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If I added my points to vitality, what if the [[Ratmen Lord]] defense was higher than my attack? I am sure my attack will become useless if that happens.

Since this whole thing does not work like a game, where I respawn again after dying, I need to become realistic in my stats distribution.

Ermm…

For now, I think I need to increase my vitality first.

Because for me, increasing health points was the most important.

Tap! Tap! Tap! Tap! Tap! Tap! Tap!

He distributed 40 points to his vitality, which increases 2,000 to his health points, 200 to defense, and 200% to stamina.

Now, only 32 points left, Yeman thought inwardly.

I think agility will be a better choice next. It increases my speed and attacks at the same time. 

Since my subclass was an assassin, 1 point agility now is equal to 5 attacks.

After reconfirming his attacks in his status, Yeman noticed that it changed from 187 to 235. Not just that, it affected his speeds also. From 1 agility = 5 speed points, to 1 agility = 7 speed points. 

Supposedly his speeds were 96, but after reconfirming, he noticed it's 144 now.

So this is the additional effect of subclass?

Not bad.

Yeman decided to distribute 20 points to his agility. It increases 140 to his speed and 100 to his attack. Right now, his total [Base Stats] were, Stamina: 385%, Attack: 335, Defense: 290, Speed: 284 and health: 3,250.

With agility, he has a better chance of escaping and evading. And with vitality, his health points increase and so his defense.

Hmn, I think it's good for now. And for the 12 extra points, I needed them in reserve. If the Ratmen's Lord has high defense, I will boost my attack.

He skipped on other stats and checked his skills directly. When he was about to level up his Sneak Skill, a prompt message appeared and said that it was not available and needed to complete the requirements first.

Yeman thought for a while. He didn't know what the potion was all about. And where to purchase it.

Should I ask Uncle Ronny?

Hmm, but…

He looked skeptical. 

Uh, maybe later after his discussion with Leo. 

He continued to check his talent section. Suddenly, Yeman paused for a moment when his eyes landed on alchemy.

Right, I have this kind of talent as well! He exclaimed.

He tapped on it and saw the list of medicine or potions to synthesize. He also found the requirement he needed to advance his skills, vitality, and stamina potions.

Yeman's eyes lit up.

But, after checking on it, he found out that he needed to reach level 20 first to synthesize a potion.

Yeman dejectedly sighed.

It Looks like only the Tamer skill is available for use from all the talents I have.

Based on the information, a thread which is made of pure energy will appear after I use the capture skill. This thread will bind the target's body.

Since my capture skill is level 1 only, the thread is thinner. According to it, I must avoid breaking the thread for 5 minutes while it is binding the target.

When 5 minutes passed without severing the bind, the target will become submissive and will obey my order.

It also means the capture was a success!

To capture a pet, the target must have lower level than me. I have to try it, to see how it works.

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