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Dungeons Online

"Hello, sir. Are you cashing out or leveling up?" Dungeons Online was the first game that cracked the system. Let nerds earn by nerding, and they will nerd forever. And Dungeons Online did just that. Noobs turned into middle-class workers. Pro-players turned into celebrities and multi-millionaires. And there was Tom. Likely, the only top ranker that lived off the scraps and cat-food. A courtesy of his father that went and disappeared, leaving Tom with just enough money to survive until his graduation. Until the day where the option of cashing out would appear. Dungeons Online. A game where developers never shared a single bit of information. A game where the death of one's avatar is permanent. A game that can turn a beggar into a lord just as quickly as turning a celebrity into nobody. But where does all this money comes from? How is it connected to the unnatural disaster that all governments across the world buried any information off? And how is this all connected to Tom's missing father?

MotivatedSloth · Spiele
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191 Chs

Morpheian Memoriam

Tom pointed his arm at the wall where the stones would appear as soon as the boss would be defeated. 

According to the lore created by the Dungeons Online players, the stones were always there. It was the presence of the boss monster that made them hidden, hence why they would reveal themselves after the fight. 

But now, Tom proved this theory wrong. Because a single look at the wall was more than enough for Tom to abolish several major theories about the dungeons that everyone took for granted.

"A tier three stone?" Claudia asked in a whisper. Her breath got stuck in her chest as she stared at the wall, exasperated. 

One of the most important rules of the dungeon was the distribution of the stones. As the primary and almost the only form of loot that players could obtain outside of some rare cases of items dropping, everyone knew the rules governing the appearance of the stones by their heart.