After watching the promotional material, Lincoln immediately understood Wild Island's plan.
It had to be said that it was a very clever approach.
It indeed seemed very risky, but if nothing went wrong, the hope of a turnaround was substantial.
After all, there was nothing like this on the market before.
Although VR games could exercise the body in the past, that was just an additional effect of the games.
When giants like NetDragon, Flying Fox, and Wild Island developed games, their focus was mostly on the game content itself and not on the exercise factor.
At most, developers would pay attention to players' movements to avoid muscle strains during gameplay - which did happen in the early days.
Other than that, their focus was on adjusting game plot content and distributing players' energy reasonably to prolong game time as much as possible.
There had never been a game whose development goal was for players to "get the best exercise effect from their bodies."