438 Entertainment sectors

KiShin's research into the iPhone, in collaboration with Apple for software and operating system development, is nearly complete.

Soon, KiShin's iPhone is expected to revolutionize the mobile phone market and industry. This is particularly noteworthy as it will be the first smartphone ever created.

Even though it's only 2002, the completion of the iPhone 1 this year underscores the significant impact of KiShin's presence and the visionary foresight of its chairman, Shin. He has notably shifted the iPhone's innovative potential from Steve Jobs and Apple, positioning Apple merely as a partner in developing KiShin's iPhone.

Nonetheless, KiShin's ability to complete the iPhone ahead of schedule is a remarkable feat, even with the fact that Shin seized the opportunity and ideas from Steve Jobs and Apple.

In the meantime, it will likely be months before KiShin publicly announces the iPhone. Meanwhile, KiShin Pictures has revealed that three of its films, "Spider-Man 2," "Artemis Fowl," and "Harry Potter and the Chamber of Secrets," will be screened. As usual, these announcements have garnered considerable attention.

Apart from the Harry Potter series, "Artemis Fowl" has also been making waves, particularly in England and Ireland, where the novel has been selling exceptionally well.

Furthermore, the announcement from KiShin Pictures has acted as free publicity for the "Artemis Fowl" books in the US, Japan, and Europe, boosting their visibility and sales.

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In the quiet of town in England early evening, the buzz around KiShin Pictures' latest announcement spread like a gentle wave through the small town. At the local diner, conversations shifted seamlessly from daily chores to the unexpected reveal of three upcoming films: "Spider-Man 2," "Artemis Fowl," and "Harry Potter and the Chamber of Secrets."

Tom, the diner's owner, wiped his hands on his apron, his face lighting up. "Did you hear about the new Harry Potter movie? My kids won't stop talking about it," he shared, leaning over the counter to chat with his regulars.

At the corner table, Sarah, a high school teacher, folded her newspaper with a thoughtful frown. "I'm curious about 'Artemis Fowl.' The book's been a hit in my class. I think it could match Harry Potter in popularity after it's film adaptation was screened," she mused, tapping her fingers on the table. Her colleague, Mark, nodded in agreement.

Outside, teenagers gathered around their usual hangout spot, their conversation animated and filled with speculation. "Dude, 'Spider-Man 2' is going to be epic!" exclaimed Jake, his eyes wide with anticipation. His friends eagerly chimed in, each voicing their own hopes and predictions for the sequel.

The announcement of KiShin Pictures' three films sparked excitement not just in the USA and Europe, but globally. After all, KiShin Pictures had become part of the prestigious Big Six, and its films were highly regarded. Whether they were indie projects funded by KiShin or the company's next blockbuster ventures, KiShin had elevated its status to match that of long-established giants like Warner Bros. and Walt Disney, who had been around in the film industry for decades.

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In the video games sectors, titles such as "God of War I," "Armored Core," along with the video games for "Dragon Ball" and "Naruto," have collectively amassed an impressive $714 million in sales over time. Notably, "God of War I" emerged as a particular favorite among gamers since its release in 2001, maintaining its popularity into 2002. The game's immersive experience has led players to revisit it time and again, drawn in by its captivating narrative and engaging gameplay.

"God of War I" has stood out not only for its widespread appeal but also for its potential to be crowned "Game of the Year." Its unique blend of mythological storytelling and dynamic combat has set a high standard within the gaming community. Despite attempts by many video game studios to replicate the formula by incorporating various mythologies into their titles, none have managed to capture the same essence and impact as "God of War I."

The game's influence extends beyond the digital world; some fans have even gone as far as shaving their heads to emulate Kratos, the game's iconic protagonist, during cosplay events. This level of dedication highlights the deep connection and admiration players have for the character and the game itself.

Apart from the success of these video games, there's an interesting development in fan culture: die-hard fans of "Sailor Moon" have been vocal in their demand for KiShin to create a video game adaptation of the beloved anime, similar to what has been done for "Dragon Ball" and "Naruto." Meanwhile, "One Piece" fans have shown restraint in their appeals to KiShin, primarily because the company has already announced the development of a game catering to "One Piece" fans. This has alleviated pressure on KiShin from the "One Piece" community, in stark contrast to the fervent requests from "Sailor Moon" advocates.

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