3 Chapter 3

Month Califla/ day 2/ Year 3200

Markus Age 9

Lv12 1,300xp to next

HP 300/300 +29HPM

MP 350/350 +50 (65.5) MPM

SP 250/250 +34.8SPM

Constitution 30

Endurance 15(25)

Perception 15

Strength 35

Dexterity 15

Insight 50

Willpower 15(35)

Charisma 15

Luck 15

Divinity 16

Class

Farmer lv2 0 of 20 to next

1 star

+5Endurance per lv

Skills

Growth lv4 Grow 8 plants to maturity to next level

Passive

Utility Plants require (1/100th) normal growing time = Endurance (25) x Skill lv (4)

Hidden effect

Divine Influence

Description – Adds a bonus effect through divine power. This can cause plants to gain intelligence and seek to devour their creator. Warning grow things at your own risk.

Increased Lifespan (x16) = Divine (16) x skill lv

Harvest lv1 pick 1 plant next lv

Description – Gather the bounty you have planted with greater fortune increases the odds of a plant growing more than originally able.

Active

Cost 60SPM

Utility Increased bounty +37.5% =% (Endurance (25) x Luck (15) x skill lv (1))/10

Light Mage lv2 0 of 20 to next

2star

+10Willpower per lv

skills

Light Seed lv3 Learn 3 light skills to next

Description – a seed from the eternal light tree has taken root within you. Despite your inability to learn light or dark god classes the mortal, knight, and hero classes are available to you. With this seed your journey into light magic has truly begun. It shall sprout and become the power behind your light.

Passive

MPRM when using light skills (+75) = Willpower (25) x skill lv (3) x light (1)

Hidden ability

Description – Due to the divine nature of your power the the farmer growth ability, a new passive ability has been obtained.

Defense when using Light shield skills (2,250) = WIL (25) x CON (30) x skill lv (3) x light (1)

Light Thorns lv1 1000DPS to next

Active

Description – A light orb is made sharp to pierce the darkness in the world. Those that would seek to devour you must contend with wounds. Fire these thorns to cause maximum damage. Using mana manipulation and light shot.

DPS (73.1k) = Light Shot (73k) + Mana Manipulation (150) x Skill lv (1)

Cost 15MPS

Types

Light 1 0/15 small white crystals

Dark 1 0/15 small black crystals

Psychic 1 0/15 small purple crystals

skills

Archery lv5 Damage to next lv 3200

Phys DPS (2625) = STR (35) x DEX (15) x skill lv (5)

Till lv11 10kilometers to next lv

Utility PHYS DPS (9k) = END (25) x STR (35) x skill lv 11

Cost 60SPM

Orb lv5 8min to next lv

L orb DPS (175) = WIL (35) x Light (1) x skill lv (5)

Cost 5MPS

Mana Manipulation lv3 create 3 pure mana skill to next

passive

MAG DPS (150) = (INS (50) x skill lv (3)

MPRM (+15%) = ((INS (50) x skill lv (3))/10

Telekinesis lv6 lift 3200objects next level

Phys DPS (7.35k) = STR (35) x Wil (35) Psychic (1) x skill lv (6)

Cost 5MPS

Mind sight lv1 1min to next

Range (5.25m) = Willpower (35) x Perception (15) x type (1) x skill lv (1) x 1 cm

Cost 5MPS

Light Shot lv10 51,200DPS to next lv

Light DPS (73k) = (Telekinesis (7.35k) + L orb (175)) x skill lv (10)

Cost 10MPS

Warm Body lv1 endure cold damage for 3hours to next

Cold RPS (30) = CON (30) x skill lv (1)

Mana Shield lv10 tank 51,200DPS to next lv

Defense (15.1k) = CON (30) x INS (50) x skill lv (10) + Mana manipulation (150)

Cost 10MPS

Mana Chainmail lv 1 Tank 1000 DPS next

Defense (16.6k) = ((CON (30) x INS (50)) + Mana Shield (15.1k)) x skill lv

Cost 15MPS

I channeled a light shot, as I walked up to my farming plot. Heads of broccoli stood up to greet the sun along with wondering vines. They looked at me and stopped paying attention. Each of the heads of broccoli were lv 70. Stronger than the warg riders from weeks ago. They seemed to value constitution more than any other stat. With a lot of health and more than a few bonuses, they were beyond durable, at a comfortable 100k. Don't get me wrong, I can destroy them whole sale. But it was impressive, so long as they can be harvested, this round would have been a success.

Keeping my light shot at the ready was a challenge. It soaked in mana like a sponge and even with regenerating more than 1MP a second I couldn't keep up with the drain. Pa said I needed a perk to help with my regeneration. The only way to get those is to raise a stat to 100 or to find a consumable in a dungeon. Well I was a long way from getting insight to 100. I've started investing in it every lv.

Perks work like this. At 100 you get your first stat perk. Then you get your next one at 1000. After that you get the next at 10,000 and so on. Its theorized that at 100k you can get another perk. Not even a hero can reach that level. If I wanted to know then it was best to ask a great dragon. Those guys disliked company and questions in equal parts. It wasn't going to happen.

I rubbed the sweat from my face and dispersed my attack. Taking some clippers from the barn, I returned to the plot and decided to just go with it. Easing my shears against the green stalks of the broccoli I clipped. When nothing happened, no vines rose to smack me, and no great maws opened to devour me, I concluded that docile was the best perk.

I clipped off most of the head and watched it begin to grow anew. Watching it, I decided to give it a week before harvesting again. After clipping all nine of my broccoli plants I watered them and left. There was no reason to bother them while they tried to grow. Pa was getting the wagon ready; today was the day we were going to the skeleton dungeon.

My mana was already regenerating from the light shot episode earlier. Though they were still too weak to make much of a difference against stronger enemies. Still 35 shots were nothing to sneeze at. Stan was hooked up to the cart and we sat together, my brothers and I.

"So, why did you want to challenge the skeletal dungeon. Its not weak you know, not that strong either, but the weakest monster is lv30 and your 12." Thad said. His oldest brother was a level maniac. He didn't really care for skills as much as he did raw stats.

"He killed a warg with a bow a few weeks ago. I think it was 30lvs above him, a few skeletons aren't going to mean much." Toomas said. Only for Thad to snort.

"A warg is hardly setting the bar. They are animals, stupid, and incapable of using the system to its fullest. Were they even shielded?" Thad asked.

"No, they weren't." I said, maybe this wasn't such a good idea after all.

"Did I send him to the dungeon by himself?" Pa asked, looking Thad in the eye.

"No, sir." Thad replied. "But,"

"No buts Thad, we are going with him. Because dungeons are dangerous no matter how prepared you think you are. If you go in there thinking your going to smash through floor after floor, well your going to find out quickly life doesn't work that way. This is Markus's first taste we're here to make sure it isn't his last." Pa looked me in the eye. "Boy, happy birthday." Pa handed me a book covered in enchantments.

Do you want to install the Quest Log app?

Y/N

I hit yes, and my screens altered. The book vanished, and I had a new tab. "Wait till we're in the dungeon. Quests are the best part of the dungeon experience besides the story." I opened my mouth to ask about the story, but Pa put a finger to his lips. "I'm not spoiling the story before we get there. Didn't I just say that's one of the best parts." Pa said.

I quieted while listening to Stan's hoof beats. We would arrive soon. The trees around the dungeon lost their leaves and looked dead. Skeletons hung from nooses covering the trees. It was one of the greatest things I've ever seen. The aesthetics, the attention to detail, they really looked like people were hung here. Pa took off his helm and held it across his chest. I got up and joined him along with my brothers.

It only hit me after we sat down that the skeletons were of adventurers that failed to survive the dungeon. "Dungeons don't like to kill their adventurers. Its wasteful, they can get far more by draining you of life, heal you with magic, and drain you again. That is if they don't use your corpse to breed new monsters." Thad said. "Markus it isn't too late to leave, you don't have to face this. You can be a farmer." I stepped towards the dungeon.

"Come on, I want to see the story." I said, and they followed me in.

Two massive doors opened to greet us. In the far end of the room was a woman with hair spun from moon beams. She wore a brown robe and her face was covered in dirt. Hidden under her robes were protrusions of some kind. A hand grabbed my shoulder to stop me from getting closer.

"Brave adventurers, I'm glad you made it. A calamity has struck and the great priests of the sun god Ral have gone to quell the spirits of the catacombs, but they haven't returned. The black bell rings and the time of Ral is coming to an end. Please go and find the priests before the time of Ral is over. If you don't then the spirits will surely escape." The priestess said before the door to the catacombs burst open revealing a half rotten skeleton. It moved slowly drawing closer to them. Its bones looked to have been knawed clean of meat. Bite marks covered it along with tiny cracks. It opened its mouth and let out a sad cry.

A hand patted me on the back and I jumped. It was Pa. "This is your birthday present, you get the first kill." Pa said. I controlled myself and raised my hand. The creature moved as if it was in pain but couldn't stop itself from moving closer to living flesh. An orb of mana appeared in my hand, turned to a bright light, and my telekinesis took over from there. The ball of light weighed next to nothing and my telekinetic influence reached 15meters. That meant for 15meters, I could accelerate the light orb as much as I wanted creating my signature move Light Shot.

The shot ended in less than a second. It hit the skeleton in the chest and exploded releasing all the energy it had gathered between its creation, acceleration, and impact. The skeleton's body shattered and parts of it turned to ash.

Decaying Skeleton lv20 slain

Skeleton (10) x lv 20 = 200xp

Item found Ral Amulet

I pulled the amulet out of my inventory and looked at it. The NPC reacted to it. "That amulet, it belonged to one of the faithful of Ral maybe you should wear it. Its magic should help you against the enemies ahead."

Pa grabbed it and looked. "It isn't cursed but its only effect is +10Willpower. There isn't a level limit that I can see. Good equipment for now." He handed it back to me and I put it on. The copper amulet was heavy around my neck, but I felt energetic like it could do anything I set my mind to. My mana pool quickly increased to its new 450. But I felt how artificial it was, the second I took off the amulet I would be back to 350.

Equipped Ral Amulet

+10Willpower

"How did you like your first taste?" Thad asked. I looked over at my eldest brother. He was taller than me by a lot. Though he wasn't as imposing as Pa could be. Thad preferred a strength build much like Pa. He used psychic power instead of qi to strengthen himself beyond normal limits. A skill I admired and wanted to add to my arsenal as well as qi. Well I wanted every power and ability I could get.

"I want to build an insight armor set or maybe a MPR set. But the willpower is nice. I like it!" I yelled, and Pa put a finger to his lips to calm me down and pointed to the priestess.

"As I feared, the dead have risen in the catacombs. This area won't be safe much longer and if the alter of Ral is desecrated the dark of the goddess Nu will never end. Please gather the artefacts from the priests of Ral and bring them to the alter. It will create a barrier protecting this area from Nu's undead." The priestess said. Pa tapped my shoulder.

Oh, yea the quest tab. I opened it up.

Area Skeleton Dungeon

Main quests

Chapter 1 The priest's artefacts.

Description – Collect the artefacts from the Priests of Ral and place them on the alter. Artefacts 0 of 5.

Chapter 2???

Self-imposed challenges

1. Gather an insight set from dungeon drops.

"It doesn't list any rewards for either the self-imposed or the main quest." I whined much to my brothers' amusement. Thad shook his head and Pa smiled slightly. "Rewards aren't the point of quests, are they?" I asked.

"Nope, they are more like handy goals to keep you focused on something besides mob hunting and drop gathering. But there is a reward if you complete the entire quest line. Sometimes you get a rare dungeon treasure. If you find all the side quests and complete the quest line, you get a big reward. If you manage to do all that and beat the secret bosses, you get the ultimate dungeon treasure. But that takes a lot of dedication and training." Pa said. At my sad expression he patted my shoulder. "Don't worry, you'll get more than a few drops today. I would stash all the luck-based drops in my inventory if I were you for safe keeping. When you're stronger you can come in and score all the rare loot you want."

Thad and Toomas chuckled at Pa's words. They obviously did the same at some point. We left the main room down the stairs following the winding staircase that the decaying skeleton found its way up from. The entire time my mind sight was flickering on and off. Each time I looked of the stone and the stairs below searching for traps or any other danger. I knew Pa, would spot anything before it could get to me, but I wanted the practice and the levels.

We arrived at a cobweb filled stone floor that felt like a coffin. Rows upon rows of wooden coffins filled the alcoves lit by prayer candles. The second we stepped down the coffins began to open in sets of ten. Until forty were slowly beginning to emerge.

"If you think you can handle it, you can have them all. But any we must kill, you can't have the loot, unless you trade, or we don't want it." Pa proclaimed. I nodded my head and raised my hands. My MPR was around 1MP a second which was excellent. I had 450MP if I used light shot then that gave me 45 shots if they died in a single hit like the one up the stairs, then I had room for mistakes. That is until I looked at the finer coffins as saw shields appear around the lv60 decaying skeleton. Then at the end an ebony iron coffin held a lv80 skeleton mage. It had a massive dark shield covering its body that held 500k defense over its health bar. But the other skeletons were defenseless.

A plan was quickly forming as I shot the first skeletons before they left their coffins. Light shots burned through their coffins and killed them no problem. They were unshielded and had less than 500 health. I ran through the catacombs as loot filled up my vision. 30 skeletons died before they could get out of their coffins and prepare. They netted me a quick 7,500xp and just like that my lv went from 12 to 17.

Markus lv17 1,800xp to next lv

HP 300/300 +29HPM

MP 450/350 +75 (102.4) MPM

SP 250/250 +34.8SPM

Constitution 30

Endurance 15(25)

Perception 15

Strength 35

Dexterity 15

Insight 75

Willpower 15(35) (45)

Charisma 15

Luck 15

Divinity 16

The skeletons in their 60s were getting ready to burst from their coffins. Either the dungeon was telling the to get the led out or this was just what they did when over half their number died. I opened my inventory and filtered for anything that increased willpower from my drops. Two rings of the Ral each increasing my willpower by 5 and a robe of Nu increased my willpower by 25 and increased MPR by 100%. Then there were the boots of Nu that increased willpower by 10 and the wand of heretics which increased my willpower by 20 and increased elemental damage by 50%. I quickly equipped everything.

Markus lv17 1,800xp to next lv

HP 300/300 +29HPM

MP 1,100/350 +75 (102.4) (178.8) MPM

SP 250/250 +34.8SPM

Constitution 30

Endurance 15(25)

Perception 15

Strength 35

Dexterity 15

Insight 75

Willpower 15(35) (110)

Charisma 15

Luck 15

Divinity 16

At this moment my light shot with my gear could unleash a devastating 233k light damage, thanks to how powerful my telekinesis was. It would still take three shots to get through the shield of the lv80. I could move on to using Light thorns, but that skill took around 5seconds to prepare. It would be much stronger afterwards, but I didn't know if I had an afterwards. My attacks had a lot of punch, but I had no defense. A single blow from one of the skeletons would destroy me. I was a glass cannon.

Still I fired away at the nine shielded decaying skeletons. Nine shots gathered and accelerated from my influence hastily made and moving at incredible speeds. One of the lv60 decaying skeletons freed itself from its coffin and brought a shield up tanking one of the blasts. The shield held out for a heartbeat before the light expanded and released all its energy. Two level ups later I was lv20 nearly 21 and finally the lv80 skeleton mage shot out from its coffin covered in its decaying robes.

Light shot lv up x5

This wasn't a boss or even a mini boss. This was just a mob from the first part of the dungeon. A creature designed to test a party of adventurers but not to really kill a party. This was a taste to see if the party was ready for the dungeon. A taste to send the unprepared parties back up the stairs and out of the dungeon.

Three light shots blasted one after the other. A triangular barrier of dark mana appeared in front of the skeleton mage with a flick of its wrist. The shield took all three shots with no effect. My eyes widened, as I concluded that the 500k shield the skeleton mage had was passive. This towering black triangular shield was its true defense.

This was the perfect time to take advantage of the mob and mass lv my light shot. I couldn't help but wonder if this was one of those skills with a hidden cap or not. Would it stop at 20 or 20k?

I held out my hand and channeled 1005MP into a single Light shot. 200MP was the base, 800MP was the gathered light mana around it, and 5mp was the amount of psychic energy I needed to smash it into the shield. The attack was massive rays of light flashed at random illuminating parts of the catacombs as I tried to rein in this massive amount of energy. The skeleton mage raised its arm and charged a black globe of energy and I launched my attack. The last thing I needed was to let a stronger more refined mage get off an attack. My attack despite its massive scale only had about 1.6m damage to its name. Most of Light shot's damage wasn't in the light energy it was in how much velocity my attack could gather before it hit. A 15m length of full acceleration doubling its speed every meter was what gave my attack its massive damage. Without that my attack would be nothing. Unfortunately, I couldn't increase telekinesis even if I added more mana to it, it wouldn't increase the acceleration rate any more. So, I had to increase the power of the shot itself.

Pa stepped in put a hand on my shoulder just as my light shot was absorbed by the skeleton mage's dark shield. He picked up a rock and flicked it. The rock shattered the shield and ripped through the skeleton mage's head. Shards of the skeleton mage's head landed on the ground. The rock slammed into the stone wall behind the mob cracking it in places.

"No shame in failing to damage a stronger opponent. Though, you should have asked for help instead of being reckless." Pa muttered as I fell to my knees completely out of mana. He pulled a small blue potion out of his inventory and placed it in from of me. "A pick me up." I pulled the cork and drank down the concoction. My mana recovered back to 200. "Keep the bottle I'll teach you how to make the stuff later. You took 39 of the the kills, if you want anything else from them before we move on well now is the time." I had all their drops but well I had a plan for the bodies. I picked up every skeleton of the same name and put it in my inventory. Parts of them were missing, but together I had a few skeletons worth of parts.

Pa grabbed a cape from the skeleton mage and tucked it in his inventory. We moved down to the next level. This part of the dungeon didn't play, skeleton soldiers patrolled the hallways and skeleton mages gathered in circles casting spells and summoning imps. The imps ran about the halls in hoards ready to rip anything apart they came upon. Every single one of them seemed to be in the 50s or higher.

"If your thinking about practicing necromancy, well that isn't illegal but its highly frowned upon." Thad said. I blinked between unleashing a barrage of light shot wiping out a group of imps. Now I was lv22 and invested all my points in Insight bringing it to 85.

"Well, I wouldn't say I'm up to practicing necromancy as my profession, but I did want to use it to make my first monster." Monster summoning and taming worked through charisma. Most makes either went into the stat or chose perception. Charisma was great for monster crafting, but I planned on dipping into both. That was highly frowned up on because it made mediocre mages, but I wanted my death T-Rex. That's why I was picking up the still wiggling bodies of the imps I didn't quite kill and stuffed them in my inventory. "I'm going to make what I want, you can either stand there disapprovingly or help." I said.

"Does it have something to do with that wingless dragon you keep drawing in the dirt instead of tending to your crops?" Pa asked with a half-smile. I opened my mouth to lie but thought better of it while my brothers snickered.

"So, what are you going to do, take a bunch of half alive imp parts and attach some very dead skeleton parts and say now work?" Thad jeered.

"No, he's going to sew it together with mana and ask the heavens nicely to shoot lightning at it while chanting its alive." Toomas said. I felt my face heat up and thought about how I would really get it working. Imps were basically lizards, they had scales after all. I just needed to reshape them, I remembered seeing some lizards by the well. So, my plan was a little abstract, it would come together when its time.

I pulled up my equipment section of my inventory and filtered for Insight. I had 8rings that each gave +5, an amulet gave +10, a Nu robe that gave +25, slacks that gave +10, boots that gave +10, and ear rings that each gave +5 insight. If I equipped the set my insight would increase to 230, with skills easily 400. That's well over 6MP a second. I could hold my telekinesis permanently and still recover 1MP a second. It's a shame all the items I'm getting are common. Despite their effects I wouldn't get an item that increased a stat by +50 until I reached uncommon supplies. Though, I wouldn't be opposed to an experience multiplier.

Personal quest complete create an insight set

New Personal Quest

Create an Experience set

We continued through the floor killing everything in sight. Whole bands of imps, skeletons, and an occasional wraith fell to my Light shot.

Markus lv25

Insight 100

New Perk

Obsessive Compulsion – When something interests you there is nothing that will stop you from going after it. Be it a skill, a familiar, or hidden knowledge. +200% learning speed in fields of interest. -200% learning speed in fields of disinterest.

New skill

Mana Regeneration lv1 recover 100MP to next

Passive

Description – Through powerful insight you have wrestled some control over your ability to regain lost mana. The higher this skill the faster mana will recover.

MPM (100) = INS (100) x skill lv (1)

Class unlocked at lv10 magus

New Class Slot acquired

Light shot lv20 (MAX)

DPS (473k)

Just like that a lot hit me all at once. My mind went through an extreme change. All at once my interests became my whole world and my disinterests became the bane of my existence. My head pulsed with mana pouring in making me feel like a magnet. Then there was the new class slot. Potentially, it could be a massive boon, but I already had a lot on my plate.

We were getting closer to the boss room. I had a feeling after this we were heading back. I steeled myself for an encounter that would test me to my very limits. The presence beyond the gate coming up was pouring with miasma. I couldn't see its HP, but I could see its shield. Passive it had 3million. There was no way I could damage it.

"Well this is it, we're turning back." Pa said much to my shock.

"But the boss it right there together it can't possibly fight us." I reasoned, Pa looked at me with a curious expression. My brothers chuckled.

"A boss isn't something to take on lightly. Your brothers and I aren't even wearing our armor. This wasn't supposed to be a hard fight, or we wouldn't have brought you. Now, enough of this being greedy, we're heading back." Pa firmly argued. I couldn't find a reason not press on that made any logical sense. Only, I wanted to go further and see the next part of the story. But at the same time, I knew without Pa and my brothers I wouldn't last a second down here.

I had around 125 stat points I could get from training because I was lv 25. Just through exercise, I could gain a lot of power. If I increased my insight more and really worked on leveling mana regeneration, then I could clear the first two floors by myself soon. But I wasn't there yet.

The ride back was relaxing and quiet, I tried to raise telekinesis by lifting a lot of sand. Each grain counted as an object, it was a way for me to cheat the system. As my mana drained and recovered I quickly gained levels in mana regeneration. If I kept this up for 14 hours, then my mana regeneration will reach lv10. That is an absolute fact.

Unlike fusion skills normal skills had no level cap. I could increase telekinesis to 1m if I felt like it. It would take a long time, but it was possible. Though fusion skills were much stronger because they were made up of normal skills.

"Wake up we're here." I opened my eyes to see our farm in all its glory. I leapt off the wagon and let myself land lightly with telekinesis. If there was one thing I'm grateful for its full access to that skill. I swapped to my insight gear to enjoy the maximum amount of MPM I could. 13,996MPM was currently my max or 233MP every second. It really was amazing what a little bit of earnest training could do, and I wasn't even at the 14-hour mark yet. I was gaining more than half of my max MP every second. It was amazing. I covered my body with Mana Chainmail and felt the links of banded mana cover my body, before leaving the visible spectrum. I needed to max out my skills ASAP and return to the dungeon for vengeance.

Califa Day 5

I wasn't allowed back to the dungeon until my attack potency was in the 10s of millions. Pa was strict, and Ma wouldn't budge. When they found out I was trying to play them against each other, they laughed in my face and Pa said better make that 100millon. Either way I wasn't getting there quickly.

Currently, I was doing my best to do push ups and squats to put my 125 free points into strength or constitution. The points could be acquired through training or special actions. Gambling could get me luck, but I never win against my brothers, I suspect their cheating. There are only 4 aces in a deck and they always have more.

Califa Day 6

Well I have an inventory filled with half dead imps and dead imps. Skeleton parts and who knows what else. Its time I made use of them while I still could.

Sewing living and dead tissue together doesn't work. I thought something would happen, I would gain a new skill and I would make it work. That isn't how it works, maybe if I use necromancy to bring the parts back before attaching them it will work.

Califa Day 7

Necromancy is more difficult than preciously thought. I have no affinity for the dead and the closest I can come to true necromancy is using mana strings to move the limbs. I read the dark tombs in the book shelf and nothing, maybe I need more power.

For the rest of the day I trained my constitution and strength. Still I haven't lost hope. I believe its possible to get what I want. But I'm probably going about it at the wrong angle. There are plenty of lizards and frogs to work with.

Dark causes mutations, I didn't know until the frog's guts came alive and sought freedom form the body. The last I saw of them, they were slithering into a snake hole. The Dark is showing a lot of promising utility but its unpredictable.

Radizt Day 15

Its been a month, and progress.

New skill

Chimerafication lv1 0.0%xp to next

Passive

Description – A skill swathed in darkness designed to unbalance creation and cause controlled mutations. The dark mana infused within a monster the faster it will mutate and the less stable they become.

Chance of Success (3.5%) = (WIL (35) x skill lv (1) x Dark (1))/10

Class Chimerologist unlocked lv10

It's a completely unreliable random skill that happens to cause a stable mutation 3 in every 100 uses. Then if I try to use it on something that has already been mutated, it has a 0% chance of success. Most of the time things explode.

Karrotery day 10

This skill is completely overpowered. Its use based, the more I use it, the more it levels. I've gained 15 levels in it so far and its still rapidly increasing. I have a nearly 50% survival rate when I mutate the lizards. I still can't use more than one mutation on a single creature.

New information, thinking about what I want increases the probability of getting the mutation right. Toomas says I've destroyed the local lizard population and its causing bug problems. Spring is nearly over summer is coming.

Argulery day 2

I've come to a startling conclusion. I have no way to control any monster I create. It sucks but, back to the drawing board. I'm going to train telekinesis for a while.

I can fly, but I'm not allowed to, something about low oxygen and altitude sickness. More training is needed.

Chapter 4

Year 10 and off to Market.

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