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Changing Meta (2)

Due to the evolving meta of the game, guilds and player organizations became informally classified into four distinct ranks based on their size, assets, and influence.

At the lowest level were the [unranked] guilds. These were small groups, often consisting of just 15 to 20 members, who banded together mainly for protection.

Without any significant assets to their name, these adventurer groups were formed primarily to avoid being harassed by stronger guilds while hunting in the wild.

However, their lack of resources and influence kept them on the fringes of the game's competitive landscape.

Next were the [tier 3] guilds. These organizations typically had around 1,000 members and possessed at least one asset, such as a dungeon or a controlled hunting zone in the wilderness under management.

While tier 3 guilds had the capability to raise their members' levels to match the global average, they often struggled to push beyond that threshold.

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