5 Press Conference (4)

Mr. Wilson continued to speak after giving a small break.

"This was the process for players to be born as the living. Players can also chose to be born as the dead. A player can apply to their respective death officer to take them to the pool of death, there they can take a bath and then talk to the death officer. Before taking the bath, the death officer will give you a manual, after using it and taking the bath you can gain one of the two different types of ability.

One ability is called the bone diagram, gaining this ability will allow players to proceed through the undead racial quest. The other is called soul formula, this will unlock the specter racial quest.

Depending on the quest you will get, the death officer will take you to a high level undead or specter who will become your mentor and train you in various arts.

After you learn them, they will allow you to participate in some trials from them and should u succeed, you will be taken to either soul cartel or underworld depending on your race.

There you will participate in a tournament, the higher you win, the better your starting point will be. Depending on your result, your mentor will teach you better stuff or in worst case, may even kick you out from that place, should you continue loosing. Since your performance will have direct effect on your mentor's standing.

Depending on your final ranking in the tournament, you will gain a title, land and subordinates. You will then have to work together with your subordinates to participate in the battles and win for your realm, more details about this part you will learn from your superior in the game."

This is another different mechanism. The way for the players of living and dead are totally different. Even though Mr. Wilson did not say it, the audience expected that the living and the dead might have fights against each other later down the line.

"Now, these are few general knowledge you will find in game, for example, in the game there will be no fixed instance. Anything you call an instance will be actually separated into few types.

Environmental instances that are created by creatures to live or an evil character holding one place and turning it into his stronghold. After you clear it, it will no longer be an instance but can be rebuild into our own home or territory.

War instances are forts and strongholds of enemies that you are waging war against, in case of two player factions war, when you capture one war instance, it will become a stronghold for you and an war instance for your enemy.

Time instances are mainly part of scenario quests that will not exist after the scenario ends.

trial instances are trials designed by higher existences to pass down their legacy or to test the younger generation. These type of instances will exist for a long period of time and can be farmed.

But these instances can also become PVP instances depending on it's creator's will."

Mr. Wilson stopped again and drank some water.

"Now, I believe many of you are curious about our business model. The order connectors will be installed to everyone's home for free since EHF will be covering the cost here, but every month we will conduct maintenance which will cost the players, but no worries though, since by playing the game you will be able to earn money. There will be a conversion between in game currency and earth dollar. It will only cost 20 dollar per maintenance with no side costs attached.

In the game there will also be no cash shop or such likes, since everything you can find or produce in the game itself."

This made the audience cheer. Many people were worried that there will be huge pay to win items that will give rich people a head start and the normal population can never catch up. Hearing that such items won't exist put down a burden from the players since that means everyone can compete at the same starting point.

Actually, EHF at this point was quite desperate, it wanted to make sure no player went too ridiculously powerful to the point others will start feeling lost, then the very incentive will be lost and humanity will succumb to dark days.

"Your activities will be graded later on and you will gain benefits from EHF. So, I hope everyone will work hard and also enjoy Chaos as much as possible.

Now for living players, you will be choosing another settings, which is the civilization timeline. You can choose to join a medieval world, a cultivation world, an atomic world and an apocalyptic world. These worlds will be your starting zones, after choosing your starting zone, you will them be born.

Now for transmigrators, they will be born at a place near a civilized zone, which may be a village or a city and going to there from their birth point will be their first personal quest. After that they will have to gain access to the settlement and plan their future.

For Reincarnators though, they will be born in a character body that has an age of 15 to 20 years old, you may choose which age you want. The character's part memories will be shown to you through a cut scene. From there on, you will have to plan on how you will proceed to the game with the identity and resource you have."

"Now the questing system. You see, here you won't find NPCs with yellow ! symbol on their head waiting for you to pick up your quests. you must first have a good relation with the NPC, or in some cases make the NPC feel curious about you. Although, being curious all time won't bore good for you, as there are all kinds of people in the world. Do not think you are safe from NPCs just because you are of same faction and such, this is also reality, anyone can kill you anytime, so choose your approach correctly.

personal quests are quests related to you. your ranking up, ancestral quest and anything related to your own life will be termed as personal quest.

Racial quest I have already explained. Class quests will also be personal quests.

Scenario quests are main scenario that effect the world itself. Some of them might have effect on a kingdom or empire, some may go as far as to effect the universe or galaxy you are in. They have very high difficulty and high penalty but similarly high rewards.

War quests will be available during war times, while they give reputation with the faction you are helping, they also give negative reputation with the faction you are fighting against. They also will give you karma or sin depending on the final result of the war.

There is also another type of quests called encounter quests, in these you will encounter any kind of situation that can range from saving someone from death to going towards your own death, it may have small difficulty or large, but each of these quests can evolve into a scenario quest if you complete enough requirements. These are also quests that can also be sought after. You can not make it happen by yourself.

Finally, the last type of quest is called destiny quest. These quests only appear for one person who has the qualification to fulfill the requirement to complete the quest, however, these quests only appear when a dynasty will be destroyed or in much broader scale, destruction or an established race, planet or even a galaxy and the person who has the chance to save it will be given this quest by the system Order itself. Normally in these quests, failure is not an option as it will endanger a huge amount of lives and many other things."

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