The current mobile game market was basically in a state of blooming with all kinds of flowers. No game genre had dominated the market.
In the parallel world, the development of mobile games had a few key stages. The first stage was when I am mt started a wave of mobile card games.
The video game designers realized that such mobile card games were highly profitable, easy to make, and made good use of ip, which was why there was a wave of mobile card games.
The second stage was the heavy game craze brought about by the land of the guide. Even though Onmyoji could be considered an era-defining game, it was still the creator of mobile card games, not the pioneer. It was a perfect harvest for the market, but it didn't bring about a change in the mobile game market.
Although leading the land was a relatively unpopular strategy game, its heavy attributes made many designers realize that mobile games could be made more complex.