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The e-sports most suitable for Koreans

South Korea is a country with little cultural heritage, which can lead to some feelings of inferiority among its people, while their sense of pride and shame is particularly strong.

If a certain competitive sport can achieve world-renowned status, the entire nation will dedicate all its efforts to it.

Such a group of people are extremely adept at meticulous planning, with their time management skills precise down to the second.

It is precisely for this reason that they excel in games like League of Legends and StarCraft, which lean towards strategy.

Among these, they especially dominate in StarCraft, holding the position of world champions for many years without being surpassed by anyone.

It wasn't until StarCraft gradually declined, and South Korea stopped focusing on esports, that they began to fall behind.

The flight from Japan to South Korea only took three to four hours.

Upon landing, several men in suits holding signs with Takayuki's name awaited at the exit.

"Mr. Takayuki, welcome. I'm Lee Myung-bak from the Kimchi Consortium. Please follow me to our headquarters."

They had already known Takayuki's appearance beforehand, so they immediately approached when he appeared.

This time, Takayuki was just here to discuss some details, with the actual operations to be handled back in Japan.

After getting into the car, they headed straight to the Kimchi Consortium headquarters.

Takayuki received the highest level of treatment here, indicating their significant regard for this collaboration.

On one hand, the South Korean government is eager to support esports projects, while these consortia also need a new breakthrough.

Although there are often conflicts between consortia and the government, this time there seemed to be some tacit understanding, with no squabbles over this matter.

Upon arrival at the Kimchi Consortium headquarters, several top executives from the consortium came forward.

Most of these executives were in charge of the cultural and entertainment industry departments, and they were the main counterparts for Takayuki this time.

With an average age of over forty, they stood out conspicuously next to Takayuki, a young man in his twenties.

Walking inside the Kimchi Consortium headquarters inevitably attracted the attention of many employees.

They stared in astonishment at their bosses and Takayuki, who was surrounded by them.

"Hey, what's going on? Who's that in the front? Is he the child of some hidden big shot in the consortium?"

"I guess he might be the president's kid. I heard the president's kids are quite handsome."

"But even if he's the president's or a big shot's kid, is it necessary for so many high-ranking executives to surround him?"

"He looks really young. I wonder if he has a girlfriend."

"You naughty girl, always thinking about seducing others? Don't you already have a boyfriend?"

"Oh, I'm just kidding. And he's just a boyfriend. If I meet someone better, I'll definitely dump him. Isn't that normal?"

The group enthusiastically discussed Takayuki's identity at the forefront.

However, they could never guess Takayuki's true identity.

Because GameStar Entertainment didn't have much business in South Korea, not many people knew about Takayuki, and since he rarely appeared in public, even fewer knew him.

It's impossible for someone with certain identities to be surrounded by so many high-ranking executives from different departments.

You must have enough power and true status; otherwise, in South Korea's society, which ranks people based on age and qualifications, no one would care about you, even if you were the child of a big shot, at most, you would be flattered superficially.

As employees of these high-ranking executives, they could easily tell whether these people were genuinely complimenting someone.

Takayuki is someone with enough status and power to bring them benefits, so the situation is entirely different.

"Mr. Takayuki, this is our planned esports project. We believe that besides the esports games announced by your company, several others also have great esports potential."

In the meeting room, several top executives handed Takayuki the meticulously prepared project proposal they had been working on for a long time.

Takayuki took it and carefully looked through it.

In the proposal, they had meticulously planned the specifics of future esports arrangements.

Because there's already a relatively mature esports industry in Japan, with games like Street Fighter and Mario Kart, South Korea just needs to follow suit.

Of course, besides following suit, they also want to make some breakthroughs of their own.

So they included several other esports game projects in the proposal.

However, their main focus is still on the games they consider essential for their future efforts.

"According to your previous response, Mr. Takayuki, we've temporarily prioritized the new project you mentioned and Street Fighter in our esports projects."

Takayuki nodded; this plan seemed fine.

Street Fighter is currently a popular project, but to be honest, it's not very suitable for Koreans.

Because the game relies too much on reaction speed, with younger players having a significant advantage, which is completely contrary to South Korea's social atmosphere, where age often determines one's status. This project might be challenging to promote in South Korea.

"I think we don't need to focus too much on Street Fighter. You just need to set up a project team and use these projects to familiarize yourselves with esports management and processes."

Putting down the project proposal, Takayuki looked at the crowd and said.

"Does that mean, Mr. Takayuki, that we should focus on the game you mentioned before? But we haven't seen any promotional materials for that game yet. Isn't it a bit risky?"

"No, my game can be said to be tailor-made for you. It's the most suitable esports project for you, and I can guarantee this one hundred percent."

With past-life experience, Takayuki didn't need to doubt too much; this was a product that had been validated by the market.

"Well... Mr. Takayuki, do you have more details about this game now? If we're going to shift our focus, we need to at least understand what this game is about."

"This is a completely new type of game, and it's a product intended to be launched on PC. It has complex operations and requires precise time management. Sometimes, experience and age are more important than reaction speed."

Their eyes began to light up.

This sounds... really suitable for them.

But they still wanted to see the actual product.

"So, Mr. Takayuki, is this game already in production? Our agreement with the government is to quickly establish an esports team and achieve certain results rapidly. If we fail to meet this agreement, we will be in a difficult position."

Takayuki smiled, "Of course, production has already begun."

Before coming here, Takayuki had already instructed one of his development teams to start building the framework for a real-time strategy game similar to StarCraft. Now, it was in the stage of fine-tuning the values. If things went faster, StarCraft 1 should be ready in about half a year.

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