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New Year (1)

New Game+ is a very clever way to extend the overall gameplay time of the game, which players quite enjoy.

However, The Legend of Zelda's first generation New Game+ is actually a bit different.

Or maybe it can't simply be called New Game+, defeating Ganon before could only be considered as progressing halfway through the game.

Because in New Game+, Takayuki directly redesigned the entire map.

Added more puzzles, monsters became stronger, and the difficulty increased.

As most players delve deeper into the game and become familiar with it, starting a new game at the normal difficulty level no longer satisfies them.

So increasing the difficulty is also necessary.

Players are also quite surprised; they didn't expect there would be another storyline, although the story content is repeated, as long as it's fun!

With the release of The Legend of Zelda, sales of the Famicom surged once again.

Now it's not just relying on publicity.

Many players have started to recommend the Famicom proactively, forming a word-of-mouth trend, and now the Famicom has entered a completely benign development.

The game is fun enough, players are happy, and then they recommend it to others around them, then the crowd expands rapidly, and game sales also skyrocket.

Now, the money made by the Famicom is already secondary; the money made by electronic games is several times that of the Famicom.

This is the true significance of game consoles, serving the games themselves.

And The Legend of Zelda's first-week sales also reached one hundred thousand.

But it didn't surpass the over one hundred and ten thousand sales of Super Mario Bros. 3 in the first week.

After all, The Legend of Zelda still can't compare to Super Mario Bros. in terms of audience reach.

Super Mario Bros. appeals to people of all ages and genders, while The Legend of Zelda is more targeted.

However, The Legend of Zelda's continuous sales momentum is very strong; after the first week of sales, sales have remained above fifty thousand per week.

Now is the time for an RPG player explosion; at this time, role-playing games are the mainstream, with extremely high stickiness.

Any casual player may have preferences for different casual games.

But players who like role-playing games don't discriminate.

As long as it's role-playing, I'll buy it.

They enjoy the story and also enjoy every moment of growth.

Now Kono and Watanabe seem to have discovered this wealth code; they have each formed two production teams specializing in role-playing games.

But no matter what, they must meet the standards of the Famicom to land in the Famicom lineup; otherwise, they will be ruthlessly rejected, which makes these two companies somewhat helpless.

But fortunately, there is now SuRui Electronics.

Gamestar Electronics Entertainment does not restrict their games from being launched on other platforms. If they don't want them, others can take them.

Even if SuRui Electronics is reluctant, they will still accept these games that have been eliminated by the Famicom because they are now in desperate need of a game lineup.

But the sales of the PN game console are not good, so landing on the PN game console is like recycling waste, better than nothing.

And the time has quietly come to Christmas.

The bursting of the bubble makes the lives of the people in Japan usually very tight.

But even in such holidays, they still manage to bring out a little money to decorate their homes and make the family atmosphere more cheerful.

After all, life can't always be bitter; there must be some sweetness.

Children are the happiest during this time.

Typical parents will also prepare gifts for their children, most of which will be the toys they have been longing for.

Among them, the most popular is naturally the Famicom.

Christmas also continues to boost Famicom sales, with a strong momentum.

After Christmas comes the traditional New Year in Japan.

At Takayuki's home, he sits in front of the TV, peeling oranges and watching the Kohaku Uta Gassen; in the spacious house, there is only him at the moment.

Sayuri has already returned to her own home to spend the New Year.

As for the company, many people are also on holiday around Christmas and New Year's.

In terms of vacation and work, Gamestar Electronics Entertainment has always been very relaxed.

Perhaps it is this relaxed atmosphere that allows everyone to burst out with imagination; now the first, second, third, and fourth game development teams don't need him to worry about them anymore.

Now all he needs to do is propose the core gameplay of a game, and they can start working on it and figuring out how to implement it. As for the story writing of the game, there is no need to worry at all.

This world is not lacking in people who can create good stories.

On the TV, the host enthusiastically interacts with each singer and guest.

Kohaku Uta Gassen is like the Chinese Spring Festival Gala; it seems that only by watching it can you feel the New Year atmosphere, until the internet becomes more prosperous and popular in the future, and this kind of program will take a back seat.

Takayuki had never watched the Kohaku Uta Gassen in Japan before; now he finds it quite good.

Buzz~ Buzz~

At this moment, Takayuki's phone vibrated slightly.

Takayuki picked it up and flipped open the lid.

"Hello, how are you?"

"Takayuki, Happy New Year!"

Takayuki smiled, "Happy New Year, Otaro-san, have you returned to Kyoto now?"

"Yes, I've been away for half a year this year, but it's been quite hard. However, I've gained a lot this year. After the New Year, I'll find you for a drink."

"My alcohol tolerance is not good; I can only accompany you with juice."

"No problem, you drink juice, and I'll drink alcohol. Even if it's like this, I will definitely make you drink until you throw up!"

"Dad Dad Dad! Come here quickly, I'm about to die again!"

At the other end of the phone, a childish voice came through, and Otaro's tone immediately changed.

Usually, his tone carries a bit of a ruffian vibe, which is a habit he once developed, but when his daughter calls out, his voice immediately becomes quite soft.

"Wait for me, my little darling, I'll be right there! Sorry, Takayuki, I have to go with my little daughter now; she's been playing the Famicom happily lately!"

"Go ahead, have fun."

He hung up the phone, Takayuki peeled another orange and watched the Kohaku Uta Gassen program.

At this time, it happened to be an on-site interview introduction, with most of the introductions being television and film stars or well-known directors and screenwriters, all figures in the entertainment industry.

But at this moment, the screen suddenly stopped on an elderly person.

Below the TV, a subtitle appeared slowly.

President of SuRui Electronics, Kentaro Hayasaka.

Huh?

Takayuki was stunned for a moment; the president of an electronic group would actually participate in Kohaku Uta Gassen? Doesn't seem quite right, does it?

But soon Takayuki understood what was going on.

Because with the introduction of Kentaro Hayasaka, the host began to segue into other areas.

"Now the PN-type game console produced by SuRui Electronics is quite fun. I hope SuRui Electronics can continue to work hard and make the PN game console even more fun!"

Is this an advertisement directly aired during Kohaku Uta Gassen?

SuRui Electronics' influence and financial resources are truly impressive; with the president personally appearing, and then having the host advertise, this probably costs quite a bit of money. Takayuki suddenly felt a bit envious.

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