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Chapter 4 - My own Game? - Part 3

"That is everything for version 1.0."

As soon as he said that him System answered him.

[Ok. The lore for version 1.0 is completed.]

[Please think of a certain design for the desplay of the stats that player will have. If you desire players to have no stat sheet please say so]

After he heard the system he directly started to think about it. I mean every good MMORPG needs a stat sheet that will show the players what progress they have done. After a few seconds a stat sheet started to from insider his head.

{Name: Aatrox Setan

Level: 0 Exp: 0/25 (Exp=x² * 25 (x=current level))

Gift: None

Affiliation: None

Hp: 100 Rec: 5 per Minute Mp: 50 Rec: 2 per Minute Stam: 25 Rec Time: 1 Minute

+ Str: 1 - Atk: 1 - (+10 Physical Atk, +1 Stam)

+ Vit: 1 - Def: 1 - (+10 Hp, +2 Hp Recovery per Minute, +1 Def, +2 Stam)

+ Agi: 1 - Atk Speed: 1 - (+5 Physical Atk, -0.01 sec Physical Atk Time)

+ Dex: 1 - Crit Rate: 1 - (+0.1% Crit Chance, +1% Crit Damage)

+ Int: 1 - Magic Atk 1 - (+10 Mp, +10 Magical Atk)

+ Mind 1 - Mp Rec: 1 - (+5 Mp, + 1 Mp per Minute, -0.01 Magical Atk Time)

Crit Chance: 1% Crit Damage: 250%

Physical Attack Time: 2 Seconds Magical Attack Time: 2,5 Seconds

Stat Points: 10

Skills: -None-

Skill Ponits: 1

-Equipment-

-Inventory-}

{-Equipment-

Weapon: None

Head: None

Chest: Wool Shirt

Hand (L): None Hand (R): None

Legs: Wool Pants

Feet: None

Ring (L): None Ring (R): None

Necklace: None}

{-Inventory-

Empty}

Soon after Aatrox had a good idea about how the status sheet should look like and then pictured it inside his head could he hear the confirmation of his system.

[Very nice! You have succesfully created a status sheet]

[Please think of Skills that should be in the game. In case you don't want to create each skill manually you can use 'Crepo' to make it possible for players to create skills]

After thinking for a while Aatrox came to the conclusion that he was too lazy to create all kind of skill. He also thought that it isn't possible form him to create all skills needed. Maybe he could create enough in the beginning but what about the later stages of the game. How many skills would he need to create? Thousands? Hundred of thousands? To create so many skill all alone is near impossible. So after those thoughts it should be clear to what answer he came to.

"I want to use 'Crepo' to make it possible for players to create their own skills. Also make it so that the creator has a 10% damage bonus."

[You have enough 'Crepo' to buy what you want to. Are you sure you want to make it possible for players to create their own skills and give each creator a 10% bonus damage for his created skill?]

"Yes I am sure."

[You have just used 7500 'Crepo' to make it possible for players to create their own skills and give each creator a 10% bonus damage for his created skill. Your current remaining 'Crepo' amount to 2500]

[You now need to create monster for version 1.0. Please think of the moster, their level and their skills. After that you need to think about how the npcs look like, what levels they are and what skills they have. There is the option to give the npcs random looks and skills. You can also just think of general information and certain aspects for groups of npcs]

"The first mobs, inside the prison, are skeletons. They are all walking around alone and are level one. There are a few level two skeletons inside the prison. They have cold weapons as their weapons. They also have the will learn skill while fighting against players that have skills. For example if a player has created a skill called slice, which can be used with a sword, for example, then a skelleton, which also has a sword can learn this skill and use it. They won't forget the skill if the player decides to run away. It doesn't matter whether it's the same player or another one. Once a sceleton has learned a skill it won't forget it anymore. There is a group of sceletons before the exit. It consists of three level one skeleton and one level two skeleton that can use fire magic. They will just be called 'Skeleton Warrior' and 'Skeleton Mage'."

"The second kind of mob is outside the dungeon and exist around the first village. The levels of those mobs are level two. The mob is a rabbit that has very sharp teeth and use them to attack the players. They will be named 'Teethbits' and yes before you ask or say it my naming sense sucks."

"The third kind of mob live around the second village. They are boar with great tusks, which they use to attack the players. They can charge towards the player and stun them for two seconds. Those boars, called 'Wild Boars', are level three."

"The forth kind of monsters are small saplings, which live around the third village. They can heal themself and allied mobs. They will use they roots to attack players from the distance. Those roots will shoot out of the ground. They are level four and usually walk around in a group of three or four. Their name is 'Root Saplings'"

"The fifth kind of enemies are big ants at level five and wander around the fourth village. They use their mandibles to bite the players. They are always in a group of ten or more. They are called 'Giant Worker Ant'."

"The sixth kind of mobs are big ladybugs at level six and their name is 'Giant Ladybug'. They are always alone and live in the surroundings of the fifth village. They can spray out a certain powder which will paralyse the players."

"The seventh kind of mobs are golems made out of stone. They have an extremly great defence. They can also eat stones to heal themselfs. Those mobs are called 'Stone Golems' and are level seven and only wander around alone."

"The eighth kind of mobs are falcons that can use wind magic and fire a wind blade at the player. Besides their magic they will use their beak to peck the players. They are at level eight and will be named 'Wind Falcons'. They are near the seventh village."

"The ninth kind of mobs are wolves at level nine. They are usually in a group of nine and use their fangs to hold down the player so that the remaining wolves can attack the player without any problem. Their name is 'Fang Wolves' and they live around the eight and the secret village."

"The tenth kind of enemie are gorillas that are at level ten, the max level of version 1.0. They have a chance of 25% to stun the players with a normal punch. The stun holds on for one seconds. They are always alone."

"The npc always have a hair colour that is the same to the god they follow for exemple: the followers of Ifrit have red hair, the followers of Shiva have blue hair and so on. They are all at level ten and use the magic of the god they follow. That of course also means that they can only use magic that is of the same element of their god. The follower of gods like Bahamut or Spyd have a random hair colour but they always carry the weapon of the god. That means they also can only learn skills that can be used with that weapon. They, too, are all at level ten."

"That is all."

[Very good. Now you can add dungeons if you want. If you want please imagine the settings and the enemies in said dungeon. If you don't want to create dungeons then you will need to give the equipment a ranking]

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A/N: If you have any other kind of ideas which I should implement in later stages of the game just write a comment and I will most likely use it. Also if you want the 'ICI' to be connected to a special anime, manga or something similar you can just write a comment and I'll probably implement it at some time.

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