These 25 groups each have their own individual task allocations.
The work related to [Combat] is divided and refined into three parts: [Martial Arts], [Items], and [Numerical Values].
The work of the [Martial Arts] group also includes weapon combat.
However, after all, it is a game, it cannot be as detailed as real-life [Martial Arts Tournaments], based on different martial styles and schools.
It is not that Cloud Dream can't do it, but for players, the difficulty of understanding and the cost of getting started are too high.
After weighing the options, Lincoln simplified the [Martial Arts] at the system level, dividing it into two enhancement systems: [Physical] and [Techniques].
The former enhances the player's physical qualities, while the latter improves players' combat skills.
In this way, players can clearly understand where their weaknesses lie and reinforce them accordingly.