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The World Online

Earth Online – a virtual MMORPG that takes place in the future year of 2190 – a game that everyone will bet their futures on. Set in a map that is ten times the size of real-world Earth, players battle for supremacy in the first game to feature personal adventure, territory construction, and grand warfare. For every death you experience in the game, your level would drop back to zero. Ouyang Shuo, an above average player, suffered the ultimate betrayal. For merely a piece of equipment, his sworn brother betrayed and backstabbed him. This time, after he reincarnated in the game, Ouyang Shuo swore to exact vengeance. However, in an unexpected turn of events, Ouyang Shuo found himself back five years before the betrayal – right before the launch of Earth Online. This time, armed with the knowledge from his past life, Ouyang Shuo would venture upon a new path. How to perfectly complete quests? What historical battle maps would appear? How should one build up their territory? Utilizing the experience from the predecessors of his last life, Ouyang Shuo makes his bid for the top against all odds. Follow his journey as he seeks to lord over the world! A different kind of tale that blends historical characters and virtual reality gaming, with heavy emphasis on kingdom building and warfare.

Sheng Xiao Jian Ke · Spiele
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1356 Chs

System Update

After Ouyang Shuo viewed the information on achievement value and confirming that it was the same as the last life, he turned his attention to check if the season update was too. He was terrified that he might’ve triggered a butterfly effect.

(1): Regarding death settings: Players’ death penalty wasn't like before where they would just lose 1 level. Instead, they would lose all their items other than those in storage and fall back to level 0.

The death punishment was to prevent players from swarming people with player quantities.

For example, Zhan Lang’s Blood Red County had formed an army filled with purely players. If players died and they only lost one level, while the enemy troops died when they were killed, then in the late game when players got to a high level, a player army would be unstoppable.

This kind of player quantity technique was entirely against the balance of the game and naturally wouldn't be allowed.