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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Ciudad
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767 Chs

Chapter 179: Design Concept that Dazzles the Entire Audience! The Quintessential Textbook of Platform Jump!_2

Yet it incorporated some impressionist techniques of oil painting, much like those of Van Gogh.

At least, compared to the opening UI interface, the art style of World 2 was so refined that even an outsider like Josiah, who didn't have much of an understanding, wouldn't dare to speak too freely anymore.

The soothing sounds of an Irish organ seemed to carry one's thoughts back to the bustling streets of Medieval Europe.

But soon, Josiah found a new point of criticism.

After entering the world, as with many traditional sidescrolling games, the player moved from left to right.

And then entered a tutorial level integrated into the scene.

In front of them were some steps, so naturally, the word 'Space' would be marked on the grass below the steps.

Indicating that players could press the spacebar to jump.

Later, they came before a fishnet-like metal fence, with the symbol '↑' appearing.

Signalling that players could climb it.

After getting over this area,