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Pressure, Elizabeth Federick

It had been a few days since the beta testing of the world's first fully immersive VR game by Kurt Technologies began, and the internet was still ablaze. Discussions about the game and the VR Pod dominated social media, news outlets, and tech forums alike. The anticipation in the air was tangible, and as each day passed, the public's patience grew thinner.

Everyone wanted one thing: the game and the Pod in their hands. The demand had skyrocketed so much that, even without an official price set by Kurt Technologies, the Pod had a speculative price tag of $278,000. And, in a strategic move, Silas had played his part in stirring the market further—leaking selective "misinformation" about the limited number of VR Pods available. The scarcity only intensified the frenzy, driving the speculative market into overdrive.

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