DATABASE

Youuuu can skip this part if you want to go directly to the awesome-er, plot of the story.

I will write all of the information here from my novel. This part is constantly getting updated from time to time! It will serve as a guide of the information laid out from the story of the novel.

(And I'll continue to update this whenever I have the time ^^)

****Magic Tiers will be written shortly....

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

**Stat points are points that you can freely use to upgrade the 6 various stats available for the characters**

[STR]- STRENGTH- Purely base to increase Physical Damage. (Effectively use by Warrior, Assassin', Thief, Priest, and such)

[VIT]- VITALITY- Increases Health, Defense, and Physical Resistance

[MEN]- MENTALITY- Increases the capacity of Arcana and Arcana Regeneration (+2 Arcane per attribute & +0.1 Arcane regeneration). It also increases proficiency, amplifying, and levelling certain skills.

[DEX]- DEXTERITY- Increases Physical Damage, Critical Damge, Critical Chance, Speed and Hit Rate

[INT]- INTELLIGENCE- Increases Magic Damage, Skills Damage, Arcana Pool. (+15 Arcane per attribute & +0.3 Arcane regeneration)

[LCK]- LUCK- Increases Luck (Drop rate from rarity of ores, Dungeon items encounter, and rarity of monsters)

[DMG]- Damage- Physical Damage

[M.DMG]- Raw Arcana damage and Arcana skills damage

[CRT]- Critical Chance

[H.RATE]- Hit Rate

[C.DMG]- Critical Damage

[DEF]- Defense

[P.RES]- Physical Resistance

CLASS- (Haven't written anything yet_

Brawler-

Trickster-

Ranger-

______________________________________________________________________________________

PRESENT STATUS

[Welcome, _ _ _ _ _ _ _ _ !]

[Congratulations! You have levelled up! You are now level 50!]

[Name]: {Lake White}

[Titles]: {Viscount}, {Elanor's Disciple}, {Decent monster}, {Loyal Leader-Friend}, {Monster Slayer}, {Poison Ivy} {Pavement of Light}

[Species]: {Goblin}

[Occupation]: {None}

[Age]: {0.08 year old}

[Class]: {S. Class Ranger} [Tamer] {S. Class Priest} {Mage}

[Level 51] {Next Level-> 12/100,000 Experience}

[Stat points]-{+36 (21 Status points) (15 Light element reward)}

[STR]- 10 [VIT]- 10 [MEN]- 18

[DEX]- 25 [INT]- 151 [LCK]-1

[M. DMG]-66

[CRT]- 30.00%

[H. RATE]- 205.%

[C. DMG]- 40.0%

[DEF]- 2

[P. RES]- 1.0%

[M. RES]- 0.9%

[EVD]- 20.0%

— [Health] --- {100/100 [+5.0 Hp regeneration per minute]

— [Arcana] --- {2,184/2,184 [+40.8 Arc regeneration per minute}]

[Elements]: [Earth], [Water], [Wind]

**Note: Experience can only be obtained upon extermination of Living Organisms and factors such as Completing Quests in the Guild or doing something that can enhance physical and mental capabilities**

: You have acquired magic! :

[Congratulations! You have earned another unique class! (Tamer)]

-You may have friendly relationships between monsters you interact with in your adventures. You can take them with force or through negotiations. 80% of your status will be added to these monsters once you have formed an agreement.

[Monsters Tamed]

-Shadow

-Imra

-Slime Prince

[Congratulations! You have earned the title {Monster Slayer} and {Poison Ivy}]

{Monster Slayer}- gives you +15% damage to monsters and 10% damage reductions

{Poison Ivy}- You have a better understanding of poisonous substances, making you comparatively immune when injected by one.

-Unlocked Skill!

[Unrivaled]- Passive Skill. You and your party are immune to negative effects regardless of tier of magic.

-Unlocked Skill!

* [Unblinded!]- A passive skill. Light magic will not affect you. You are also immune to blind negative status.

-Unlocked Skill!

[Unrivaled]- Passive Skill. You and your party are immune to negative effects regardless of tier of magic.

-Unlocked Skill!

*Language Comprehension- A passive skill that can aid you understand the speeches of the world. Can level up overtime by listening to conversations and/or writing and reading scriptures, texts, and scrolls.

-Unlocked Skill!: Immunity to Fear-because of the constant sense of danger around you, your senses have gained an immunity; hence stopping fear from entering your mind.

-Unlocked Skill

[Mistify]-Creates a thick fog that disrupts the sense of sight of living organisms. {Arcane consumption 5} The mist lasts for three thousand six hundred seconds {one hour}.

[Mistify]-Passive skill. Negative effects of mists will not affect you and your party.

[Your [Mistify] ability strengthened into [Mystify Rune]] (Note: The abilities stay the same, but the player can toggle if he or she wants to activate the barricade skill.)

New Added Feature

-Upon activation, the haze will transform into a solid matter-instead of gas that will trap anything inside. It can also be used as a safeguard that assimilates any magic attack equivalent from the transferred arcane.

(Note: Please be reminded that your party members can also be locked inside the fog. Although, if instructed, they can freely escape the mist unless told not to by the system.

-Unlocked skill

[Water Jet]-Increases the dexterity of the user for a limited time (30 seconds). Consumes 7 Arcane. The magic will dispel if the temperature of the surrounding is too hot or too cold.

-Unlocked skill

[Torrent]

-Summons a fountain of water emerging from the ground. The water will depend on the ability of the user, temperature, and the arcane power inputted on the skill. It can also block a certain amount of incoming projectiles!

Costs 40 arcane.

-Unlocked skill

[Hail]

-Depending on its arcane usage, the user summons a temporary cyclon at a designated area within a set of time (minimum for 5 seconds-maximum for 60 seconds). The direction of the wave of ice is uncontrollable, and it can attack both enemies and allies within its radius (10 metres minimum-15 metres maximum).

Costs 60 Arcane

-Unlocked Skill

[Scan]

{There will be a map on your right, placed on the side of your perspective, showing you the areas who have

Already discovered. Upon levelling up, your scanning radius will also enhance!

Experience to level up: 0/1000

[Congratulations! Due to your will to save your friend, the system grants you an extra ability to amplify your abilities for a brief period.]

-Unlocked Ability

[Refreshment]

-Enhances the abilities of the user for up to 2x its supposed damage and duration. {increase in damage 2x} {Duration increase +5 seconds for every ability!} Cooldown: 1 hour. Arcane usage: 100.

[Congratulations! Your 'Water Jets' received a few buffs!]

-Speed increased by +8 miles per hour. [Total speed: 50 miles per hour (when activated)]

-Unlocked skill

[Water Prism]- Summons a sphere of water that can trap anything inside for the interval of 5 seconds. Arcane consumption: 30

[Mystic Eyes]

-Lets you see from afar like the scope lens from your world. You can freely adjust the settings of your eyesight with your consciousness.

Because of your sudden class change, the system gifts you another unique ability out of this world!

[Astral Space]

-It is an astronomical bag that can store objects, creatures, and supplements to a different dimension. Time flows differently inside this space. You can freely adjust its settings, temperature, landscape, and bodies of water. It won't also spoil the food and life span of the living creatures.

-Unlock Skill

[Scald]- Summons a hot torrent of liquid. The temperature of the [Scald] will vary upon the level of the user. Arcane consumption: 45.

[Aimed Shot] is a powerful and accurate attack used by beginner archers. The speed and strength of the launched bolt are proportional to the experience of the bowman. You can add [Water Jets] on your arrow. Arcane Cost: 5 per bolt.

-Unlock Combination Skill

[Aimed Shot and Scald] {Applies Mystic Eyes}- It uses the abilities of Aimed Shot and Scald in arrows. [Scald] and [Aimed Shot] may double the damage. Chance of doubling the damage by 30%. Arcane consumption: 60.

[Rejuvenate]- heals the current life points of (a) target (s) with the arcane and stamina spent by the cleric. Lifts basic level curses up to Daemon level curses. It is a spell that cannot revive the dead, regrow missing or severed limbs, and create or replace damaged organs. Arcane cost: 150. Stamina (once arcane bar drops to zero) 250.

-Unlock skill

[Buff]- Amplifies the defence, haste, and attack of every party member enlisted in the system.

[8 more skills aren't unlocked.]

-Unlock skill

[Dagger Fangs]

-Jolts towards a designated target with extreme speed. Cooldown 5 seconds. Stamina -5

-Unlock skill

[Howl]

-Strengthens the morale of the group, which increases both attack damage and speed of the party. Lasts for 60 seconds. Cooldown 1 hour. Arcane cost 100. Attack damage Increase +3%, Speed increase 3%, and Morale increase by 10%. (Morale is the confidence of the members. Can negate negative statuses.)

-Unlock skill

[Leer]

-Intimidates an enemy and lowers their attack damage. Arcane cost 5. Cooldown: 0. Duration 2 hours (The effects do not stack to the same enemy).

-Unlock skill

[Piercing Slash]

-Summons sharp claws that the player can use as a weapon for a short period. Stamina cost 10 per minute. Can be toggled on and off.

[Your senses have heightened up to 3 folds. This will not hinder you from your focus.]

-unlock skill

[Water Lasso]-Summons a rope made of water. The more arcane power it has, the tougher the lasso could get. It can reach up to 50 feet in length. Arcane cost 60. Damage per strike 30.

Unlocked skill

-[Panoply] grants the player protective barrier that can absorb three attacks and one fatal strike within one minute. Once you consume the barrier, you cannot cast [Panoply] again for the next thirty minutes.

-Unlock Skill

[Rain of Darkened Orbs]- the user summons a cloud that can rain towards the battlefield. It allows the player to choose if the system will randomly place the spheres or designate them in a site.

[Pendant of the Phoenix]

-Increases the wearer's status points by 2x.

-Amplifies all spells to the best of its abilities. Strengthens the fire element by 4x.

-Grants the user a shield to block fatal wounds once per day (24 hours)

-Mystery prize {Unknown}

The dark stone amplifies any weapon by ten folds and adds life steal per attack. Life steal abilities grant users the chance to restore the health points for each successful attack of a weapon.

[Demonic]- {Level 3: 12/10,000 Exp} ***Lvl up req. CONVERSE WITH DEMONIC SPECIES

[Sprite]-{Level 1: 2/1,000 EXP} ***Lvl up req. LOOK FOR ANY SPRITE WRITINGS

[Human]-{Level 10: Maximum Experience are met} You can easily talk to humans

[Ancient]-{Level 1: {Still unknown}} Requirements unknown. [Next level: 1/1,000]

[Deity]-{Level 2: 0/5,000 Exp} ***Talk to the bald bastard

???-

????-

????-

[Name: Grer]

[Goblin {Male} lvl 8] [Title: Loyal Friend to {Nameless:?? (Blake Heathens)}]

[Class]: {Trickster}

[Stat points]-{0}

[STR]- 20 [VIT]- 10 [MEN]- 10

[DEX]- 35 [INT]- 11 [LCK]-10

[Congratulations! Your party member Grer! unlocked a new skill]

[Shadow step lvl 1] {Arcane consumption 5 per melee weapon}

Unlock skill!

-allows the user to increase his/her speed in a limited time or as long as one of the 'blades' of the user stands (15 seconds duration). It grants the user the ability to teleport himself/herself to the designated place where the player placed the sticks.

[Stealth armour]- applies evasion and hit rate to the coated player. Effects do not stack against each other and other spells under the {tricksters.}

{Maximum weapons for relocation (3)}

[Name: Izz]

[Goblin {Female} lvl 6] [Title: Loyal Friend to {Nameless:?? (Blake Heathens)}]

[Class]: {Brawler}

[Stat points]-{0}

[STR]- 35 [VIT]- 31 [MEN]- 8

[DEX]- 5 [INT]- 14 [LCK]10

Skills learned:

[Barricade]-Earth Arcane. Creates a wall made of the earth's components or from the user's arcane. Arcane consumption and the power of the wall varies to the player's level, skill level, arcane, and materials used.

[Due to the unfavourable circumstances, the system perceives Therese as Lake's ally. Therefore, Therese {Princess of Kingdom of Joker} will be added to the party]

[Human {Female} lvl 13] [Title: Princess of the Kingdom of Joker]

[Class]: {Magician}

[Stat points]-{0}

[STR]- 7 [VIT]- 13 [MEN]- 21

[DEX]- 3 [INT]- 44 [LCK]-14

Elanor

(status not yet available)

skill

The King's Gambit (level 3)

-Everyone in a 100 metres radius will be under the effect of momentarily getting silenced for 5 seconds. To compensate for the spell's effect, the user who had activated this spell will temporarily lower his/her attack by -30.

________________________________________________

ALK WHITE************

[You are now level 50]

[Name]: {Alk White}

[Titles]: {none}

[Species]: {Goblin}

[Occupation]: {none}

[Age]: {0.08 year old}

[Class]: {none}

[Level 50] {Next Level-> 0/500,000 Experience}

[Stat points]-{181}

[STR]- 62  [VIT]- 62  [MEN]- 71

[DEX]- 51 [INT]- 61  [LCK]-37

— [Health] --- {930/930 [+50.0 Hp regeneration per minute]

— [Arcana] --- {510/510 [+35.52 Arc regeneration per minute]}

[Elements]: [Fire] [water] [lightning]

-Unlocked skill

[Fireball]- Conjures a ball of fire with an approximate heat of 300 degrees Celsius. The player can increase the heat, but it will use more arcane capacity during the process. Cost 20: Arcane + (the equivalent of heat)

[Fountain of Health]-You can heal faster when near a body of water (puddles not included). {Health Regen Amplify 10%, Arcane Regen Amplify 20%, Stamina Regen Amplify 10%}

-Unlocked skill

[Language proficiency for Demonic tongue Level 2]

[Language proficiency for Human tongue Level 1]

[Hellfire]-Surrounds your body with an overwhelming rise of temperature with a limit of 1,000 degrees Celsius. Passive ability: you are immune to any fire elements and burns. Costs: 100 Arcane.

[Unlocked skill]

[Long Jump]- vault at an appointed destination. Your speed will affect your Dexterity points.

[Heightened senses]- (passive skill) Your awareness will improve once your mind feels it's in a grave situation. Duration would gradually decay up to 4 seconds upon activation but can refresh anytime it feels threatened.

-Unlocked skill

[Thrusters]-Expel massive amounts of energy that pushes you in a designated direction. You can manipulate the rate of [thrusters] using your unconsciousness {setting} Arcane cost: 3 per second of usage. Duration: toggled]

-Unlocked Skill

[Fire wall]-Creates a wall of fire that can fend off anyone who are not immune with the element of fire.

-Unlocked Skill because of trauma and analysation.

[Battle Cry] {Simplified version of [War Cry]

-Enhances all attributes of the current party and disables any power-ups by the opposing group. It also unleashes a screech that disrupts the enemies for a short duration. Arcane costs: 30. Duration: 5 minutes

-Unlocked skill

[Fiery Blade]- Summons a sword embedded with [hellfire] around its blade. The damage and power correspond to the amount of strength or intelligence (status points) the player holds. Nobody can touch the weapon unless permitted by the user. Arcane cost: Based on your strength or intelligence.

Unlocked skill-[Lightning Jab] The player releases a linear streak of lightning at each punch. The thunderstrike will depend on the amount of arcane released by the player as well as the strength behind the jab. 

[You have claimed your first gift!]

[You have five quests to complete before getting the title and its overall benefits and revive Diamante, the Lord of the sky.]

[Unfinished Quest]

[1. Save or help any monster in need. Required number of beasts: 100. Rewards: +30 Status points and a unique skill]

[2. Assemble at least five groups of monsters and become their leader. (note: These groups cannot share their same species to complete the quest.) Rewards: +25 (plus 5 status points every new group of creatures), a unique ability (Team buff skill), and one random item (rare quality)

[3. Get an S.class and evolve into a new version of yourself! (Note: They are a lot of evolutions you can choose from! Please be aware of the different advantages you can use related to your highest status point upon your metamorphosis.) Rewards: +50 Status points, two unique skills, a passive ability, and two random items

[4. Make a new contract between any Kingdom for the freedom of Monsters, or fight for your freedom of Monsters against the humans. Rewards: +10 Status points and an egg.

[5. Get the Tears of Life from the mysterious, emerging Labyrinth of Demancian every one thousand years.] 

[Griffon]

-is a legendary creature with the body, tail, and back legs of a lion; the head and wings of an eagle; and sometimes an eagle's talons as its front feet.

[Scanning complete!]

[Name: Natalia Leef]

[Species; Elven Race]

[Class: Beginner Mage]

[Your level is low enough to scan her status points]

[Condition: {Comatose} {Cursed} because of the Elven Curse.]

[Zephyr] (Natalia's Spell)

[Zephyr]-summons up a gentle breeze, but powerful when it lands upon impact. It can blow away any gigantic stones in an instant as if they were nothing but a sheet.

[Warning! The dire wolves activated the [Paralysing Scowl] ]

-An intimidating leer that causes a weak-willed to fear the unknown. Paralysis will affect the foe for 5-10 seconds. The ability depends on the steeled heart of an individual. The duration could extend momentarily if the fear consumed the brain.

Natalia's Skill

[Moonlight Sonata]

-A stark area of effect skill that summons innumerable arrows at a designated section. Few of the shafts have their negative effects. They can inflict poison, paralysis, burn, frozen, and wounded if it hits any living target.

Elanor's Skill

[Wind Dome]- Spell confirmed

-Creates a shield made of wind and the nature around you. The spell can take any form and can deflect most elements tier levels 1-5.

[[Bubble Wrap]- it summons a sphere that contains any element inside the bubble. Once activated, the ability can instil damage to enemies depending on the arcane it has taken from the user.(Kuda)]

___________________________

EXTRA INFORMATION taken from chapter 84

[Slimes are the weakest creatures living on this planet. They are immune to all physical strikes except for weapons imbued with magic. They have high magic resist and high regeneration rate, making them an annoying opponent for adventurers, yet the easiest ones to kill.]

[Once the core gets hit by any spell (that inflicts damage), the slime immediately vanishes from sight. There are five known different cores of slimes, and each of them has its corresponding weaknesses and strengths. The scarlet coloured core is immune to any fire damage but is very weak at odds with water. Slimes that have blue cores deflect water spells back at enemies but are fragile against ground type attacks. Hazel hued spheres can burrow underground and use any ground elements to enhance their resistance and create barricades around their surroundings. However, they cannot handle elements such as water and wind. Last, we have yellow cores that can produce wind magic. The slime can levitate freely in any direction based on its arcane capacity. They cannot handle any of the three components stated above. They are, by far, the frailest category of slimes ever put to date.]

[Cursed series are spells that bring mental damage to the user in return for powerful spells. You can only utilise these skills once you become a demon. ]

[Mist of Concealment]

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