"Gross." Michael mutters as he scrapes the last bandit's brain matter from his boot. He probably could've just had Darth kill him, but he couldn't resist shoving his foot into the guy's mouth to shut him up. The idiom probably didn't involve splattering brain matter everywhere though.
Shaking his head, he grabs the Aetherium Shard from Darth after his familiar had found it in the bandit's pocket. Leaving him with a full set of them. Which meant he could finally gain access to the Aetherium Forge. Things were coming up Michael, even his Status was looking sexy as hell!
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Name : Michael Tahlin
Rank : Legend
Stats :
Strength : 65 > 69
Agility : 121.4 > 146.9
Intelligence : 71 > 75
Birthsign : The Mage
Familiar : Darth, Dark Monolith Parasite
Abilities :
[The Mage] : Enables user to learn all magic-based skills 20% faster.
[Gandalfr] : Enables user to utilise any weapon at two ranks above their current proficiency while granting them the knowledge necessary to use them. While wielding a weapon, temporarily gain +100% in all stats.
[Vanntalfdir] : Enables user to walk on liquids as if they were solid surfaces, can be activated at will but continuously drains mana to function.
[Language Comprehension] : Enables user to understand all spoken tongues, and increase the rate of which they learn reading and writing.
[Adept Mana Manipulation] : Allows user more control over his magic, spells, and some abilities. Mana efficiency and control of power is increased.
[Pain Tolerence] : Allows user to endure great amounts of pain with little to no negative effects as a result.
[Apprentice basic Swordsmanship(Two handed swords/One handed swords)] : Determines how skilful the user is when handling swords.
[Adept basic Dagger techniques(Single edge, curved, straight, double edge.)] : Determines how skilful the user is when handling daggers.
[Desensitized] : Things of a violent or shocking nature fail to draw a reaction like they used to. Emotions are dulled somewhat and user is more easily able to think and rationalize in high-stress situations.
Affinities :
[Lesser Water Affinity], [Fire Affinity], [Lesser Space Affinity], [Lesser Darkness Affinity], [Ice Affinity]
Spirits :
Commoner Tier :
Shadow Shaman : Lvl MAX
Slark : Lvl MAX
Riki : Lvl MAX
Hero Tier :
Anti-Mage : Lvl MAX
Lina : Lvl MAX
Winter Wyvern : Lvl MAX
Legend Tier :
Rubick : Lvl 17 > MAX
Magic :
Tamrielic
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Spirit : Rubick
Level : MAX
Abilities :
Magical Mimick (Rank 4) : Grants user the ability to learn spells he's seen cast far faster than usual.
Telekinesis (Rank 4) : Allows user to telekinetically manipulate someone or an object. Mana efficiency and effectiveness is determined by intelligence. Cannot lift yourself.
Fade Bolt (Rank 4) : Shoots a bolt of arcane energy that jumps from enemy to enemy infinitely, lowering the strength and speed of anyone affected, each jump reduces the damage of the spell.
Arcane Supremecy (Rank 4) : Spells cast by the user are stronger and have a longer range. Spells cast against the user have their power lowered depending on their Intelligence compared to the user.
Spell Steal (Rank 3) : Allows user to copy the last spell someone has cast. These spells will be remembered until another replaces it. Amount of spells that can be stored is determined by Spell Steal's rank.
Stolen spells 2/3 :
Dimension Gate(Origin : Tiffania), allows user to open gates to other locations, worlds, or universes. It takes thirty minutes of preparation to cast the spell, and if a previously known place isn't the destination, the user will be sent somewhere at random.
Erase(Origin : Tiffania), allows user to erase someone's memory with a single target spell. What is forgotten depends solely on the amount of magic used as well as the strength of the target.
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His Rubick had maxed out, granting him the highest level of all of its abilities. He could also visit the Spirit if he wished, but, he was wary of doing so since he remembered Rubick as being... Kinda crazy.
The items he got from the wheel weren't bad either, a pair of 'Blitz Knuckles' which were essentially magically improved brass knuckles that increased your attack speed. A morbid mask, which would grant its wearer lifesteal when worn, good but kind of unwieldy to use... Plus, it made him look like some sort of necromancer cultist when worn.
Lastly, he got a pair of Tranquil Boots, which would essentially grant the wearer massive regeneration when out of combat. He wasn't really sure what to do with these since his Phase Boots were way better in most cases, so he'd probably just give them to Tiff. As for the other items? He'd need to think about what to do with them... He still hadn't given away most of the items he'd already gotten for the wheel as it is.
Other than the items, with Rubick now maxed, he could pick his next Spirit... Which would obviously be Silencer.
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Spirit : Silencer
Level : 1 > 4
Abilities :
Silent Terror (Rank 1) : Allows user to force weak-willed people in his vicinity to stay silent. The strength of this effect is determined by the strength difference between the user and victims.
Arcane Curse (Rank 1) : User curses an area, slowing all those caught within it while dealing damage until the end of its duration. If the cursed victims attempt to cast a spell while affected, the duration will be increased. Duration doesn't decrease when the victim is also silenced.
Glaives of Wisdom (Rank 1) : User enchants his weapon with wisdom making them deal damage based on his Intelligence. People struck with this will have their Intelligence temporarily stolen and granted to user. If someone dies while under this effect, User will permanently gain Intelligence based on the victim's strength.
Last Word (Rank 1) : Enchants a target rendering them visible to user for the duration of the spell. Oen the duration is over the target is silenced and takes damage based on the difference between the User's Intelligence. Duration will end immediately if the target attempts to cast a spell.
Global Silence (Rank 0) : Silences the world preventing any enemies from casting spells for a short duration. Duration is determined by User's Intelligence.
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Michael could now say for a certainty that he was THE Mage Killer. His Anti-Mage abilities combined with Silencer's spells and Riki's assassinations made it basically impossible for a full-time magic-user to actually fight him.
Oh? You've created an army of undead to stop me from getting close? Blink Strike!
Oh? You've used up most of your magic already, setting up defences and traps to stop me? Mana Void!
Oh? You're continually casting magic while topping yourself up with mana potions? Silence!
Unless he was put against an army of spell casters, or a godlike mage, he was pretty sure he could handle anyone he was put against... Not that he'd go around announcing this, wouldn't want someone to create proper countermeasures after all.
One thing he was kind of unsure about was [Global Silence]... Like, how would that work? How much chaos would he cause if he Silenced the entire world for however long it lasted? Would the Divines come down and kick his ass? Would the Daedric Princes help them as they did it?
Yeah, he'd not risk using it unless as a last resort... That, or if he was trapped in a pocket dimension or something. Even then though, the cost to cast the spell was too much for him to do without passing out instantly so, he'd need to start farming Intelligence if he ever wanted to use it in an actual battle.
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