have a time limit on how long a pokegirl can be kept in storage at a stretch before the one who captured her loses her. Note that this time limit is only for consecutive time; a pokegirl can be brought out for an afternoon and that'd be enough to 'reset' her time in. The storage device itself keeps track of how long each pokegirl has been there and who owns her, via the information in the pokeball. Pokegirls left in storage too long become property of the Leagues. What is done with them varies on the league in question; some turn them over to Breeders, some use them as free 'starting' pokegirls for new Tamers, some release them into the wild, and some even euthenize them! Whatever the method, it's embarrassing to a Tamer to lose pokegirls via staying in storage too long, since it reflects badly on their ability to manage their pokegirls.

TAMING CYCLE: A Taming cycle is a somewhat-misnamed process that is similar to what a pokeball does. Taming cycle machines are usually incorporated to the healing and treatment devices found in Pokecenters. A pokegirl undergoes a Taming cycle inside her pokeball.

Like other pokecenter devices, they work by digitally sharing information with the pokeball to affect the pokegirl inside. This also insures that pokeballs that are defective or flagged as being stolen won't be used. A Taming cycle is a process that pacifies a pokegirl by heightening and playing on her natural instincts, making her comfortably obedient if she is otherwise too rowdy or wild to be Tamed successfully, or if initial Tamings don't take. There are multiple levels of Taming cycles, with each higher level being stronger than the last.

A Level 1 cycle is the same as a pokeball, and the newest Taming cycle devices don't feature this level at all (though they don't renumber the scale so as not to cause confusion).

Level 2 is slightly higher, and in general is enough to bring a grouchy or otherwise obstinate pokegirl back in line. Pokegirls who are already fully obedient tend to enjoy level 2 cycles as a reward, since they find them soothing and relaxing by reiterating what they already know.

Level 3 cycles are stronger, usually used on captured Feral pokegirls that are too dangerous to Tame before being fully subdued, or if they are too strong for a pokeball to condition.

Level 4 Taming cycles are extremely strong, being used mostly to 'correct' pokegirls who are lesbian in taste so that they are either bisexual or heterosexual (Tamer's choice, the machine has either setting, though it defaults to heterosexual with mild bisexual tendencies). A pokegirl run through a level 4 Taming cycle tends to be dazed for days on end afterwards, having trouble thinking clearly and following complex instructions. They tend to be almost mechanical in disposition until about a week afterwards.

Level 5 Taming cycles are the highest. These cycles completely wipe away a pokegirl's memory of herself, save for her name. She still understands that she's a pokegirl, and basic things such as having a master, being in a Harem, etc., but she knows nothing about herself, and tends not to care either. This option is mostly used on Threshold girls who are so miserable with losing their humanity that they can't stand it anymore. Most Tamers never run their pokegirls through a level 5 cycle, since it would wipe out all their hard work in customizing their pokegirls in thought, action, habits, etc.

BLOOD GIFT: Whereas females with pokegirl ancestry are at a risk of going through Threshold, males with pokegirl ancestry have a chance to have Blood Gifts. A Blood Gift is a special power, usually elemental in nature, that a male may have. Multiple Blood Gifts are possible, and need not be of related powers, but the more Blood Gifts are present, the more likely at least one Blood Curse is there also. The special properties of a Blood Gift are usually present at birth, and can be determined by the right kind of test. However, there have been cases of undetectable "latent" Blood Gifts emerging during puberty or a traumatic event in a male's life. Very rarely, some males have True Blood Gifts, which is a special suite of Blood Gifts that have the same "theme." Female humans can have Blood Gifts, but such a thing is so rare as to be unheard of, and should a Blood Gifted female be found, it's generally only a matter of time before she undergoes Threshold, usually into a type of pokegirl that matches the Blood Gift.

BLOOD CURSE: Much more rare than Blood Gifts are Blood Curses. Whereas a Blood Gift bestows a special power on its bearer, a Blood Curse gives him a deficiency of some sort. These are usually found in people with two or more Blood Gifts, only rarely turning up in a person with no Blood Gifts at all. It is extremely rare for a person to have more than one Blood Curse. While there could in theory be True Blood Curses, no one has ever heard of such a thing. As with Blood Gifts, it's possible to find a female with one, but is exceedingly rare, and is practically a guarantee that such a girl will become a pokegirl.

POKEDEX: An item used by Tamers. It's a multi-purpose hand-held computer. It is capable of giving tips to Tamers, scanning a pokegirl for info, displaying what the Tamer currently has in storage or with them, and several other things depending on how the Tamers customizes their pokedex. A pokedex is registered to one person, and after that can never be changed.

EVOLUTION: An interesting thing about most pokegirls is that they are capable of evolving into a more advanced form of pokegirl. Usually evolving leads to a more powerful pokegirl, but some evolutions may negatively affect a pokegirl but this is rare. Each evolution has its own requirments to happen (like high enough level, stress, evolution stones, orgasms, or something else). The evolution itself normally elapses in the course of a few mintues. During this process a pokegirls genetic structure is somewhat chaotic and the pokegirl will glow. After transforming, the light will fade and the genetic tructure will be stabilized. After transforming, most pokegirls will be in Feral shock. Feral shock happens when the body or mind suffers a traumatic experience and goes into a primal mode. An evolution-induced Feral shock normally makes a newly evolved pokegirl extremely horny and more prone to psychically bonding to their Tamer.

EVOLUTION STONES: Several decades after Sukebe's Revenge, many new pokegirls were being discovered. The cause of this was stones that had been affected by the large amounts of energy and magic being used around the world. These stones retained special energys that transformed into special shapes and granted special abilities. These stones main purpose was to induce evolution into a pokegirl of a similar element (Fire stones normally evolving Fire-types, Water to Water-types, etc). These stones are also the bases of the illegal mod-chips in some pokeballs to force a human woman to undergo Threshold. When a stone is touched to a pokegirl, she evolves, and the stone used to evolve her is absorbed by the transformation, lost forever.

E-MEDALS: E-Medals were discovered by a Watcher known as Sax who was exploring some ruins. Deep inside them he found a small chest filled with 8 gold-like coins. On three of the coins was a cat's paw, on two of them a fox tail, one had the image of a bird from pre-Subeke time, and another a picture of a dragon's scale. The last coin's face was so badly scratched that he couldn't make out the symbol. Unsure of what these were he handed to his Titmouse one of the coins with a cat's paw on it ane the coin and pokegirl began to glow as she evolved. Three weeks later he returned to Blitz City with a new pokegirl type he named Tigermouse and his own research on what he named E-medals. Farther research found that other E-medals had been picked up from time to time with the same symbols on them as the one's he found. Most never finding more than one or two in one place. After some searching it has been found that E-medals come in only the following types...

Cat Medal

Bird Medal

Fox Medal

Dragon Medal

Unknown Medal

Unknown medals tend to be one of the above kinds 98% of the time but there are rumors of some that hold a hidden type. (That means just because you find an E-medal that you can't see what symbol is on it doesn't mean you found new one.) Like evolution stones, any E-Medal used to evolve a pokegirl is absorbed by the evolution process.

BREEDER: There are only a few classes that are allowed to own pokegirls, and the ones that can own the most are the Breeders. The Breeder's job is just like that of the animal breeders of old; make sure pokelines of certain types are strengthened, others reproduced in order to make them more common, and train them skills they need. Breeders are allowed to keep as many pokegirls as they want, depending on what their housing conditioners are and how good the Breeder is. Almost all domesticated pokegirls come from Breeder farms, the remainer are from unfortunate girls that underwent Threshold. Most girls that do undergo Threshold are sent to Breeder farms if there aren`t any new Tamers or ones looking for domestic pokegirls.

POKECHOW: Shortly after Tamers began capturing large numbers of pokegirls, a problem was encountered. Most pokegirls had special requiremtns for what they could eat or drink. It was very difficult to carry the foodstock needed for the more exotic diets of some pokegirls. In repsonse to this, cooks created what is now called pokechow. Right types of grains mixed in with some vitamins and flavorings could be consumed by all pokegirls, with varying degrees of enjoyment. Pokechow contains all the needed vitamins or minerals or whatever needed for nearly every diet of pokegirl. Some Tamers, namely those that have financial problems, create their own form of pokechow to feed to their pokegirls.

POKECENTERS: A pokecenter is a gathering place for Tamers. While in a pokecenter a Tamer can have their pokegirls healed, fed, and run through Taming cycles, as well as access information at data terminals, chat with fellow Tamers, and if the pokecenter allows it, have pokebattles (one-on-one duels usually). There are even special Taming rooms set aside for Tamers that want to use them. All Tamers reguraly visit pokecenters as this is sometimes they only place where they can have all their needs met.

CHURCH OF THE THOUSAND GODS: Also called the Church of the Thousand Faiths. After the end of the war against Sukebe, the reduced populations of the earth mingled and slowly abandoned their old cultures. It was natural that this would lead to religious transitions as well. As old ways were gradually left behind, religion underwent a transformation as well. Many old religious myths and tales intermingled as people traveled about, and slowly, they began to form one large conglomerate of faith.

Although it was not named as the Church of the Thousand Gods until after 100 AS, it was essentially that decades before. The Church remains popular everywhere today, since it is large and diverse enough that it can be almost anything for anyone. The Church has a large and quite complex belief system, listing hundreds of gods (the actual number of gods in the faith is over a thousand, but the name remains popular) along with even larger numbers of other mystical creatures in the various divine realms (indeed, in absorbing the old religion of the eastern Edo area, over eight million lesser spirits were added!), and myths relating to the many, many gods, demons, celestial creatures, etc, to say nothing of how all these beings relate to each other and to the mortal world.

However, only a small number of hardcore theologists actually keep all this recorded. Most people just view the divinities worshipped by the Church as a large, collective, faceless whole. Local churches may revere from one to several gods above a few others, with a couple services to all the gods as a whole and the bulk of their attention upon their chosen few. It is worth noting that both celestial and infernal pokegirls support the cosmology put forth by the Church, which only helps to give it credence, although critics say that those pokegirls support the Church simply because their human masters convinced them to, and not out of any sense of correctness.

The Church is a slightly liberal organization, placing emphasis on this life, not the next. It also puts great importance on love and happiness, and recently began to sanction marriages between humans and pokewomen in the more liberal leagues, and even some conservative ones. In many leagues, branches of the Church were funded by the league government, and this allowed them to influence the Church to emphasize aspects of the religion that each league found to be more pleasing than others. This went on for decades, and seemed to be leading the Church towards splintering, until recently one man made it his mission to prevent such schisms from occurring. Ricardo Esprina, a long-retired Tamer, set up his own branch of the Church in the Crimson League, and declared himself the Hierophant, the highest mortal in the faith, over ten years ago. He's had remarkable success, and has since managed to get all but a few churches in all the leagues to refuse funds from the league, instead relying on public support.

Though many local churches were crippled by this, Esprina has declared it to be a major religious victory. He is now trying to slowly marshall more authority in both himself and the Church as a whole, and is playing it relatively low- key until a time when he feels the Church is stronger as an institution. Being encouraged by how well the more liberal leagues are adapting to human-pokewomon marriages, he recently came out and declared that the Church was against pokegirl cloning research, urging people and, where socially acceptable, pokegirls, to protest this. He watches and waits to see how this test of the Church's might turns out.

CLONING: Cloning is a recently rediscovered aspect of Lostech that has since been declared Forbidden tech. Found in an old, abandoned lab of Sukebe's, the not-quite complete blueprints for making pokegirl clones were studied for over twenty years before being complete enough to use. To date, only pokegirls and pokewomen can be cloned, since only the genome of pokegirls has been totally mapped out (despite their differences, all pokegirl breeds are 99% the same on the genetic level). A pokegirl/pokewomon can be cloned so as to be not only physically the same, but to have the original's memories as well. They can also be cloned to be younger than the original, but not older'the original's memories can be given to them in part, but only in terms of erasing the more recent memories and moving backwards. However, new breakthroughs are being made everyday, although there have been setbacks (such as the isolated creations of some CloneToos in horrible accidents). By and large, while the public does know that cloning technology is being researched (since the opening of that particular lab of Sukebe was done live on the Foxx network), they don't believe the ability to actually make a clone has been reached yet. Thus, the ability to clone pokegirls is kept a carefully controlled secret, with it only being available to top league officials and those with a lot of money and high-ranking connections.

TEAM ROCKET: Bandits have always been a problem no matter where you lived, but this group of thieves set the tone for trouble. Members of Team Rocket were the first group to widely use pokegirls to commit crimes. Local police were found to have problems dealing with this new threat, as most police aren't trained to deal with pokegirls. This revelation sparked many new groups to form and commit crimes with the use of pokegirls. Most of these Rocket clones are small and rather weak, but some have risen to #1 wanted lists many areas. The majority of crimes commited by Team Rocket is the raiding of pokecenters and Tamers for pokegirls. No information is known as to who the leader of Team Rocket is, although some suspect that a famous Tamer or gym leader is a likely candidate.

TRAUMA TEAM: Originally thought as just a Team Rocket wannabe group, public opinion of this group quickly changed. Trauma Team is on the most feared crime syndicates, as members of Trauma Team have access to forbidden weapons technology and their crimes normally leave few survivers. Little is known about what is Trauma Team's agenda as no members have been sucessfully caught as of yet and the few survivers found are assassinated before they are able to divulge information to the police.

LEAGUE PROFESSIONS: Within the professions sanctioned and supported by the League there are four official professions, each with its own responsibilities and privileges.

TAMERS: The profession was first begun by soldiers fighting Sukebe who discovered that these bio-weapons could be enlisted in their own cause. Like those ancient warriors, most Tamers utilize a team of six and wander from pokecenter to pokecenter while they train their pokegirls and seek troubles to shoot. Others base their activities around a single activity and work out of a static location, though it is usually a Tamer who has attained Harem Master rank who will go this route. Tamers are considered the high-profile/high glamour end of things, and usually are human males of ages from 18 to 24. At the end of this time they either settle down to a normal job, switch to becoming Watchers, or find some other career choice. As the old saying goes: "Taming is a job for the young."

WATCHERS/RESEARCHERS: Watchers begin their career about the same time as Tamers. Unlike Tamers, they usually have one or two pokegirls - at most four. Watchers collect data and observation on pokegirls for the League and for Researchers. When a Watcher feels he's ready, he takes a test and delivers a thesis to the Research Bureau. If both are deemed sufficient, the Watcher is given a lab or research posting to pursue their new career as a Researcher.

BREEDERS: There are several advantages to those pokegirls raised by a Breeder. Being raised in a human environment means they grow up with a human mentality, developing skills and personality that a Feralborn cannot. While lacking the strength and toughness of a pokegirl who grew up in the wild, their ability to communicate and handle other tasks make them more versatile than a Feralborn. Breeders are the most laxly monitored group, as they develop understandable if otherwise unacceptable bonds with their charges. Some rely entirely on Breeding Chambers, while others produce pokegirl children in less distant fashion.

HAREM MASTERS: There are the Gym Leaders who are fully functioning members of the League who operate a League-sanctioned Gym. There are the wandering Masters who still seek to perfect their craft on some self-determined quest. There are even Masters who hire out their pokegirls for more mundane tasks.

PET OWNERS: It was inevitable from the start that a cute pokegirl would find her way into a human male heart, though it is usually frowned on. Some are worked hard and shown little affection, others find a kind owner and have been known to practically move mountains to please them. These are not official League owners, and the League has in fact tried to limit their spread over the years.

COLLARS: Originally designed into collars, these bands lock into place and require the Master's thumbprint to open. They carry an identity tag and identification chip as well as the latest anti-capture technology. Normally a pokegirl who has been captured cannot be caught by another pokeball, however there have been instances where modified or defective pokeballs have been able to capture those who are subdued. The anti-capture protocols of a collar, if active with the ident of the owner, interrupt this process. The Collar also idents the pokegirl's name and owner if someone scans that pokegirl with a PokeDex. Collars are often used by those who own pokegirl pets, but due to the problems of transfer/trade they are generally not used by Tamers and looked down at as being unprofessional by that group. Pokegirls with collars often preen or flaunt their collars in front of other pokegirls as a symbol of status.

IDENT-CHIPS: An implanted chipset that performs much the same function as a collar. These are only used if the Tamer wants to keep that particular pokegirl for life. If a collar is also used, there is no cumulative effect. Most of those with ident-chips will want to keep their collar too, as it is a visible indicator of status and the pokegirl's worth to her owner/Tamer.

BONDING: Due to pokegirl biology, pokegirls normally bond to a particular Tamer. Those manifesting this common bond regard him (or her) as the pack leader and often defer to that Tamer. This most common bond is a simple physical one, and is referred to as an Alpha bond. More powerful and with more long-term effects are the much rarer psychic Bonding that can occur between those Tamers (or pet owners) with high Empathy ratings. It is also dangerous, as there can be a psychic backlash from injuries or death of one affecting the other through the link. The psychic bond usually cannot be broken and so the tradability and combat usefulness of the pokegirl is much reduced. For typing purposes this has been classified a Delta class bond. Far rarer and much less sought is Recognition. When this occurs it usually means the Tamer must retire. The bond is psychic to some extent, but far stronger than a Bonding. Those who have experienced it describe it as their souls being connected, as if the other somehow makes them complete. So far no study has determined how deep the effect goes though it is quite strong. Psychics have been able to pick up on the link between two who share Recognition quite easily.

THE LEAGUES:

HISTORY: Following the release of the pokegirls and Sukebe's War, various nations found themselves in serious problems. Their lines of communication cut, supply lines likewise imperiled, and in the late 20th-early 21st century very few communities were "an island unto themselves." Add to this the problems caused by the lumbering titans that were some of the Legendary level pokegirls such as Typhonna and Infernus, Moltits and Articunt, Storm Gail and Mountaintide. National governments were dividing into smaller segments and some with their own pokegirls were realizing that they had the power of a tank or infantry squad under their own command. The Leagues started out with a group of Tamers who took control of a small area in what used to be the United States (now no longer united or even states). The First Council ended up policing the Americanadian continent, and seized power from those they declared to be part of the problem. Others followed their example, coalitions of Tamers with diverse and powerful pokegirls either annexing or eliminating those rogue elements that were further destabilizing things.

TODAY: There are still regional governments and offices, holdovers from pre-Sukebe times, but these are largely figureheads who are at the beck and call of their regional League. Each League is a particular geographical area that seeks to set policies, though each League also interfaces with all the others to some extent. Each member of a League's Council is composed of Gym Leaders and League Officials. Usually the various Councils can then be separated into factions and cliques within their groupings.

Stroak's Notes:

COLOGNE: An ancient of the Amazonchan who evolved to Herochan ages ago. Some say that she *is* the first Amazonchan, and her own comments about her age seem to back this up. All Amazonchan refer to her as Great-Grandmother or by other similar terms. Cologne is a member of the Rainbow League Council and her Gym is found in the Amazonchan Preserve. Jim Bader (analogue of the fanfic author of the same name) is one of her personal agents. She is not a Legendary, merely one of the originals, if her claims to age can be taken seriously.

LOSTECH: Technology that was known in the late 20th or early 21st Century that is either unknown now, or requires resources not available. Petrochemicals, for example, are in short supply and therefore the old fuel gasoline is rare- plastics are usually recycled but are flimsier and less resistant to chemicals than some of the old types. The making of many of these old plastics is therefore Lostech because no way has been found to make up for the lost source material. There are people known as Reclaimers whose job it is to uncover Lostech and find ways of reproducing it today.

FORBIDDEN TECH: Technology banned since Sukebe's War and the backlash against the sciences of that time. Though many of the technologies have since been allowed, there are still many areas that are considered Sealed. Weapons technologies, non-ecofriendly sources of power like coal or nuclear fission, and cybernetics are all considered Sealed technologies. If petrochemicals had been more plentiful, it is likely that these would end up being Sealed as well. There are periodic attempts by the medical community to lift bans on human genetic research, which so far have been only partially successful and then only in the Indigo area.

MEGAMI PROPHESIES: Only known in full by a mysterious set of Megami, the Prophesies are not even a rumor as far as the bulk of humanity or pokegirls are concerned. A Megami named Cassandra developed these in fractured prose. Good prophet, lousy poet. Eventually it pointed to a long and difficult struggle, though a war fought in the hearts and souls of men as opposed to anything like a military struggle. Eventually there would be a bard who would help to pave the way for the Prophesied One. The Prophesied One would be a warrior from both within and without, someone of humble origins who had known strife, but would carry the banner and rally emotions to the cause of parity. Other clues originally had this pinned tentatively as the child of Nodoka Sexum/Saotome: Ash. This has recently come into dispute.

BELLEROPHON JONES: 250-292 AS. Adventurer/scholar/explorer who was popularized in a series of films starting in 293 AS. The actual Bellerophon was a wise-cracking, disrespectful, bluntly honest, homespun humble fellow who practiced a sort of pseudo-gallantry towards pokegirls rarely seen particularly during his time. He always considered his fame as being a lucky series of mistakes and that he was just someone making an honest living in exciting times. His Titmouse Karen was a Threshold girl who acted more the part of a Tomboy and was a skilled mechanic. I never did see what he saw in Marlene, a Bunny who thought she was a Diva and far more trouble than she was worth. Despite surviving sometimes ridiculously insane levels of danger over the years, Marlene perished in 289 of food poisoning. Karen and Bellerophon had one child, Achilles, in 287 who is currently being raised in Nichieju. Doctor Jones and his pokegirl wife Karen died together in 292 AS at the hands of a Psi-Dyke pirate named Mephaesta operating in the Orange Islands. Mephaesta managed to escape though her operation was shut down shortly thereafter.

SHUN UKIYA: A Tamer/adventurer active in the Edo League 272-279 AS. There was a TV series of fair popularity in the 280s that dealt with his team of pokegirls and his own use of his Blood Gift (Elemental Affinity: Flying) in fighting the Dark League encroaching in that area at the time. The Dark League turned out to be under the control of some madman with powerful Blood Gifts (Elemental: Dark) but details are not available outside the Edo League. In the series they got some whiny looking fellow named Keros. His main crew was composed of: Ruriko Ikusawa, a Kitten who was good at archery; Reiko Asagiri, an unusual Kitten with a magic/music affinity; Kaoru Konoe, a Sayjin; Fen Feiring, a Vixxen; and Megumi Kurogane, a Shieldmaiden. All were Threshold girls.

RICARDO ESPRINA: Born in the Slot League in the year 252 AS, this retired Tamer traveled far and wide both during and after his Taming career. Raised to Believe that humans and pokegirls should love each other and be equals, he was thoroughly disgusted and saddened by all the pokegirl abuse he saw in the world. Raised in the Church of the Thousand Faiths, he decided that what people needed was better guidance through religion. He set out to make the church stronger, and, against all odds I must say, he succeeded. Today, he is almost universally recognized by his self-proclamed title of Hierophant, and he lives in the large cathedral he built in the Crimson League. He and his wife, a Blessed Griffon pokewomon named Helen, enjoy the adoration they receive from the people, and work hard to try and improve the lives of humans and pokegirls alike. I'm personally a bit worried however. While he is trying not to do too much too fast, his relative success with instituting marriages between humans and pokegirls in some of the more liberal areas of the world has emboldened him. His new stance on pokegirl cloning research may draw more ire to him than he can handle. I just hope he is intelligent enough to handle this carefully, lest his dream fall down around him.

MEPHAESTA: Originally born a Psi-Dyke named Trellia, she changed her name to Mephaesta after a few years on the Underground Fights circuit where she was known for her particularly savage manner in dispatching opponents. Psi-Dykes are one of the few breeds who actually enjoy that sort of thing and for Mephaesta it was her favored element. She was defeated in 290 by an Amachamp named Mary Blackhand. She took the loss poorly, killed her Tamer Kiira and left a bloody trail all the way to the edge of League territory. When she next showed up it was as a pirate whose "signature" was the flaying alive of ranking males and making eunuchs of the remainder when boarding vessels (this last accomplished by a flaming knife). Her pirate base was revealed and her operation sundered by Bellerophon Jones in 292 AS. Mephaesta escaped and remains at large today. Not long ago I received a memory cube, a device which uses a psionic pokegirl's talents to impress what she is seeing and hearing into a form which can be experienced by others. Not only is Mephaesta alive and heading a new group, she has access to Sealed technology. The visions deal with a young man who defended a pokegirl during a raid on an outlying community, his transformation into a pokegirl, and how he was broken to serve her new master. It was extremely distasteful and was accompanied by a threat to make attacks on Amazonchan supporters unless we allied with them. As this is clearly not a choice, we have increased the strength and frequency of patrols.

SEELE: A hardline anti-pokegirl rights political group that started gaining power in the early 200s. Currently in control of: Fight City, Viridian, Prussian, Cobalt, Dusk, Mauve, and Amethyst. They are also fairly regulative of humans, requiring travel visas at the least. "Control = Safety" is one of their slogans.

PARITY: The political group that is most often referred to as "liberal" in Indigo League politics. This group is also known as the Rights party. The idea that pokegirls and humans form a symbiotic partnership is one held by the Parity group. Joketsuzoku, Umbra, and Midnight all hold this view. The vast majority of Indigo League areas hold a viewpoint between the two.

SADIE POKEN'S DAY: In the quaint little village of Dogpatch there is an irregular festival known as Sadie Poken's Day. This one day is of fierce trading, not *of* pokegirls but *by* pokegirls. At the end of the day is a flurry of catching and the next day is usually spent either getting acquainted or Taming. The rules are quite simple: run free through the day and let yourself go wild within reason. Any pokegirl or Threshold girl or unlucky bystander with pokegirl genes can be caught at the end of the day. Usually the pokegirls run around until they find a Tamer or owner or someone they like and then manage to arrange their own capture.

WANDERER: aka Traveller, alias Seeker-of-Truth. The ancient figure with no home. I think he's actually Yosho Masaki, the first Blood Gifted male, but he just smiles mysteriously and refuses to comment on his actual identity. He's an Ageless, that much is certain. I first met him before my son's birth, and I saw him again during my research on Sukebe's coded messages, and I've seen him again recently. He is still of indeterminate age but when you see his eyes you see the age in them. It is possible, as Deviance suggests, that he actually predates Sukebe and is the person who brought such legends as the 'Wandering Jew' into being. He is also definitely *not* Sukebe himself. I think he finds associating with one such as myself, who has Longevity, to be somehow reassuring - that I am not someone who is born and dies in an eyeblink. His moods are mercurial, sometimes railing against the League and sometimes against the pokegirl rights supporters. Odd comments have given him at being at Pine Ridge shortly after Mao's forces pulled out, or present at Indigo when the Widow's eggs were being hunted down and smashed, or having known Archeon Dahl. He even mentions knowing Kakuto Kuno, and that the whole line has a Blood Curse of madness running through it. Who the Wanderer is, what his motives and goals are, remain a mystery.

TEAM TRAUMA: Serious hardcases. Trixie and Hans. Two thoroughly amoral people who are mainly concerned with making a quick buck and armed with particle beam rifles built from plans from the previous age. They're villains, if you couldn't guess.

Professor Washu's Entries:

CQC: An acronym for Close-Quarters Combat. Most often used by the various militaries, as it's faster to say in a tight spot and gives untrained individuals the impression that something unknown is about to happen. (Example: Sargeant: "Okay men, switch to CQC.")

HTH: Hand-To-Hand. Essentially entails a conflict involving martial arts or CQC. Also an acronym used by the military, but generally on forms or reports.

Widow Slayer: 282 AS(?)-301 AS(?). A legendary figure for humans. Some say that the Widow Slayer was a man named Benjamin Valentine, but following his disappearance at the approximate age of 12, a number of impersonators attempted to claim that they were, in fact, the real Widow Slayer. The Widow Slayer killed three Widows before the age of 13, ensuring his legendary status. Five years after his disappearance, the Widow Slayer reportedly reappeared for a short time before vanishing. Speculation is that he did not survive to see the age of 20. All that is confirmed at this time is that he was not the Prophesized One mentioned in the Megami Prophecies and he was very likely dead prior to 310 AS.

Notes on Type:

VERY NEAR HUMAN - This pokegirl can pass for human under casual scrutiny or with minimal preparation. Megami, Ingenue, and Sorceress are all Very Near Human. Usually the only things obvious are skin, hair, eye, nail colorations being naturally of an odd color or facial markings or slight physical features being off. Eyes that usually seem a bit large for the head are another giveaway. Very Near Humans can take many human medications and eat most human foods without ill effect. Other than the usual qualities of dependence and desire to be part of a group, most Very Near Humans can understand humans fairly well and fit into human society without much effort.

NEAR HUMAN - While still mainly human in appearance, this sort of pokegirl has some distinguishing features that are difficult to conceal. Kittens have feline ears and a tail as well as nails that are thicker and reinforced by bracing line of harder material. Selkies have a layer of webbing between their fingers and toes, nictating membranes on their eyes, and lightly pointed ears. Angels have large wings. In all cases they are able to take aspirin and a few other simple human medications and eat most human foods to some degree. Most Near Humans can understand human behavior patterns and adapt their behavior to fit in, though every so often they'll be completely at a loss or some odd (by human standards) behavior will take precedence. Kittens, for example, can be counted on to act somewhat feline but mainly will have no problem working a number of fairly complex jobs as long as no one throws a catnip mouse at them.

NOT VERY NEAR HUMAN - A disputed category. While having *some* human features, the pokegirl is not likely to be mistaken for human except at night in a deep fog and wearing hat and trench coat. This sort of pokegirl has features or extra limbs or size problems that do not fit even the loosest definition of human. Often their thought patterns are considered odd by human standards and they are not suitable for complex jobs where a set result is required. It is not recommended that any human style medication be given the NVNH pokegirl, though they can eat most human foods without too much difficulty. Snorlasses, with their bulk, fur, and ursine features, fit into the Not Very Near Human category.

HUMANOID - They have the general human shape down, but there is no way that someone can pass off a Humanoid as a human no matter how much makeup is used. There is some dispute that Not Very Near Human should be lumped into this category. Humanoid pokegirls often have very different physiologies - both internal and external, and their mental architecture is usually very different. Humanoids can usually eat a number of human foods, but medications should only be for pokegirls or breed-specific. Buzzbreast, Quillara, and most Tigresses are Humanoid.

INHUMANOID - the chances of this pokegirl passing for human are even less than for a humanoid. The body shape is not even remotely like a human one, either being centauroid or something completely alien like Parasyte. The mental facilities are also very nonhuman and this kind of pokegirl is virtually *never* the result of Threshold on a human girl. If human food can be fed to this pokegirl, it will only be a very narrow range. Human medication should *never* be used on an Inhumanoid, sickness or bizarre side effects are guaranteed to result. Certain centauroids and the like, if Domesticated, can understand and follow human laws and customs. Training a Feral to do the same only manages to frustrate everyone involved as the so-called "Mowgli Syndrome" is too much to overcome even with psychic help.

Notes on Element:

Bug

Many Bug-type pokegirls are a deviation of Poison-types, but are often mindless, drones who conform to a queen or are merely Feral no matter what. They often have stinger or spore attacks, as well as bug-like wings. They often have other bug-like appendages, such as pincers, multiple arms, insectoid eyes, or claws on their arms for climbing.

Standard Attacks: Sting (Multiple Variations), one or more Powder attacks

Strong Vs: Dark, Fighting, Ground, Plant, Psychic

Weak Vs: Fire, Flying, Rock

Dark

Dark pokegirls often have a moody or depressing demeanor. However, once you get past that, you may see a truer and gentler side of them. Their attacks can be fatal to many pokegirls, as they deal with Necromancy at times and Shadow Forces at all times. They are immune to Psychic attacks, and strong versus Ghost-types and obviously strong versus Psychic-types. They are weak to Fighting-type pokegirls, as well Bug-type pokegirls, though the reason for this is unknown.

Strong Vs: Dark, Ghost, Psychic

Weak Vs: Bug, Fighting

Dragon

One of the rarest types there is, Dragons are normally feared. Little is known about them as few have been found, let alone Tamed. One thing that is known is that they access to nearly all types of attacks and can fly. They also are supposed to be immune to nearly every attack from a pokegirl of a lesser skill level, unless it is of an Ice-type. The few trainers that do have Dragon pokegirls have a hard time training them due to the fact that they have to decide on how to build up their pokegirl's attack routines when they're nearly thousands of skills they can learn. Rumor has it that only those Tamers with a high empathy rating and friendly attitude (a rarity amongst Tamers) are capable of successfully Taming a Dragon-type.

Strong Vs: Dragon, Electric, Fire, Plant, Water

Weak Vs: Ice

Electric

Most Electric-types are a combination with Normal-types and possess skills from both areas. Normally it is rare to see a Tamer use one as they are very irritable and accidents happen frequently during Taming, but some Tamers swear by Electrics as some of the best pokegirls. This type has few skills usable outside of combat so the majority of people who use these kinds of pokegirls are Tamers and Researchers. Researchers are constantly trying to find new ways of controlling energy or storing it, making Electric-types famous as being a researchers dream (wet or dry). Some make a living hunting electric pokegirls and selling them to researchers. As for combat, Electrics will usually mix up speed abilities with elemental attacks, as their physical strength and endurance are sorely lacking.

Attacks: Thunder Bolt, Quick Attack, Thunder, Thunderwave, Static Barrier

Strong Vs: Electric, Flying, Steel, Water

Weak Vs: Dragon, Ground, Plant, Rock

Fighting

Fighting-type pokegirls are some of the hardest pokegirls to recognize, as most look like normal females, at least until they start picking up steel girders and bend them! This type of pokegirl is usually domesticated and works with normal people since they are so easily mistaken as a human female unless they show off their powers. Some fighters also use weapons to augment their skills or posses a natural affinity for a certain weapon and take such skills into incredible realms of mastery. The majority of Fighting-type pokegirls are found in the Joketsuzoku preserve, a place of training and learning of the most powerful Fighter skills.

Attacks: Gatling Punch, Chi/Ki Blast, Hurricane Kick, Quick Attack

Strong Vs: Bug, Dark, Ice, Normal, Rock, Steel

Weak Vs: Flying, Psychic

Fire

Fire pokegirls are often hard to control and Tame, Feral Fire pokegirls being some of the hardest to win their loyalty. However, once their loyalty is gained it is somewhat impossible to retrain them to a different person. Fire pokegirls train often and quickly learn new elemental skills, however they lack non-combative skills.

Attacks: Fire Spin, Flamethrower, Fireball, Ember

Strong Vs: Bug, Fire, Ice, Plant, Steel

Weak Vs: Ground, Rock, Water

Flying

Nearly all pokegirls of the Flying-type are capable of flying with few exceptions (land-bound Flying-types trade in their flying skills for stronger muscles and skin) One flaw with the Flying pokegirls is that they normally lack physical strength or endurance, but make up for this with incredible speed. These pokegirls are not well suited for sustained combat, but excel at hit-and-run tactics, making them favorites among some crime gangs like Team Rocket and its clones. Some pokegirls, normally fully evolved ones, are capable of carrying one or possibly two people but this will tax the pokegirl unless they are fed large amounts of restoratives in flight. Flying pokegirls are easy to find as they normally in habitat both in the wild and in human areas. Flyers are also fairly easy to Tame and often are good for the beginning Tamer.

Attacks: Gust, Feather Shuriken, Mach Breaker, Feather Blizzard

Strong Vs: Bug, Fighting, Ground, Plant

Weak Vs: Electric, Ice, Rock

Ghost

Ghost-type pokegirls are very mysterious, and data is not known on them. Until recently, the only known Ghost-type attack was Night Shade, but several others, including Dream Eater and Energy Drain, have been discovered.

Attacks: Night Shade, Dream Eater, Energy Drain, Lure, Phase

Strong Vs: Bug, Fighting, Ghost, Poison, Psychic, Rock

Weak Vs: Dark

Ground

Ground-type pokegirls are often used for construction and trench-digging, as well as subway construction. They used to be a sub-type of Rock, but they are much more earth affiliated then their Rock brethren. There attacks include Dig, Mud Slap, and Earthquake, all which are powerful attacks with unique effects. They aren't often found in a Tamer's Harem, as their combat and non-combat skills are somewhat lacking. However, once you get to understand them, they can be stronger than many pokegirls.

Strong Vs: Electric, Fire, Poison, Rock, Steel

Weak Vs: Flying, Ice, Plant, Water

Ice

Originally thought of as a sub-division of Water, Researchers discovered that Ice and Water-types were completely different. Ice pokegirls are extremely difficult to Tame due to the fact that they by nature are loners and trying to Tame them usually requires special conditions (Especially for the Tamer!). They are also rare to find, since they only live in arctic temperatures. The only reason why an Ice pokegirl would be in a climate other than their liking is because they were either raised in such a one (domesticated), they are Tamed and their owner is in such a climate, or they are seeking something (normally revenge). Ice pokegirls also will hunt down someone if they feel they have been wronged, but a smart person being so hunted will run as fast as they can to someplace warm where an Ice-type will normally give up the chase for then, but woe to those that tempt fate a second time!

Attacks: Ice Beam, Mist, Blizzard, Ice Wall

Strong Vs: Dragon, Flying, Ground, Ice, Plant

Weak Vs: Fighting, Fire, Rock, Steel

Magic

Little is known about Magic-types. Researchers that try to gain one always seem to lose it as soon as they get it, or they get into some predicament that forces them to release their pokegirl. What is known is that are capable of using abilities that act like an elemental attack. The pokegirls herself seems to choose what skills they learn. There are two types of pokegirls in Magic-type, strong and weak. Pokegirls like FairyCute possess little magical powers while pokegirls like Megami seem to possess strong powers. Research is (trying) to determine what the limits are for Magic-types.

Attacks: varies

Strong Vs: ?

Weak Vs: ?

Normal

These types of pokegirls are the most underestimated. Because most uneducated people assume they have no special elemental skills and are therefore easy to defeat, many people who encounter the more aggressive Normal-type pokegirls normally don't survive the encounter. However this is rare, as most Normal-type pokegirls are peaceful and domesticated. There are also many subdivisions of Normal, those being the animal categories. Many Normal- types take the traits of animal categories. Many Normal-types take the traits of certain animals that existed before the time of Sukebe. While not suited for combat most of the time, they possess many skills that are useful outside of combat and also have a higher amount of intelligence then other elemental pokegirls, barring the Magic and Psychic-types.

Attacks: Tackle, Agility, rest varies depending on Sub-category Strong Vs: Ghost

Weak Vs: Fighting

Plant

Plant pokegirls are a biology and chemist dream (although few people would ever think to call themselves that). Plant pokegirls are normally self-sustaining and require little to eat and drink. Their bodies are capable of creating a variety of powders that can affect any being (depending on level) and are needed to create some specialty potions and/or poisons. Researchers cherish having Plant pokegirls to study as many useful items (such as the primitive forms of antidotes and healing potions) were based off of the regenerative powers in Plant pokegirls. Also, pokegirls of this type sometimes have a psi-talent to sense what type of plants are in the general area, making them useful for people trying to live off the land. Some also possess a rare ability to regenerate lost limbs or organs, and anti- pokegirl abuse laws say that limb removal of ANY pokegirl is forbidden just to see if they do possess such a skill or for use in experimentation (but some Researchers conveniently forgot this rule at times).

Attacks: Vine Whip, Powder Spray (Poison, sleeping, aphrodisiac. etc), Razor Leaf.

Strong Vs: Electric, Ground, Plant, Rock, Water

Weak Vs: Bug, Fire, Flying, Ice, Poison

Poison

Originaly this was a sub-division of Plant but has become a separate category, although most Poison pokegirls possess some plant attacks. Poison pokegirls are normally frowned upon for several reasons; Used for assassinations by Sukebe, have rude or nasty demeanors, ugly physical features. Despite the bad reputation, some Tamers do use Poison-types as they can use attacks that create long-lasting effects so even the strongest creatures can be crippled if not treated quickly. Unfortunately, many Tamed pokegirls have been killed in battles because Tamers forgot to carry a supply of healing potions and antidotes.

Attacks: Venom Bite, Sting (several variants), Poison Pin

Strong Vs: Bug, Fighting, Plant, Poison

Weak Vs: Ground, Psychic

Psychic

Psychic pokegirls are an uncommon form of pokegirl, most being a combination of types. Psychic-types possess powers of the mind, but that's not to say all are smart. Slowboob and Slowsis are great examples of this. In order for a Tamer to successfully Tame a Psychic pokegirl usually requires the Tamer to have their own psi powers or very high levels of intellect/high sense of morals. All Psychic pokegirls will bond with their Tamer if they meet the criteria.

Attacks: varies

Strong Vs: Fighting, Poison, Psychic

Weak Vs: Bug, Dark, Ghost

Rock

The mannerisms of Rock pokegirls are like that of Fire and Ice pokegirls, difficult to make loyal, indifferent most of the time, but fiercely loyal if they find someone they like. One thing liked by most Tamers is that Rock pokegirls is that they can easily with go Taming for quite some time compared to most, letting the Tamer get more time with demanding pokegirls. They also seem to not care about having to share with others. However most Rock pokegirls are strictly heterosexual, making things difficult for female Tamers. Also, Rock pokegirls are very good at defending themselves, having a strong combination of strength and tough skin, but lacking speed or ways off attacking opponents at a distance. Recommended for Tamers between beginning and intermediate levels.

Attacks: Harden, Mega Punch or Kick, Focus, wrestling techniques

Strong Vs: Bug, Electric, Fire, Flying, Ice, Poison, Rock

Weak Vs: Fighting, Ground, Plant, Steel, Water

Steel

Steel pokegirls are arguably the most powerful pokegirls of all. Their armored nature makes them able to resist many other elemental types, and take heavy amounts of punishment. They also tend to be somewhat slow however, and their guarded nature can make them overly defensive, both emotionally and in battle, even more so than Rock- types. Steel-type pokegirls are not recommended for beginning Tamers.

Strong Vs: Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Plant, Poison, Psychic, Rock, Steel

Weak Vs: Electric, Fighting, Fire, Ground

Water

Pokegirls of this type are usually peaceful and passive. These pokegirls thrive in the waters of the world, whether they are fresh-water or salt-water (Sukebe seemed to have made most Water pokegirls able to survive in either type, though some prefer one to the other). While normally fun-loving and cuddly, Water pokegirls can fight and are usually well suited for combat with a wide variety of ranged-attacks and several useful defensive skills. For Tamers who wish to travel, the use of larger pokegirls can act as transport to other islands if they lack a large Flying pokegirl. Also, all Water pokegirls are capable of hunting down the fish that still live in the seas as a food source.

Attacks: Water Gun, Bubble, Water Barrier

Strong Vs: Fire, Rock, Water

Weak Vs: Electric, Ice, Plant

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