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KiShin's measures

In Tokyo, Japan, the KS1 and its video games became a prevailing trend. Within a few weeks of its release, sales reached an estimated 500 thousand.

Initially, Tora and Suzuki speculated that KiShin was selling the KS1 at a loss. However, they foresaw that the profit wouldn't come directly from the console, priced at 29,800 yen or 280 USD. It was only after the surge in KS1 video game sales that KiShin began to see a profit.

This strategy mirrors Tora and Suzuki's previous approach, where they lowered the console price to boost video game sales and subsequently increase overall profitability.

While KS1 dominated the Japanese market for about a month, it's essential not to overlook the presence of KES or SKES.

In Tokyo, Japan, the KS1 and its video games became a prevailing trend. Within a few weeks of its release, sales reached an estimated 500 thousand.

Initially, Tora and Suzuki speculated that KiShin was selling the KS1 at a loss. However, they foresaw that the profit wouldn't come directly from the console, priced at 29,800 yen or 280 USD. It was only after the surge in KS1 video game sales that KiShin began to see a profit.

This strategy mirrors Tora and Suzuki's previous approach, where they lowered the console price to boost video game sales and subsequently increase overall profitability.

While KS1 dominated the Japanese market for about a month, it's essential not to overlook the presence of KES or SKES.

Following the price reductions of KES and SKES, a broad audience, including those unfamiliar with video games, embraced the consoles. This led to a surge in KiShin video game sales for KES and SKES, and the undeniable profitability of these platforms. Some newcomers to gaming, who initially lacked time or were hesitant to spend extensively, discovered the allure of video games after the price drop for KES and SKES, providing them the opportunity to delve into KiShin's gaming offerings.

Initially skeptical, these individuals, now immersed in gaming, found that the enthusiasm of video game fans was not exaggerated.

Remarkably, despite using the older KES or SKES and not the latest KiShin console, KS1, they found genuine enjoyment in gaming.

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Simultaneously, KS1 video games, particularly 'Resident Evil,' garnered significant attention within the gaming community.

"It was genuinely terrifying..."

Some players, caught in the intensity, couldn't help but exclaim, "Yabai!"

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In various arcade sections, KS1-based arcade machines found their place within weeks of the KS1 release. The 'Resident Evil' and 'KiShin All-Stars Racing!' arcade machines garnered considerable attention.

"Hahaha, I loved Sonic Skill, running with his car..." a young man remarked to his friend, currently engrossed in 'KiShin All-Stars Racing!'

His friend, still playing, smiled and replied, "Honestly, Sonic could just step out of the car and easily outpace the racers, hehe..."

As per the Sonic the Hedgehog story manual, he can move so swiftly, ranging from 300 to 767 mph, surpassing the speed of any cars in the video game.

The arcade was bustling with people, and with the gradual rise in popularity of video games, arcades in various stores and malls expanded as well.

Upon the release of KiShin's latest video game console, anticipation lingered for the introduction of corresponding arcade machines. As expected, within a few weeks, KiShin delivered new arcade machines tailored to their cutting-edge console.

Currently, within the arcade section, each line is dedicated to KS1 arcade machines featuring specific video game lineups. The arrangement consists of a line of KS1 arcade machines running a particular KS1 video game lineup together, while another set of KS1 arcade machines, featuring a different video game, has its own distinct line with just a bit of space in between.

With seats occupied, some young people patiently waited while observing others engaged in arcade gaming. The standout among the video games that captured their interest the most in the arcade was 'Resident Evil.'

The video game proved to be both captivating and chilling, particularly with its third-person perspective gameplay. It truly grabbed the attention of the young audience, especially during scenes where the zombie turned its head towards the camera, creating an eerie effect as if it were looking directly at them. Some even felt a shiver, and if not for the lively arcade atmosphere, a few might have been genuinely spooked.

"It didn't disappoint me..." chuckled Nobuhiro, a current college student. Despite aspiring to become a manga artist, he often indulged in video games during his free time, whether it be on KES or SKES. Playing these games served as a wellspring of inspiration for his manga artistry.

When KiShin, the corporation his crush hoped to work for, unveiled KS1, Nobuhiro was among the excited individuals. However, despite his enthusiasm, financial constraints prevented him from purchasing one. Consequently, he could only watch with envy as others enjoyed the gaming experience, all the while immersing himself in his dreams of a successful career and college life.

Upon learning from his elder brother that KS1 video games were available in arcades, he promptly headed to the arcade, and here he is—currently engrossed in playing 'Resident Evil.'

While he typically favored video games like Super Mario and 'The Legend of Zelda,' 'Resident Evil' wasn't bad; it just didn't evoke enough fear.

Being honest, he admitted a stronger preference for video games on KES or SKES. After all, the 2D pixelated aesthetics of those games seemed more visually pleasing than the KS1 video games, which used 2D with pre-rendered backgrounds to create a 3D effect.

Nobuhiro still held a fondness for the video games from his senior high school days, back when KiShin was just starting to gain a bit of recognition.

It all began with Super Mario; the intriguing and captivating 2D pixelated video games remained Nobuhiro's current preference.

He wasn't alone in this sentiment. Some video game enthusiasts who purchased KS1 also found the limited selection of three KS1 video games in the market to be quickly monotonous. Some even expressed the hope that KiShin could, at the very least, port some KES and SKES video games to KS1.

Before they knew it, KiShin indeed made it happen by porting KES and SKES video games to KS1 on CDs. Although these CD games were relatively expensive, each CD contained five KES or SKES video games, providing users with a variety according to their preferences.

A compilation of KES or SKES video game titles was released for KS1, eliciting satisfaction from players who favored those classics.

While KiShin and other video game entertainment companies were still in the process of developing games specifically for KS1, the existing library of KES or SKES video games would serve to keep fans content for a considerable duration.

Among the recently ported titles from SKES to KS1 were 'Super Punch Out!!!,' 'Kirby's Dreamland 1 & 2,' and a set of sequels for 'Street Fighter,' among others. These games constituted part of the final lineup released by KiShin for SKES before the advent of KS1.

While some fans in the video game communities had concerns that KiShin might abandon the development of 2D pixelated games in favor of the new KS1 style, their worries were soon alleviated. KiShin released a video game for KS1 that retained the 2D pixelated style reminiscent of SKES but featured an expanded color palette due to its 32-bit capability.

This game, titled 'Mortal Kombat,' not only addressed the concerns of those nostalgic for the classic 2D pixelated format but also showcased the advancements made possible by the KS1 platform.

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