Sneak peak-Idea

Volume-3 Arc sneak peak

Will write after Chainsaw man story is completed

here is every volume as follow

volume-0: Fourth wall breaks and pardoy and bizzare and some chapter

Volume-1: Canon chainsaw man upto Public devil saftey arc....

Volume-2: Ryota's goal- Will not canon due to divegence effect

Volume-3: Battle between strongest manipulators....Ryota is not op in this

As the scene fades in, Ryota finds himself in a dimly lit room, circular in shape, with grand arched windows revealing a perpetually dusky sky. A massive wooden table takes center stage, and seated at equidistant points are some of the most formidable manipulators anime has ever known:

The vast room, opulent with its Victorian-esque décor, was abuzz with the most intricate conversations. These were not just any individuals, but a rare collection of some of the most formidable manipulators in the anime world. The air was thick with strategy, observation, and cautious trust.

Ayanokoji, ever the tactician, started the conversation with a neutral tone. "It's intriguing to see so many of us gathered here. A meeting of the minds, perhaps?"

Lelouch, leaning back in his chair, replied, "Or a grand chess game, with each one of us plotting our next move."

Johan, looking nonchalant, sipped his tea. The act itself seemed so out of place, yet it was very... Johan. He simply observed, watching the personalities clash, calculating, and taking mental notes.

Erwin, being the strategist that he was, analyzed the situation. "This room is filled with potential allies and enemies. We need to tread carefully."

Kanade, with her soft and sweet voice, chimed in, "I'm just a simple girl. I wonder why I've been invited to this gathering. Perhaps, we can all be friends?" Her words carried an innocent charm, but her eyes held a depth of something more.

Ai Magase, her voice silky and entrancing, mused, "Friendship is such a fleeting thing. In the end, it's all about what we desire, isn't it?"

Tanya, with her military demeanor, retorted, "Desires can be manipulated, and wars can be won without ever stepping onto the battlefield."

Light, ever so confident with the Death Note tucked away, smirked, "Life's just a game of outwitting your opponent. You play your cards right, and victory is assured."

Before anyone could respond, Monokuma's eerie laughter filled the room, setting the stage for the impending chaos.

The interactions, though brief, gave a vivid insight into the depths and layers of each character, their motives, desires, and their intrinsic nature.

The atmosphere, once filled with a harmonious dance of intellectual prowess, is abruptly disrupted by an eerie yet familiar laughter. It's not the usual kind; it's maniacal, indicative of chaos about to ensue.

"Upupupupu..."

The lights in the room flicker, and suddenly in the center of the table stands a two-toned bear, the harbinger of despair – Monokuma.

"Did someone call for a game?" he cackles.

Everyone turns to face this new intruder, their faces displaying a mix of confusion and alarm. Monokuma, with his signature sadistic glee, wastes no time laying out the rules.

"Welcome to the Ultimate Manipulator Killing Game! You all claim to be the best manipulators, but can you manipulate your way out of this?"

Johan, ever the composed one, asks, "And what are the rules of this game?"

Monokuma, eyes gleaming with mischief, quickly rattled off the rules to the assembled manipulators, "Alrighty, listen up, folks! Here's the game tailored just for you. Everyone gets 10 Trust Tokens to start. Trade, gift, or steal 'em, your choice. Each day? A secret manipulation mission for you! Complete it and earn more tokens. Fail? Lose some. We've got Trust Rooms for private chats, but some might be bugged! Oh, and nightly votes will decide who's ambushed and loses half their tokens. Fancy a duel? Challenge someone! Winner takes half of the loser's tokens. When we're down to four players, it's public voting time! The two lowest token holders? They'll face off! Lose all your tokens? You're executed! But, here's the fun part: get to 50 tokens or be the last standing, and you win, crowned the Ultimate Manipulator! So, game on and trust no one!"

Ayanokoji raises an eyebrow, "And what's the catch?"

Monokuma's eye gleams, "Oh, there's always a catch! You won't be able to use any of your supernatural powers. You're all on the same playing field now! So, only your wits, intelligence, and the pure essence of manipulation will help you survive."

Those with supernatural abilities grumble in discontent, feeling stripped of their usual advantages. Lelouch mutters under his breath about how unfair the game is without his Geass. Tanya complains about being stuck in this form without her magic. Meanwhile, Light is visibly frustrated, clutching the Death Note tightly.

However, Johan, ever unfazed, merely sips his tea, his eyes giving away nothing. "Interesting," is all he says.

The tension in the room is palpable. Allies a moment ago, now everyone could be a potential threat. Friendships, trust, alliances—all on shaky ground.

Monokuma concludes with a sinister chuckle, "Let the games begin. And remember, despair awaits..."

Monokuma's Grand Manipulators' Game

The room dimmed as a large screen lit up behind Monokuma, displaying the title: "Monokuma's Grand Manipulators' Game."

Monokuma, with its trademark sinister smile, announced, "Welcome, everyone, to a game where your wit, cunning, and manipulation skills will be put to the ultimate test!"

Rules of the Game:

Trust Tokens: Every player starts with 10 Trust Tokens. These tokens can be traded, gifted, or stolen. By the end of the game, the person with the most tokens wins. But be warned, losing all your tokens means immediate execution.

Manipulation Missions: Each day, every player receives a secret mission to manipulate another player into performing a specific task or revealing certain information. Success earns you additional tokens. Failure results in the loss of tokens.

Trust Rooms: These rooms allow for private discussions. Each player can only use a Trust Room once per day, but beware! Some rooms might be bugged, and your secrets could be broadcasted to everyone.

Nightly Betrayals: Every night, a secret ballot is cast where players vote for one person they believe holds the most tokens. The person with the most votes is ambushed, and half of their tokens are distributed randomly among the voters. If there's a tie in votes, all those with the highest votes lose half their tokens.

The Double-Edged Sword: At any point in the game, a player can challenge another for a duel of wits. The winner takes half the tokens of the loser. But there's a twist: the challenge topics are chosen by Monokuma!

Final Betrayal: When only four players remain, a public vote is held. The two with the least tokens are pitted against each other in a battle of manipulation. The loser faces execution.

Execution: The means of execution will be chosen by Monokuma, and trust me, they'll be despairingly entertaining!

Victory: The game ends when a player amasses 50 Trust Tokens or when only one player remains. The victor will be crowned the Ultimate Manipulator and will be granted a special prize.

Johan, ever poised and unflappable, took a sip of his tea and said calmly, "I appreciate the effort, Monokuma. But I've already played so many of these mental games in the real world. This feels... a bit elementary."

Ai Magase leaned forward, a sly smile forming on her lips, "Such games are beneath me. The heart's allure is more sophisticated than mere tokens."

Erwin, with his iconic unwavering gaze, added, "While I'm all for games of wit and strategy, I prefer to keep them to the battlefield."

Ayanokoji kept his expression neutral, though a hint of amusement flickered in his eyes. "This is intriguing but not my kind of pastime."

Kanade, with her sweet and innocent demeanor, remarked, "Oh, such an interesting game. But I'm here just for the tea party. Who would want to play such a cruel game?"

As the others shared similar sentiments, Monokuma looked more and more agitated. Just when it seemed like no one would participate, there was a sudden blackout

The room plunged into darkness, and when the lights returned, one of the Trust Tokens was missing from the table.

All eyes darted around, a mix of suspicion and intrigue.

Monokuma laughed, "Looks like someone's already making their move. So, still think this game's beneath you?"

Monokuma's Manipulation Rankings:

Johan Liebert

Ai Magase

Ayanokoji Kiyotaka

Erwin Smith

Lelouch Lamperouge

Kanade Otonokoji

Light Yagami

Shogo Makishima

Kyubey

Aizen Sousuke(You know why)

Ryota

Tanya von Degurechaff

Monokuma chuckled, "Upupupu... Remember, kiddos, statistics lie! These rankings are based on my own observation and fun! It doesn't consider the different environments and circumstances each of you grew up in. It's like comparing apples to oranges. Each of you has your own strengths and unique ways of manipulation. So, let the games begin!"

Monokuma twiddled his fingers, excitement radiating from his half-black, half-white form. "Now, now, everyone! I've devised a little... ranking system for our game! But keep in mind, this isn't just any basic ranking system, it's a Monokuma original!"

He clapped his hands, unveiling a screen that displayed all the participants' names in a ranked list.

"Your ranking is based on a combination of data analysis, historical achievements, a smidge of personal bias, and, of course, a dash of randomness! Think of it as a way to spice things up! After all, nothing says despair like upsetting the status quo."

He pointed to the screen, "Higher ranked participants will have certain advantages in our game. For example, they might receive more information or have access to particular resources. But don't be too complacent if you're at the top, or too disheartened if you're lower down!"

Monokuma's eyes twinkled with mischief. "Here's the catch: while the rankings offer an advantage, it's your skills, strategy, and adaptability that truly matter. In fact, lower-ranked participants might find it easier to form alliances, or be underestimated, making them dark horses in this game. And isn't unpredictability the most exciting part?"

He wagged a finger, "The rankings serve as a baseline, a conversation starter. A top-ranked manipulator might find they're not as influential without their usual resources, while someone lower-ranked could rise to the occasion in this unique setting."

Monokuma laughed. "Plus, think of the viewer engagement! The debates, the fan theories, the fan wars! Ratings will skyrocket!"

Pausing for effect, he continued, "Remember, in the game of manipulation, it's not about where you start, but where you finish. So, are you all ready to prove these rankings right... or delightfully wrong?"

Johan, ever calm and poised, folded his hands and began to explain. "The art of manipulation isn't as straightforward as most people would like to believe. It isn't about how many people you've fooled or how grand your schemes have been. It's about the subtle intricacies, the depth of understanding, and the mastery over emotions."

He glanced at the rankings, then back to the group. "I've observed and even admired some of you from a distance. Many top manipulators aren't ranked highly here because this list doesn't merely measure the volume of manipulation but its quality."

"Take a musical virtuoso for example," Johan continued. "They might be able to play the most complicated compositions with technical precision, but if they cannot move their audience, if they cannot draw emotion with their music, then it's just noise. Similarly, manipulation at its core is an art. It's about touching the very soul of your target, understanding their deepest desires, fears, and hopes."

"Several top manipulators rely heavily on resources, networks, and external factors. Take those away, and they're fish out of water. True masters of manipulation can work their craft regardless of circumstance. They can weave their narratives in a palace or a prison, with a million-dollar budget or not a penny to their name."

He sipped his tea, "Additionally, while many manipulators are excellent at managing masses, they falter in one-on-one interactions. It's easier to manipulate a crowd than an individual because individuals have nuances, complexities. A crowd can be reduced to basic emotions and instincts."

Johan leaned back, "And finally, many top manipulators aren't self-aware. They're so engrossed in their games that they fail to understand or even realize their own motivations, fears, and vulnerabilities. Being unaware of your own psyche is a dangerous flaw in this game. The rankings reflect all these aspects. It's not about past achievements, it's about potential."

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