"I think we all should have cooperated from the start."
As the two walked side by side down the corridor bathed in red light, the archaeologist spoke with a grave expression.
Last night, she thought a lot. If the final boss of this script was Night Witch Cerys, then she was afraid only through the players' collaboration could they clear the game.
Her mission was to get the "Green's Handwritten Notes," but the target of the mission was within the knight's cross sword. Herein lay the problem: she couldn't lift the sword, only the Traveling Poet could.
This script had no competing missions, which meant the players had to cooperate with each other.
It was a shame that, at the beginning of almost every script, players who did not know each other and couldn't even distinguish NPCs from players wouldn't spontaneously cooperate.
Lagging behind in intelligence over time had led to the situation as it was.
The archaeologist slightly lowered her gaze, concealing the look in her eyes.