Here, it's necessary to first mention the sales performance of the FC game console.
When Takayuki went to the United States a month ago, sales were on the verge of surpassing ten million.
Later, in March, it officially reached ten million in sales.
In roughly two years, a game console product achieved sales of over ten million in Japan alone, proving Gamestar's success.
He would undoubtedly become a figure in the history of electronic games that could not be ignored.
On the day of ten million sales, Gamestar deliberately organized a grand celebration, spending a lot of money to invite the hottest singers of the moment to compose a theme song celebrating the ten million sales. It was also a way to connect with people in the pop music circle and prepare for future electronic game theme song creation.
In addition to the theme song, the entire company also held a collective celebration event at a large theater, inviting over a hundred lucky players to celebrate this rare occasion together.
Tokyo Television specially allocated a time slot for live broadcasting, which slightly boosted the ratings.
The news of ten million sales also reached the ears of several other companies. They praised Gamestar Electronic Entertainment's smooth development while also intensifying their efforts to enter the electronic game market.
For a while, the valuation of any company related to electronic games on the stock market skyrocketed, seemingly turning into a money-fueled frenzy.
However, this was also considered a good thing. With capital invested in this industry, it meant the industry could continue to diversify. Gamestar alone couldn't support the entire industry.
After the celebration, returning to the present time, it was already July, the beginning of summer.
The children's holidays once again boosted electronic game sales. Gamestar Electronic Entertainment had been quietly accumulating strength during this period, which of course included the release of various games, such as the fifth installment of Final Fantasy and the fourth installment of Dragon Quest.
Final Fantasy 5 developed the job change system to its extreme, offering 24 different jobs for players to change into, along with rich game plotlines as a foundation.
Even the cartridges for the SFC couldn't handle such vast and complex content.
Final Fantasy 5 was also a rare installment in Takayuki's memory with only good endings. There were a total of 15 endings, depending on the survival count of the Warriors of Light in the final battle. The deaths of the four Warriors of Light would also lead to different endings, but in the end, the world would be saved, and peace would be restored. Even if the four Warriors of Light died, they would return to the world in different ways, overall, it was very satisfying.
The previous three Final Fantasy games tortured players with their plotlines, but seeing that Final Fantasy 5 had only good endings, it actually led to a significant increase in sales for this generation of games.
Of course, besides the sales in Japan, in the United States, where the SFC had surpassed two million in sales within a few months, the sales of Final Fantasy 5 also reached over seven hundred thousand.
Combined, the sales in the United States and Japan were close to two million, stabilizing the fan base for Final Fantasy.
The small department stores in the United States were also thriving, making a lot of money following Gamestar Electronic Entertainment.
Before the emergence of Gamestar Electronic Entertainment, they probably never imagined that an entertainment product could sell so quickly and become so popular.
As for Dragon Quest 4, as the first part of the Sky Trilogy, with an experienced first development team, they also created many innovative contents, adding more professions, more mini-games embedded in the game, as well as character development and other content. First-week sales were much higher than Final Fantasy, mainly because Dragon Quest 4 was released on both the FC and SFC consoles simultaneously. The FC's graphics were slightly inferior, but the content was almost unchanged.
With the FC game console having sales of over ten million as a foundation, first-week sales reached a terrifying level, with a huge number of hardcore fans. Final Fantasy would certainly not surpass Dragon Quest's status in the short term.
Apart from these flagship titles, there was also a game focused on exploration in the United States, called "Indiana Jones."
This name was a famous series of movies in the previous world.
However, it no longer existed in this world, so Gamestar Electronic Entertainment simply took the name and developed a side-scrolling adventure game. This game was completely developed by the studio in the United States, serving as an experience for game development there, and there wasn't too much expectation for the game's sales.
However, it seemed that Americans were quite interested in the style of adventure exploration games. The sales reached around three hundred thousand, which was quite good. This also greatly encouraged the game development team established in the United States.
Apart from these, there seemed to be no movement on the game hardware side at Gamestar Electronic Entertainment.
Looking at the development speed of Gamestar Electronic Entertainment in the past, it had been quite calm recently.
But this was only surface-level activity.
Since Gamestar Electronic Entertainment had expanded to four engineering development teams, each with over fifty people, how could they possibly remain idle?
However, apart from a few top executives of game companies closest to Gamestar Electronic Entertainment, almost no one knew the specific movements of the four engineering teams.
At this moment, the four engineering development teams were jointly tackling two projects: the upgraded version of the GB game console, the GBA, and the new GS series of game consoles.
There was no need to say much about the GBA, as it was also one of the most classic handheld consoles in the previous world.
With 32-bit performance, even developing 3D games on it wasn't impossible, but because the plan was to achieve 32-bit performance on a handheld console while still maintaining long battery life, this process of continuous experimentation and design was quite lengthy. Until now, it had only been roughly researched, with much testing and finalizing work remaining. The likelihood of releasing it before Christmas was almost nonexistent, so they might as well wait until next year's International Consumer Electronics Show to announce it.
As for the GS series, this was Gamestar Electronic Entertainment's attempt to emulate the PS series of consoles from the previous world.
Focused on high performance, while also making the carrier of electronic games more affordable, switching from cartridges to discs, greatly reducing the cost of physical games.