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Attribute Stats

I will state here and now, that I use most of the status used in "The Legend of Randidly Ghosthound" byPuddles4263 on Royal Road, most credit for the way my system operates is based on their system, I highly recommend you go check it out.

FYI, most of the information below originates from Randidly Ghosthound Wiki

-[Physical Defense]-

- Vitality

Stat increases: +2 Health, +3 Health Regeneration, +1 Stamina Regeneration.

General benefits: Increases recovery from disease, poison, acid, physical injuries, internal injuries, and fatigue.

- Endurance

Stat increases: +5 Health, +3 Stamina, +0.25 Health Regeneration.

General benefits: Increases resistance against physical injuries like broken bones, lacerations, etc possibly an increased resistance against poison, disease, and acid. A character with high strength and low endurance can even damage himself accidentally because their bones can't withstand the stress of their own attacks.

-[Physical Attack]-

- Strength

General benefits: Increases the strength of a person and the power of their attacks even if the strength wouldn't normally increase the attack power. For example, if two people use the same system enhanced bow with a full draw the arrow of the stronger person will hit harder.

- Agility

General benefits: Increases the speed at which a person can move any part of their body. Does not necessarily increase coordination.

-[Physical Support]-

- Perception

General benefits: Increases an individual's ability to see and feel things around them. Improves aim. Also allows a person to see through stealth skills. People with Perception above 100 points are able to perfectly hear the whispers of other people around them. Perception not only increased your base hearing but also your ability to distinguish between noises. Things weren't just louder. You could also select what you wanted to listen to more easily.

- Reaction

General benefits: Increases the body's reaction time allowing an individual to fully utilize their increased strength and speed. Someone with poor reaction may not be able to dodge/block an attack or adjust their own attack to hit an opponent who tries to dodge.

-[Mental Defense]-

- Resistance

General benefits: Provides resistance to magical attacks. Provides resistance to elemental attacks. Possibly also increases resistance against poison, disease, and acid.

- Willpower

General benefits: Increases ability to resist attempts to control the mind, alter perceptions, cause depression, be intimidated, etc. Also increases the ability to deal with painful or stressful situations. Based on how Randidly describes how it works in conjunction with Control, it can be assumed that it also improves areas similar to Focus, namely the ability to push oneself and keep going through fatigue.

-[Mental Attack]-

- Intelligence

Stat increases: +2 Mana, +0.25 Mana Regeneration.

General benefits: Increases damage of spells, for specific changes see spell description. Unknown level of increase to actual intelligence. Comments from Puddles in chapter 179 explain that Intelligence is anecdotally equivalent to processing power and memory. Logical thinking.

- Wisdom

Stat increases: +0.5 Mana, +1 Mana Regeneration.

General benefits: Increases area of effect of spells for specific changes see spell description. Comments from Puddles in chapter 179 explain that Wisdom improves your ability to make connections. Intuitive thinking.

-[Mental Support]-

- Control

General benefits: Increases control of spell after it has been cast. Effectively increases the ability to aim spells, the range of a spell, direct summoned creatures, and multitask. It also has a physical benefit, improving one's control over their own body and the precision with which they can use it.

- Focus

General benefits: Increases ability to cast spells in stressful or painful situations and the speed at which a spell can be cast.

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