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feasible*
The system fled.
subways, I imagine
I will keep this in mind, but the system that I am trying to implement won't be a broken tool to make him overpowered. It will be something to help him keep track of his progress. A system that will lead him in the beginning of his journey, but will learn not to trust after I'm done with the first volume. There will be rewards, but I'll try to keep them minimal, so minimal that it won't matter if he has the system. The only thing that will help him his the map because he's unfamiliar with the world and could also help him if he wants to involve himself in the war. But I'll try to do something about removing it and I've got an idea how to. Thanks for the review.
No, I just couldn't find the words to describe him, and I didn't know how to really describe a character without making their description boring. Sometimes descriptions can be too long or too short, I guess mine was on the shorter side and I'll try to fix it later.