While players were engrossed in the unique world of "Card Heroes," Fang Cheng was observing their reactions.
This time, the game's reception surpassed his expectations; Dustfire had nearly taken shape in just one day, slowly forming in his hands.
The world of "Card Heroes" was completely unknown, with players needing to explore a dark world bit by bit. Each new piece of information slowly unlocked the worldview of this world, providing them with the joy of discovery.
The combination of cards and the choice of supplies made the entire gaming process more strategic. The highly random nature of the game provided players with a different experience in each session; though death would result in the loss of all supplies, the lost items transformed into player points, allowing them to choose their desired starting conditions from their talents and enabling them to travel further on their next journey.