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Idle Death Gamble

(requested by Yahaka, bro this really sucked to make -_-)

{NAME:}

Idle Death Gamble

{VERSE:}

Jujutsu Kaisen

{CLASSIFICATION:}

Deadass no damn idea

{DESCRIPTION:}

Idle Death Gamble: CR Private Pure Love Train Version 1/239 is based on a real pachinko machine and gets its theme from the eponymously named romance manga series. The user's goal is to hit the jackpot by lining up three of the same symbols decorated with the characters of Private Pure Love Train. There are 7 different characters that are on the wheel. The jackpot bonus grants the user unlimited cursed energy and a fully automatic reverse cursed technique for four minutes and eleven seconds, the duration of the Private Pure Love Train theme song, "Admiring You".

The user must participate in the flow of the game in order to hit the aforementioned jackpot, with only a one in two-hundred and thirty-nine chance of doing so. All the rules of the game are transferred into the opponent's brain through the domain's sure-hit effect. This process is harmless, and as a trade-off, the construction and cursed technique infusion of this domain are extremely fast, activating in less than 0.2 seconds. This also makes Idle Death Gamble very effective in a clash of domains.

Game flow: The game begins in normal mode, where those inside appear on a neutral stage. As the battle begins, the user can manifest three different types of visual effect indicators in battle: shutter doors, reserve balls, and consecutive effects. Conjuring doors and balls are offensive attacks, but consecutive effects are defensive indicators that redo a sequence to revert damage. Doors and reserve balls come in a green, red, or gold rarity to symbolize a higher chance at a jackpot. Rainbow-colored indicators or four re-doing four consecutive effects guarantees a jackpot. The user can choose which visual indicator to manifest, but their success is up to luck. Generating one or more visual indicators progresses the stage to a riichi scenario and reveals two of three of the numbers needed for a jackpot.

There are four riichi scenarios with different chances of hitting a jackpot, with the final train riichi having over an eighty percent chance. Each of the scenarios changes the stage and uses the characters of Private Pure Love Train in a different way. The 4 cards are the 1 star Transit Card Riichi, the 2 star Seat Struggle Riichi, the 2 star Potty Emergency Riichi and the 3 star Friday Night Final Train Riichi. For example, the transit card riichi scenario takes the user and their opponent to a different part of the train station where Yuki must pass through the gate and get to work on time to hit the jackpot. This is a low-chance scenario and is likely to fail without rare visual indicators. The user's opponent cannot obstruct the visualization of the riichi scenarios and must watch it unfold or defeat the caster before it ends.

Jackpot Bonuses: Failure to hit a jackpot within a scenario will revert the stage back to the start. This will repeat until the user wins or runs out of chances to do so, with the number of possible spins decreasing with every missed jackpot. On the first activation of consecutive expansions, the probability of hitting the jackpot is over twenty percent.

If a jackpot is hit, the domain disappears, and Admiring You plays out loud around the user, who receives a bonus of unlimited cursed energy for the duration of the song. The user has no restrictions on cursed energy and can receive bonus amounts randomly throughout the round. The unlimited cursed energy causes the body to reflexively heal itself even if the user never learned to perform reverse cursed technique. This prevents the user's body from retaining damage and makes them effectively unkillable for four minutes and eleven seconds.

By the end of the song, the user's cursed energy recedes back to normal and their cursed technique has already been replenished. This allows them to open their domain repeatedly as long as a jackpot is achieved. The conditions of the game carry over from consecutive uses as well. If the user lined up three odd numbers, the stage will open in advanced probability rather than the neutral state. If the user lined up even numbers, they will start on a stage with faster spins. There is also a chance for the stage to begin in hidden probability, a pachinko mode similar to faster spins but actually carries an increased probability to hit the jackpot.

{HOW IT WORKS:}

No, just no.

{POTENCY:}

Imma be real, I don't really know. I can assume it works on the users self and most likely working at a range of multiple meters as well.

{DISCLAIMER:}

Well I don't know if you can tell...this is a LUCK based ability. You are basically gamabling every time you use it. Hikari was able to make this ability work really good as A) He's stupidly skilled in h2h and cqc, B) A tactical mastermind, and C) has very very good luck. Realistically, you aren't pumping out the jackpot's Hikari does and you have to continusly try to get a jackpot 3 times. Like let's say you making a novel or fan-fic and you give your main character the ability, they just aren't gonna be as cool as you'd think they be. Unless you wanna give said MC supernatural luck but thats boring.

This really really sucked to make. But it was fun to.

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