The problem of hacking in FPS games had always been one of the biggest headaches for designers, even in VR.
This was mainly because of the game type. In order to ensure the smoothness of the game, FPS games used many solutions that relied on local computing. This was equivalent to giving the external software space to modify the data.
Even though the VR platform had been reinvented, it was still very difficult to completely remove the influence of cheats, especially in the shooting game field.
The majority of game companies 'way of solving cheats was still from the technical aspect. For example, they could reduce the number of loopholes in the game itself through technical standards, making it more difficult to be hacked, and easier to discover cheats disguised as normal programs. They could then detect and stop them.