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Mana Awakening Basics

1] Mage:

First Step: awakening: their body adapts to mana and mana flows through their blood (impure and negligible amount).

>they can cast spells but they must chant in arcana. These chants are as long as a whole paragraph.

>they get their elemental affinity at awakening: (Basic affinity)

Fire

Water

Earth

Air

Lightning

Light

Shadow.

(The Rest of the elements are either a derivative/combination/Variant; some people naturally awaken with Variant elements other than the basic e.g. healing element⟨Variant⟩ )

Second Step: forming a mana core of the element they have affinity with.

this process takes nearly 2 week to a 2 whole months.

(mana cores are of four types Standard, Derivative, Combination, Variant)

Third step: taking in pure mana converting it to element mana of their core and then pumping it in their body through blood.

This is called 'ASCENSION'

(mages feel other mages strength through quality of elemental blood, no 'normal' mage can see other persons ascension through Mana Core)

Realms and their gains

↓_________↓____________↓________↓_______

»1st ascension:They have just formed their core and turned their blood into Elemental blood (pseudo)

•have a higher mana capacity and mana regeneration.

•Can cast 1st class Minor grade spell chantless.

•their muscles become denser and stronger and their physical abilities are comparable to an amateur athlete.

lifespan 100-110 years

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»2nd ascension:there are minor changes in their blood and slightly better control over the element.

•Mana capacity and mana regeneration increase by 1.5 to 2 times.

• can cast 2nd class Minor grade spell chantless.

lifespan: 120 years

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→3rd ascension: the changes can be felt in the blood and visible increase in mana control of their element.

•Mana capacity and mana regeneration increase by 1.5 to 2 times.

• Can cast 3rd class Minor grade spell chantless and few highly talented ones can cast 1st class major grade spell chantless.

lifespan: 130-140

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→4th ascension: their blood at this point is called the true elemental blood

•Their lifespan increases greatly

• Mana regen increases by 2.5 to 3 times and Mana capacity by 2.5

• Can cast 1st class major grade spell chantless. Extremely Talented ones can cast 2nd class chantless.

°Can perform telekinesis with mana up to 100 kg at range of 75m in peak ascension. requires extreme focus and objects must be in sight and can be stopped by others through sending mana to the object.

•Casting 1st and 2nd class Minor grade spell can be done as easily as moving your limbs.

lifespan:150-180 years

(majority people are stuck at 4th and 3rd ascension and are rarely able to ascend)

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»5th ascension:No noteworthy change in blood other than it becoming more pure and carrying more denser and pure elemental mana.

°Their body becomes as strong as the strong metals and skin becomes soft yet tough and unblemished.

°Can perform telekinesis and telepathy up to 500kg and range of 100m. Through Mana

requires extreme focus and objects must be in sight and can be stopped by others through sending mana to the object.

• Can cast 2nd class major grade spell chantless, 'GENIUS' can cast 3rd class major grade spell chantless.

lifespan: 180-220

(Ascension from this and higher stages have become extremely hard with more changes taking places; The 5th ascension are elites and are able to get a chance at almost all places.)

no. of 5th ascension present (Armonith continent) are above 10,000

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»6th ascension: their body goes through a process called 'MANAFICATION'.

°their entire blood becomes like liquid Elemental Mana

° Mana core merges with heart becoming a Mana Heart.

°Signal between brain and heart carried through Mana blood.

"MANA IS THEIR BLOOD"- Quote

° their body has gained superhuman strength and their muscles become as strong as diamond and skin become unblemished soft yet mutilated by nothing but the highest class or divine weapon.

° Internal organs share a similar toughness.

°Their Body is extremely valuable energy wise too so large wounds requires long while to be fixed (years to decades).

°As long as the brain and heart are fine they can continue living normally even a damaged spine is a minor problem for them.

°No change in telekinetic abilities

°Anything other than 3rd class major grade healing spells is only 50% or less effective.

°slightly heavier in weight

°they are more sensitive to mana and can differ people by mana signature through senses.

°Gain the ability to use Mana pressure, increasing the pressure on their targets ranging from 2g to 6g increases as you reach higher in strength, peak 6th ascension can give mana pressure of 10g and more.

°Compare to fifth ascension they have 3 times Mana capacity and 'Perfect' control over mana .

°Are immune to mana poisoning.

°Can conceal the quality of their Mana blood appearing as any ascension realm below 6th.

°Can naturally fly without any spell depending upon their innate mana, at the speed of a fighter jet to the speed of 1 mach

Can cast 3rd Class Major grade spell chantless.

Casting all spells below 3rd Class Major grade has become easier requiring less focus.

Lifespan:300-700 years

(they are the powerhouses of a nation on earth these people will be considered living Nuclear Bomb; Many fifth ascensions spend their whole life but are not able to reach this level)

No. of 6th ascension present around are 1000 -1500 their high numbers are due to their huge lifespan and they rarely take part in fights except full blown wars.

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»7th ascension

These guys stand at the mortal peak.

If before the Mana Core had become an organ of the body in MANAFICATION then now the whole body could be considered to be a Mana Core which naturally takes mana and refines it.

"Beings Above Mortality And Below True Divinity They Are Often Called DEMIGODS Or TRANSCENDENTS" -Quote

°Their body is one of the hardest substance in Terra.

°Only divine or transcended grade weapons can harm them.

° Can survived decapitation and heart being plucked out and damages on same level,only way to kill them is cutting all their limbs and head and dissecting the internal organs or straight up destroying all of their body.

°They can be faster than 10x times the speed of sound.

°Telekinesis and telepathy with mana can be done at 1ton to 10megaton at the range of 10km radius requires focus and objects must be within the mages mana range and can be stopped by others through sending mana to the object.

°Can cast Mana Pressure of more than 10g

°Can cast The Zero Class Supreme Grade spell chantless or arcana it takes a lot of time to employ such spells.

(can cast twice or thrice at most with their mana)

• This spell is as strong as some of the worst natural disasters.

° Can cast all spells below supreme grade as easily as moving an arm and can cast 2nd class major grade spells of other elements.

lifespan 1000 to 1800 years

no. of 7th ascension present in Armonith are 9 and the total no. in Terra doesn't surpass a hundred(humanoid)

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8th ascension

Only myths about this realm exist

mostly present in elfen tales and stories about the first mage.

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Mana cores

↓_________↓____________↓________↓_______

1} Standard Element Mana Core:-

A Mana Core formed by the single element of the basic element which which a mana awakener has affinity for.

They can cast spells of this affinity chantless as realm ascends.

They are able to cast Spells of derivative Elements but that requires more mana than normal and this still requires a one line arcana.

2} A Derivative Element Mana Core:-

A Mana Core formed of a single element which is derived from a Basic element.

They can cast spells of the original Element with more mana and by using arcana.

Can't cast spells of other derivative from original Element.

E.g. Ice Element Mana Core casting water spell but fail to cast a mist element spell.

3} Combination Element Mana Core:-

A Mana core which can be formed by an awakener who has two elemental affinity whose attribute are compatible with each other.

They can cast Chantless spell of the original Element as well as the combination Element.

E.g. fire and Earth element combined for lava or metal element.

4} Variant Element Mana Core:-

A Mana core for Elements which are not part of the three other Mana Cores Or a mix of them.

There are too many examples and types in this one-

1}

Elements which are not common and not derived from other elements nor a combination E.g.

Pure Healing element,

Star element,

Corrosion element,

Nature element,

Space element,

Darkness element

etc.

2}

Variant Elements

For E.g. Gravity Element can be a derivative from earth affinity or A natural awaken Variant same could be said for

(2)Poison element could be derived from Water Element and

(3)Sound element could be derived from Air element

3}

Another Example would be a Combined Variant core e.g. ICE element derived from Water combined with Air element to create Snow/Ice storm element.

(2)Crystal element that could be derived from Earth combined with fire element to create

Crystal Fire element.

4}

The three Mana Core types other than Variant are sometimes considered in this list when the element have an attribute that sets them apart from rest of its kind

e.g. a Fire element core with attribute that allows it to keep on burning by devouring mana.

(2)A Derivative Mist mana core with hallucinations/illusion attribute

(3) Combination Mirror Mana core of Light element and Water element have the attribute of 'Mirror Realm Connection' allowing to meet and interact with Mirrors and mirror being able to use mirrors as warp portal.

↓_________↓____________↓________↓_______

ATTRIBUTES

Attribute refers to unique property/characteristics found in mana which controls how they affect the world attributes are different from spells, spells are required to be cast whereas attributes are a property of individuals Mana.

e.g. A water mage without healing attribute casting healing spell will be less effective than a Water mage with Healing attribute.

most of the time the attribute are common and just like how their element commonly works E.g. (1)fire element has burn attribute,

(2)Water has fluidity attribute,

(3)Wind having intangible attribute

etc.

then there are uncommon attributes, these are not extremely rare but not exactly common either

(1) healing attribute

(2) summon attribute:-elemental spirit and beings from different dimensions.

(3) manifestation :-e.g. light barriers, stopping a person's movement with air manifesting around them.

(4) Enchant:- allows the user to enchant any object with their mana making it stronger and giving it the elemental attribute.

etc.

the last are legendary attributes which are extremely rare and powerful.

(1) passage:- allows to move from one source element to another source of element at different location. e.g. one fire to another fire

(2) sprite/elemental fusion:- allows the mage to merge with the element becoming one and sharing all the attributes.

(spirit races are elemental lifeform and this attribute temporary changes a person into a spirit)

(3) Grant:- A near myth attribute which allows a mage to grant their attribute to any other mage(mostly found in darkness element)

↓_________↓____________↓________↓_______

Spells Classification & strength & names (e.g)

p.s names are not good so please suggest good ones

1st Class Minor Grade Spell:-

a matchstick =candle flame

low running tap water = small spray

2nd Class Minor Grade Spell:-

Blow torch =flare

pressured water=spray

3rd Class Minor Grade Spell:-

shotgun bullet(fire element)= flame burst/barrage

can choke from far and effective defense(water element)= water burst/barrage

1st Class Major Grade Spell:-

Grenade = fireball

strong waves = Waves

2nd class Major grade spell:-

Bazooka and rpg and other such weapons=fire Lance

Can stop any attacks of same level spell and pressure equal to below a waterfall=Water guard/water burst

3rd Class Major Grade Spell:-

atomic bombs (great difference in damage between 2nd and 3rd class major grade spells; also great difference in same 3rd class spells) {both element}= suggestions requested 🙏🏻☺️

Supreme Grade Spell:-

High scale natural disasters= fire purge/water catastrophe

suggestions requested 🙏🏻☺️

↓_________↓____________↓________↓_______

The element of a mage affects the emotions and feelings of the mage depending on their affinity, some mages are not affected by it and some are affected to greatly by it

ELEMENTS=EMOTIONS

Fire= Anger,Passion

Water=Calm,Dreadful when angry, Easygoing

Air=Easygoing,fun seeking,Curios

Earth=stubborn,Tough.

Light=Understanding,Empath(strong)

Lightning=Energetic,Easily fascinated , Restless.

Shadow=Pessimistic,Trusting

SPOILER

↓_________↓____________↓________↓_______

Healing element=

A

*"*"*"*

P

*"*"*"*

A

*"*"*"*

T

*"*"*"*

H

*"*"*"*"

E

*"*"*"*"

T

*"*"*"*"

I

*"*"*"

C

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