"Where can I spend money on this game?"
Apparently, this lady had felt disgruntled and had heard of the trope of "spending money to get stronger in games," so she wanted to use her "Money Ability."
When Lincoln first started developing "Traveler of the Wind," he was worried that he would bring over the not-so-good habit of "in-game purchases," affecting game producers in this world.
But later, he discovered that his concern was entirely unnecessary.
At first, game companies in this world were quite modest, and games were basically exchanged by paying money and getting the goods.
However, after some adult games emerged and developed rapidly year by year, many different concepts, play styles, and revenue methods appeared one after another.
This greatly broadened the horizons and thinking of mainstream game producers in this world.