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Chapter 60: The shocking gold-draw rate that silenced all the gacha players! Both the poor fellows and the tycoons went silent!_1

After playing countless levels of ZC in one go, I found myself completely unable to stop.

Hooked!

The tower defense genre was just too fresh!

Not only for ZC, but even the audience in the live stream had genuinely experienced this pleasant sensation.

It was a departure from the traditional turn-based thrill of overflow damage and instant monster kills.

In tower defense, the satisfaction feedback from instantly killing monsters is pretty weak.

The routine of one coming and one dying is only slightly thrilling in the beginning, but as you see more, it starts to feel average.

The aspect of this genre that gave ZC the most pleasure

was the transition from worrying about scarce resources, to the safety of strategic planning, and finally to the ease of having ample surplus.

The essence of human nature has always been the continuous pursuit of safety and convenience.

Players are no different.

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