It is widely known that even in an age where everyone uses computers, only professional programmers understand programming languages.
Ancient Runes are somewhat similar in the wizarding world. Only a small number of wizards can comprehend the principles of Ancient Runes, and other wizards are unable to learn complex Ancient Runes, let alone cast spells using them.
However, even for genius wizards who have mastered Ancient Runes, casting spells using them is a very cumbersome task.
Just as even the most skilled programmer cannot send an email using a computer without any applications— they must spend time writing the corresponding program.
Therefore, wizards proficient in Ancient Runes further combine and simplify them into spells—similar to how programmers write and package code.
Ordinary people only need to click with a mouse to use a program, and ordinary wizards only need to recite an incantation as required to use magic.
Ordinary spells are like packaged programs that cannot be further edited or combined.
However, by mastering Ancient Runes, one can become a "programmer" among wizards, understand the principles of spells, and even create magical items or invent new spells.
Through research, Alaric has discovered the essence of magic to some extent.
Assuming that the original physical rules of the universe are materialistic and follow logic, then magical rules are subjective and anti-logical.
The difference between the two lies in whether there is "purpose." Magic has "purpose," but physical rules do not.
Whether there is "purpose" is the difference between "subjective" and "objective."
This is similar to a spell like "Lumos," which, from the perspective of physical rules, is just a combination of sound waves or ink molecules.
Its difference from spells like "Illusion Formation" or "Shadowless Divine Edge" lies only in the arrangement.
However, in a subject with "purpose," such as literature, the difference in meaning between these words is not just in spelling but in the subjective meanings bestowed by "people."
The same applies to magic. The meanings of these spells are subjective, given by magical rules.
So, when the "rules" themselves are subjective and purposeful, it can prove that either these rules are established by "people" rather than naturally formed, or it can demonstrate that the system in which these rules exist—the world itself—is not materialistic but idealistic.
The control variables of physical rules do not always work in magic.
Having said so much, it mainly expresses Alaric's understanding of magic in the "Harry Potter" world and reveals his plans for the future.
His plan is to master the principles of magic through research, then grasp the true laws.
This is Alaric's plan for the path of becoming powerful.
He has the talent for unlimited progress, unlimited strength, the ability over time and space, and a powerful learning ability.
Originally, he could have specialized in physical skills.
Because he can progress infinitely, if he focuses on this, he can become a warrior or physical adept like Saitama or the protagonists in Dragon Ball.
He could also continuously explore his temporal and spatial talents, specialize in both, follow the superpower path, and eventually become a powerhouse capable of mastering the laws of time and space.
However, driven by his interests and curiosity, Alaric chose the path of a mage—the most challenging path.
Mages are not like warriors, who engage in straightforward, exhilarating battles that don't require much thought. A mage's battles are all about calculations, and a mage's strength comes from knowledge.
Mages are not like superpowered individuals who manipulate elements, modify matter, and control spirits, effortlessly using their abilities. If superpowered individuals use a mouse, controller, or touchscreen to manipulate reality, mages use code and keyboards, transforming the world in the most complex way.
But mages are also the most powerful, because they are researchers—only mages can understand the true nature of the world, browse the texture of rules.
Mages are also creators—although mages, like warriors and superpowered individuals, can cause destruction, only mages can truly create. They study the rules and use them to reshape the world.
In his past life, whether reading novels, comics, or playing games, Alaric's favorite characters were always mages, and he looked down on warriors, priests, and others.
The former were brainless barbarians who could only cause destruction and were unable to create value, while the latter were the lackeys of gods, unthinking believers relying on gifts from others.
And in this life, he finally became almost a true mage and already possesses the talent to become the strongest mage.
What hinders a mage's progress is never magical power but intelligence.
Human learning and memory abilities have limits, and this limit is the biggest shackle restricting a mage's progress.
The more knowledge one acquires, the more time one needs for review, and the slower the progress.
Because of this, mages have to choose specialization, just like ordinary people can only choose one major in university. Those who choose minors and double majors are all top students.
Even in the magic-abundant DND world, the greatest human arcanist in the Toril world, the founder of the Netheril Empire, Ioulaum, eventually transformed himself into an Elder Brain Lich.
But Alaric is different. His learning ability and talent for unlimited progress allow him to study and explore extensively without constraints.
In the end, he believes that he can completely master the rules of the world through research on various types of magic.
By then, he will be able to surpass everything purely with intelligence.
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