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A carnival

Actually, Takayuki was still very curious. Someone must have added more settings and rules to the monsters, allowing them to have more lifelike reactions.

To be honest, if it weren't for the limitations of gaming consoles, Takayuki would really want to present all these contents.

He had thought about it before, but only because of the limitations he hadn't considered it.

But this was his pursuit of excellence based on his forward-looking vision.

However, it seemed that someone else had similar ideas as him. Takayuki felt that such people were worth communicating with. They paid great attention to detail, and they would be very useful in future super-sized AAA games.

One person's power was ultimately limited, and it was impossible for one person to think through all the contents of a top-notch game like Love 5. Any top-notch large-scale game was definitely built by the collective wisdom of countless people.

Takayuki saw this very clearly. He just needed to output his forward-looking vision and understanding of the development of electronic games, and no one was more capable of doing this job than him.

After competing in 2001 and 2002, SuRui Electronics had gained a certain market through its own means. They also tapped into some non-gaming communities, making them willing to purchase SuRui Electronics' game console products.

Although these buyers almost never bought any games and only bought game consoles because they were relatively cheap CD players, this was still good for SuRui Electronics' development strategy.

As for Takayuki's side, relying on high-quality games, they still firmly sat on the throne in the game market, unshakeable by anyone.

Moreover, as time passed, some people who originally didn't play games started to pay attention to the GSL handheld console. This was because this console had some seemingly childish but extremely addictive casual games.

Don't underestimate these casual games; they actually had the highest investment-to-return ratio in the game industry. Just like comedy movies, with low investment, once they sparked a reaction, they could recover costs many times over.

And this was very evident from the sales figures. GSL had been on sale for over half a year, with total sales exceeding twenty million units. The first game to break ten million in sales was unexpectedly Fruit Ninja.

This game, which perfectly utilized GSL's new touch features, was just too suitable for this handheld console. Even girls who never played games couldn't resist playing it.

Elderly people, adult women, etc., had little resistance to this game. If the sales data of this game were announced, it would probably shock many people.

However, not many people paid attention to these, or perhaps Takayuki deliberately didn't promote them. Perhaps no one had expected casual games to have such a big effect.

And at the beginning of 2003, apart from the development of Monster Hunter and the acquisition of flash memory manufacturers, what was even more noteworthy was the tenth anniversary of Gamestar Entertainment.

Ten years was a memorable year for any company.

Ten years could change many things, and a company that could persist for ten years without falling was truly a successful enterprise.

Moreover, Gamestar Entertainment was now thoroughly successful, without any suspense. So far, no one could surpass Gamestar Entertainment in the gaming industry.

And the tenth anniversary naturally warranted a sufficiently grand celebration.

The celebration had begun preparations around the end of last year.

This was a celebration for the company, but at the same time, Takayuki believed it was also a celebration for the players.

This was the tenth anniversary of gamers experiencing high-quality games, and he was very honored to bring happiness to this world.

Therefore, Takayuki decided to hold the celebration in the largest open-air stadium in Tokyo.

At the same time, he could also spend a lot of money extravagantly. He wanted to hold a carnival that belonged to himself and the players.

The tenth anniversary was the time to launch some high-quality games and also to announce some future planned games.

"President, have you decided on a name? What is the final name for this tenth anniversary celebration event?" Takayuki's assistant asked him in the company headquarters.

"A name... I should have an idea."

"What is it?"

"I think... let's call it the Gamestar Carnival. And if possible, I hope to hold such a carnival every March in the future."

At this moment, Takayuki couldn't help but recall an annual event held by a well-known gaming company in his previous life, which was the Blizzard Carnival.

Excluding the miserable carnivals after 2018, in previous years, the carnival was like a New Year's Day festival for Blizzard and Blizzard players.

Countless players would come to participate in this festival that everyone longed for.

And this carnival would have only one protagonist, Gamestar Entertainment; no other manufacturers could join.

If the carnival idea was managed well, it would be the biggest window for promoting their own games in the future. This would be far more efficient and easier to cultivate the loyalty of core players than actively participating in those entertainment exhibitions.

These core players would truly become eternal supporters.

Unless they did something like 'Don't you guys have phones?' as the climax, something that even a ten-year-old wouldn't do without a brain thrombosis, Takayuki believed he couldn't do it either.

"The Gamestar Carnival?" The assistant murmured to herself. This name seemed very appropriate, like a festival for everyone.

Moreover, the president said that this would be an event held every year in the future. If it was successful, it would be very helpful for the future.

Takayuki then said to his assistant, "Right, gather all the top management personnel. I think it's necessary to have a good discussion with them about this carnival. Everyone should discuss how to organize this carnival together. I can't always decide everything alone."

"Alright."

The assistant was very excited because she had already begun to feel that this carnival would be fantastic. Although Takayuki was still painting castles in the air, it already made people very excited.

Not long after, the management personnel busy with their tasks each came to Takayuki's office.

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