As compared to the inefficient drag that the project of the Milky Way Rendering Engine had become, there was another software product that was being completed at a much faster rate. Its development started at the same time as the Milky Way Rendering Engine.
It was the Game Rendering Engine! Similarly, it was also based on a piece that had been brought over from the Base of Operations. The technical team also consisted of around 200 staff. The leader of the project, Cao Gang, had outstanding capabilities. Within a year's time, 87% of the Game Rendering Engine had been completed. After the group of experts from the X team joined this project, Xing Hai Technologies' Game Rendering Engine had rapidly progressed to the final testing stage. It could soon be introduced into the market.