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THE DIARY OF DICKGIRL

Author: cheesesyfox
LGBT+
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What is THE DIARY OF DICKGIRL

Read THE DIARY OF DICKGIRL novel written by the author cheesesyfox on WebNovel, This serial novel genre is LGBT+ stories, ✓ Newest updated ✓ All rights reserved

Synopsis

A Girl who calls herself a Dickgirl. she was labeled a boy by birth but became a Dickgirl and prod of it. here to write about herself.

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about deadly diseases and ways to avoid them. Fake news is a problem

about deadly diseases and ways to avoid them. Fake news is a problem and the government has been trying to combat it. In the thousands of links I scan through, my heart flutters as I spot our name. “Don’t trust what the government says about Monkey Pox. See attached articles from the Turin Register” Clicking the link, I see a list of familiar headlines: The Dark Hand Behind the Government Reshuffle - Max Serafino Patient Malpractice Allegations Covered up by Health Authorities - Max Serafino Pandemic Recommendations Misguided - Max Serafino Corruption Exposed in Turin Government - Max Serafino Other articles Paulina was reading, those not to trust doctors and government health advice, often link to articles written by me and my colleagues. I stare at the pencil that sits on my desk where Giuseppe left it earlier. Behind me, I hear someone approach,and feel their hands on my shoulders. Giuseppe’s voice says, “And you thought you were superior to all of us, didn’t you?” “Is it all…?” I am about to ask an obvious question. But stop myself. I have bills to pay and a scarcity of other work alternatives. I sweep pointless self-doubt from my mind. Journalists report the news, we do not generate it. With a click of the mouse, I bring up today's police bulletin, and make proposals on which events we might cover for our prestigious 137-year-old newspaper to the Chief Editor. The next morning, a young journalist who normally sits besides me struts triumphantly through the news room greeting colleagues. Giuseppe gives him a thumbs up. I open the Turin Register's most viewed list, an online article, "Clickbait News Causes Scurvy in Italy's Auto Capital" is trending across the nation. I begin having regular dinners with Bruno. We talk about our old adventures in school, and about the state of the country, Bruno reminds me that a Political Science professor in University had taught us, "Every industry is selling a product, and at its core, the news industry sells fear." In the coming months the number of cases of maltrunition similar to Paulina's snowball across the nation. I noti

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The Gaming Information

Gaming is the running of specialized applications known as electronic games or video games on game consoles like X-box and Playstation or on personal computers (in which case the activity is known as online gaming). The term "gaming" originated as a synonym for "gambling" although most electronic games today do not involve gambling in the traditional sense. Pong, an electronic version of ping pong, was the first widely played video game. It was simple: you moved a bar up and down to deflect the ball, which your opponent (either the machine or another player) would attempt to deflect on the other side. It became popular in the 1970s. Since then, gaming has grown increasingly complex with enhanced graphics, full-motion video, 3-D effects and high fidelity stereo sound. Specialized input devices such as joysticks and steering wheels enhance the ability of the user to interact with the programs. Games designed for playing offline on individual computers are sold on DVD or Blu-ray media and can be downloaded from the Internet. Second Life, one of the first massively multiplayer universe (MMU) games, uses a decentralized server architecture to meet the demands of up to several thousand online users simultaneously. In its most sophisticated form, a gaming interface can constitute a form of virtual reality. More recent developments include motion gaming, which responds to the movements of users, and virtual reality headsets, which enable an immersive experience. Because of historically slow response time in playing games over the Internet, a trend in which gamers convene at a so-called LAN party, bringing their own computers and attaching them to a LAN (local area network) set up especially for the occasion. The increasing prevalence of high-speed Internet connections has made online gaming practical for more people in recent years, however, making LAN parties less common. Gaming faces criticism by groups who point out that some of the programs have violent, xenophobic, sexually explicit or otherwise objectionable content. Concern has also arisen because some young people seem to become addicted to gaming, spending inordinate amounts of time at the activity. That said, gaming can be useful in a wide variety of professional and educational scenarios, especially in simulations for activities requiring visual and motor coordination such as driving race cars and piloting military fighter aircraft.

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