The Legend of Zelda: Pieces of Wisdom
The first Legend of Zelda game, but in book form.
There were many curious and mysterious thing in that game. For example, why did some moblins give you money for finding their secret lair? Well, what if they weren't moblins? What if they were Gorons in hiding after Ganon invaded their home?
Who were the old sages, and the merchants, selling things to Link, and telling him secrets around Death Mountain? Could it be they were spies from a certain secretive clan?
And why were there no enemies from above ground in the underground labyrinths, viceversa? Who built these places, and for what purpose?
I try to make sense of all these things in this adaptation, and I hope you enjoy it.
JLongtain · Derivados de juegos
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