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These blessings should also be obtainable in the game, but the difficulty would probably not be low.
Moreover, the worse the character's initial attributes are, the stronger the effect of the blessing.
If a player creates a character that is strong, beautiful, and smart, then they would randomly receive a negative blessing. The higher the initial attributes, the more evil the negative blessing.
Just seeing this initial interface made Huang Ping think of two different starting schools, wondering what kind of gameplay would follow.
After discovering this, Huang Ping reworked his character and took a look at the character creation strategies of other planners.
Monkey chose the ugliest start, creating a character so hideous that it would make one's sanity plummet at a mere glance, receiving the powerful "Double" blessing, which grants an extra copy of any item received.