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Game Designer's New World Takeover, Starting with Flappy Bird

Autor: AlexLe
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Resumen

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"

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Chapter 1Chapter 1: Call Me a Game Designer

As a game designer, Alex Parker felt that his life was perfect.

Every game he developed has been recorded in the history of game development.

"Journey" won seven awards at the World Game Developers Conference, including "Best Visual Art," "Best Game Design," "Best Sound Effects," and "Most Innovative Game of the Year."

"League of Legends" had reached its seventh year and remained the undisputed leader of PC online games. The S Series World Championship continued to break new records for viewership and popularity.

"The Last of Us," "Uncharted," and "GTA5" were globally popular, selling tens of millions of copies and breaking multiple records.

VR games "Outlast," "Glory," and "Horrorland" revolutionized the VR game industry and were revered as classics by countless game designers who studied them repeatedly.

Even casual games like "Honor of Kings" and "Onmyoji," which he developed on a whim, dominated the mobile game market for years, seemingly unbeatable in his lifetime.

Not to mention the card game platform he developed in just two months, making money effortlessly.

And then there's "Train..." Well, he got carried away and never developed that one.

If there was any regret in his life, he couldn't quite shake off his habit of daydreaming during overtime.

Yes, all of this was Alex Parker's imagination. In reality, he was the lead planner at a domestic mobile game startup. After two months of intense overtime, it was inevitable that he would start daydreaming.

Like other game planners, he entered the industry full of dreams, but after years of overtime, reality had worn away those dreams.

However, Alex still insisted on calling himself a "game designer" rather than a "game planner." This was probably his last bit of persistence.

Alex looked at the programmer sitting next to him. There was an empty instant noodle cup from last night on his desk; his hair was messy, and he had huge dark circles under his eyes.

No way, the programmer stayed up even later than him.

Alex wondered what kind of creatures programmers were. He felt like he would collapse if he stayed up five more minutes, but the programmers could maintain a near-death state for months and still energetically jump around after fixing a bug.

Sigh, everyone was struggling.

"I'm so sleepy. I need to lie down for a bit."

Alex didn't know if he lay down or passed out; he just felt darkness before his eyes and lost consciousness.

Alex wondered if he was hallucinating, but in his dream, he heard a voice.

"Loading game..."

"Main objective: Become the greatest game designer in the parallel world."

"Side objective 1: Monthly revenue of a single game exceeds 270 million USD."

"Side objective 2: Monthly active players of a single game exceed 100 million."

"Side objective 3: Develop games for PC, mobile, and VR platforms, with a classic work on each platform."

"Side objective 4: Enter the World Hall of Fame, achieving top celebrity status."

"New player rewards: None."

"Game difficulty: Highest."

"Game guidance: Closed."

"Parallel world switch countdown..."

"Three..."

"Two..."

"One..."

"Game start!"

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