**Stepping into the Next Movie**
The ticking of the clock echoed through the small room as Kris paced back and forth, his hands clasped behind his back, his thoughts racing. The tension in the air was palpable, though the others didn't know the full extent of it. The next movie they'd be entering was The Mummy (1999), a fact that only he and Biscuit were privy to. For the past two days, Kris had been meticulously planning, strategizing, and acquiring tools to give them an edge—without revealing too much.
It wasn't easy, hiding the truth about himself. Kris was a transmigrator, someone who didn't belong to this world, but that secret was the one thing he could never share. It was his trump card, his ultimate advantage. If anyone knew, it would only lead to questions, suspicions, and potential betrayal. Secrets were currency in this twisted dimension, and this one was invaluable.
As he paced, Kris reflected on why this secrecy was necessary. He had seen how unpredictable and dangerous people could be in these movies. Trust was fragile, and even the smallest slip of information could turn allies into threats. It was this knowledge that drove him to work tirelessly, planning for every contingency without ever tipping his hand.
The faint glow of a nearby lamp illuminated the room, casting long shadows over the table where his carefully chosen tools lay: the Magic Flying Carpet for transportation, the Portable Hole for supplies, and a handful of other small but critical items. Kris had spent a significant portion of their resources acquiring these, but he knew they were worth every point.
---
Magic Flying Carpet
Rating: 89
A 6x9 feet carpet that can hover and fly when the user speaks the command word.The carpet moves according to the user's spoken directions, as long as the user is within 30 feet of it. It can carry up to twice the weight of 800 pounds, with the speed of 60 mph but it flies at half speed if it carries more than its normal capacity. B rank reward and 5000 points.
---
Portable Hole
Rating: 80
A circle of cloth made from phase spider webs, strands of ether and beams of starlight. When deployed, it creates an extradimensional space six feet in diameter by ten feet deep. C rank reward and 4000 points.
---
The need for secrecy extended even to his choices. He didn't tell the others outright what the next movie was or how he knew it. Instead, he framed his preparations as precautionary, disguising his foreknowledge as general prudence. But the truth was, he was terrified of what lay ahead—not because of the movie itself, but because of how much it depended on his ability to keep them alive, while hiding his true nature.
Kris stopped pacing, his gaze falling on the items on the table. The Portable Hole was particularly important—it would hold their supplies, ensuring they had everything they needed to survive the harsh deserts of Egypt. The Magic Flying Carpet would give them mobility, a critical advantage in the vast and unforgiving terrain.
His thoughts drifted to the encounter with Zheng and Jie. The psychic attack Jie had launched had left Kris shaken.
The need for mental defenses had become painfully clear after that incident. It was why Kris had been so insistent on finding items like the Orb of Mind Shielding. If anyone were to probe too deeply into his thoughts, they might uncover his secret—and that could not happen. Ever.
"This is the one thing I'll never tell them," Kris murmured to himself, his voice barely audible. "It's the only way to stay one step ahead."
The sound of footsteps brought Kris out of his thoughts. Biscuit entered the room, her calm demeanor as steady as ever. Kris turned to her, gesturing toward the table.
"Here," Kris said, handing Biscuit the Portable Hole and the Magic Flying Carpet. "You know what to do with these. Use them wisely, and make sure the others don't get suspicious. We'll say it's just part of being prepared."
Biscuit raised an eyebrow but didn't question him. She had worked with Kris long enough to trust his judgment, even if she didn't always understand it.
---
Biscuit nodded, taking the items carefully from the table. "Here, take this *Bag of Holding*. It's probably better if you have your own storage item."
Kris smiled, watching Biscuit work with practiced precision. The *Portable Hole* was a perfect fit for their needs. Much more efficient than the *Bag of Holding* in terms of accessibility, the *Portable Hole* would allow them to quickly access their supplies without the hassle of digging through a bottomless bag. They could store everything they needed and more, all without taking up nearly as much space. It was exactly the kind of item they needed to prepare for the unpredictable nature of the next movie.
"Make sure you grab some extra supplies while you're at it," Kris added, his tone serious. "If we're going to be navigating the desert, we'll need plenty of water, medical kits, and clothes to blend in. You know how quickly things can go south in these worlds."
Biscuit gave a small nod of acknowledgment, already strategizing how to best utilize the *Portable Hole*. "Got it. I'll make sure we're well-prepared. No room for mistakes this time."
Kris's eyes narrowed, a spark of determination lighting his gaze. "Exactly. We can't afford to be caught off-guard. This movie's a lot more dangerous than it seems on the surface."
Biscuit's expression grew more focused. He knew Kris's methods well enough by now to understand the importance of every detail. "I'll make sure we're ready for whatever comes. You'll have what you need."
Kris nodded, his mind already racing ahead to the challenges they would face.
When they were done, Kris walked out to the training area, where Bishop, Yanwei, and Tengyi were already waiting.
Kris turned toward Yanwei and Tengyi, who had been quietly observing him, their expressions focused as they anticipated the next steps.
"Once you're all set," Kris said, his voice steady and commanding, "let's meet up at the main area."
Yanwei and Tengyi exchanged a quick glance, nodding in acknowledgment. They knew Kris's words weren't just a suggestion—they were a call to action. With a final glance at each other, the group began to move.
---
**God's Main Area: The Lobby**
When Kris and his group arrived in the lobby of the God Dimension, Zheng's team was already there, gathered near the glowing beams of light that marked their entry points. Alongside them stood Jie's wife and Lori, their expressions a mix of unease and quiet determination.
Zheng's group, as usual, looked like a patchwork of worlds—mismatched gear hastily thrown over their civilian clothes, except for Kampa, who stood out in his tactical equipment, ready for combat.
In contrast, Kris's group exuded quiet preparedness. They wore breezy, durable clothing in earthy tones over their sleek, form-fitting undersuits—modest yet functional attire that offered decent protection. Though Kris had wanted their gear to be high-tech or even magical, the harsh reality of their budget meant settling for practicality over extravagance.
As Kris's team moved into position, The familiar, mechanical voice of the God Dimension cut through the tense atmosphere, its tone cold and unfeeling.
"Enter the beams within thirty seconds. Target locked. Beginning teleportation to *The Mummy (1999)*..."
The countdown had begun.
Kris inhaled deeply, his chest rising as he steadied himself. The air in the lobby seemed heavier now, charged with anticipation. This was the moment everything shifted from preparation to execution. The stakes were real, and the dangers lurking ahead would demand everything from him and his team.
He glanced back at his group—Yanwei, Tengyi, Biscuit, and Bishop—all of them ready, their expressions a mix of resolve and focus. No words were needed. They had spent days preparing for this, and now it was time to act.
As the beams of light intensified, Kris stepped forward, his mind racing with strategy, determination, and a quiet resolve to survive.
With a deep breath, Kris steeled himself. The game was about to begin, and he would play his role to perfection—just as he always had.
---
The Mummy 1999
Summary
Doomed to suffer unimaginable torture for all eternity, the traitorous high priest of Pharaoh Seti I, Imhotep, is buried alive. Nearly three millenniums later, in 1926, the intrepid American adventurer, Rick O'Connell, the bookish British Egyptologist, Evelyn, and her brother, Jonathan, unwisely embark on a dangerous treasure hunt in the lost city of Hamunaptra, only to inadvertently set free Imhotep. Now, the slowly regenerating creature plans his revenge, hell-bent on unleashing ten devastating plagues upon Egypt, and, above all, reunite with his eternal lover,
Anck-Su-Namun. Do Rick, Evelyn, and Jonathan have what it takes to thwart the ancient entity's evil plans? Can they stop the Mummy?
---
**GOD'S MISSION** - *The Mummy* - **TWELVE-MAN MISSION**
**Main Quest:** *The Mission*
**Objective 1:** Killing The high priest Imhotep rewards you a D rank Reward.
**Base Survival Reward:** 1000 Points.
**Combat Mission Reward:**
**Side Quest:** *Bonus Points*
1. **Orientation** - The first player to explain to the new players the inner workings of missions, exchanges, and how to return home earns 100 points.
2. **Happy Family** - Protecting Rick, Johnathan , Evelyn until the end of the movie plot rewards every player 1500 points
**Penalties:** *Negative Points/Death*
1. **New Players** - Negative 1000 for a player killing a new player. A new player remains "new" until the start of their second mission.
2. **Spoiler** - Negative 10 points per sentence.
3. **D-Zero** - Any player with 0 or negative points at the end of a mission will be killed with no exceptions.
4. **Stick to Rick** - Any player that leaves the radius of 3 miles away from Rick O'Connell after he meets Johnathan and Evelyn Carnahan will be erased.
**Team Battle**
1. **Killing a member from another team will reward you with 2000 points and a rank C reward.
2. **Killing a member that has unlocked the genetic constraint will reward you with 7000 points and a rank B reward.
3. **Eliminating the whole team will reward every member a rank C reward.
4. **After Imhotep is resurrected, Team India will enter this world.**
---
**Finally in Egypt**
When Kris and his group emerged from the half-awake state, they found themselves in the middle of a bustling train station. The air was thick with the clamor of hurried footsteps, the sharp hiss of steam engines, and the calls of vendors hawking their wares. Sunlight poured through the high, dusty windows, casting long shadows that danced across the platform. The faint aroma of spiced food mingled with the acrid tang of coal smoke, and the occasional gust of dry, sandy wind reminded them of the desert beyond.
As Kris adjusted to the noise and heat, he quickly scanned the area, his gaze landing on a sign overhead: "Ramses Station, Cairo." The date etched on the ticket counter confirmed his suspicions: it was 1926. Men in wide-brimmed hats and light suits hurried by, alongside women in long skirts and lace gloves—fashion that spoke to an era of exploration and colonial influence.
But this place wasn't the same as the one described in the original novel.
In the story, Zheng's team had arrived at a prison in the heart of Cairo, where Rick O'Connell was being held captive. This bustling station, filled with travelers and cargo, was something else entirely. Kris's mind raced through the possibilities, trying to pinpoint what had caused the change. Was this a deviation caused by God, or a ripple effect from the choices made in their last mission?
Without missing a beat, Kris checked his watch for the mission objectives. His shoulders eased slightly as he read the familiar goals. Their primary task was unchanged: kill Imhotep before he could unleash the terror of the mummy's curse unto the whole world. And, as expected, Team India would join the fray once the mummy was revived. But there was one new wrinkle: they had to stay within a three-mile radius of Rick O'Connell after he met with the Carnahan siblings. That moment would come soon, Kris knew.
He glanced at his team, each of them already on high alert. Yanwei adjusted her gear, her eyes scanning the station with quiet intensity. Tengyi's hand hovered near his jacket, where Kris knew he kept a concealed weapon. Bishop stood tall and calm, his posture betraying none of the tension Kris felt. Biscuit gave a subtle nod, the small motion grounding them all.
Kris noticed Zheng's group further down the platform, mingling with the newcomers. They were easy to spot— Zheng glanced briefly at Kris, a swirl of emotions flickering across his face: guilt, frustration, anger. But in the end, he said nothing. Kris was fine with that—better to avoid another temper tantrum from Zheng.
Taking advantage of the distraction, Kris motioned to his team. They moved swiftly, merging into the crowd and blending seamlessly with the locals and travelers. As they wove through the sea of people, Kris's mind remained focused. Every step brought them closer to the next challenge, and they couldn't afford any mistakes.
Once they reached a secluded room of the train station, Kris gathered his group together.
---
**Start of the operation**
Taking advantage of the distraction, Kris gave a subtle hand signal to his team. Without hesitation, they moved through the crowd, weaving among locals and travelers with practiced ease. The bustling energy of the station worked to their advantage, allowing them to blend in seamlessly. Every step brought them closer to their next objective, and Kris's thoughts were sharp and deliberate—they couldn't afford any mistakes.
Once they reached a secluded area of the train station, Kris turned to his group. "Alright, time to change," he said, motioning toward Biscuit, and the Portable Hole she carried.
Each member of the team pulled out their prepared disguises, layering the clothing over their protective undersuits. Kris adjusted his outfit carefully, now resembling an 80s version of Hugh Grant in an Indiana Jones-style ensemble. Instead of the iconic brown leather jacket, he wore a beige shemagh draped casually around his neck, giving him a rugged but scholarly appearance.
Yanwei transformed into the image of a young Kelly McGillis, her breezy attire blending seamlessly with the environment. Tengyi's look channeled a youthful William Shatner, while Biscuit's light-hearted presence was reminiscent of Meg Ryan. Bishop, with his stoic demeanor, bore a striking resemblance to a young Leonard Nimoy. The team looked the part, a mix of adventurers and academics, ready to explore the mysteries of the desert.
With their disguises in place, the group split up to carry out their respective tasks.
Tengyi summoned a group of ghosts, the faint glow of their spectral forms visible only to him before they faded into invisibility. He sent them out across the city to locate Evelyn, Rick, and Jonathan. Their silent reconnaissance would provide crucial intel without drawing attention.
Biscuit made her way to a nearby hotel, booking separate rooms for each member of the team. She made sure to pick a reputable establishment that wouldn't raise suspicions, carefully using the funds Kris had provided.
Bishop, meanwhile, took it upon himself to monitor Zheng's group. His role was to observe and ensure they weren't following or suspecting Kris and his team's movements. His unassuming demeanor made him the perfect choice for this task.
Yanwei opted to scout the local scene, heading to a popular restaurant near the station. She reserved a table for the group, sitting alone and listening intently to the conversations around her. The chatter of locals and travelers alike might hold useful information about the city's current events or the whereabouts of their targets.
Kris, however, had a more specific goal. He made his way to the Cairo Museum, blending into the crowd of tourists and researchers. His plan was simple but strategic: he would pose as a wealthy patron, offering a generous donation to the museum. Along with his offer, he would casually request assistance from someone who could read and translate ancient Egyptian texts.
As part of his ruse, Kris had prepared a carefully crafted prop—a replica of the Stargate cartouche, featuring the ancient hieroglyphs Daniel Jackson had famously deciphered. It was a ploy, a bait to spark Evelyn's interest and lure her into a conversation. She couldn't resist something so tantalizing, he reasoned.
---
**A wolf circling his prey**
The grand entrance of the Cairo Museum was as imposing as Kris expected, its sandstone façade reflecting the sunlight. Inside, the air was cool, carrying the faint scent of old parchment and polished wood. Kris had already spoken with the museum's director, a charming older gentleman who was more than thrilled by the generous donation Kris had made. With the promise of further contributions, Kris had easily secured access to the museum's private library—exactly where he wanted to be.
"This way, sir," a young assistant said, gesturing toward a set of heavy oak doors.
Kris followed, the leather satchel at his side holding the replica Stargate cartouche. He had spent weeks perfecting its design, ensuring it looked ancient yet authentic. Now, the bait was set; it was time to meet Evelyn Carnahan.
The assistant pushed open the doors, revealing the library—a towering room filled with bookshelves that stretched toward the vaulted ceiling. Sunlight streamed in through high windows, casting golden patterns on the floor. The room exuded history, the weight of knowledge almost tangible in the air.
As Kris stepped in, he heard a faint rustling above him. His gaze lifted, and there she was—Evelyn Carnahan, precariously balanced on the top rung of a tall wooden ladder, reaching for a book just out of her grasp.
Kris froze for a moment, taking in the scene. She was exactly as he'd imagined: sharp features, dark curls, and a determination in her expression that made it clear she wouldn't give up until she got what she wanted.
But then the ladder wobbled.
"Careful!" Kris called instinctively, moving closer as the ladder tipped dangerously to the side.
Evelyn let out a startled cry, her hand grasping at empty air as she lost her balance. Kris reacted without thinking, dropping his satchel and stepping forward just in time to catch her. The impact knocked him back a step, but he managed to steady himself, Evelyn now in his arms.
For a moment, there was silence, save for the creak of the ladder settling back into place. Evelyn blinked up at him, her cheeks flushed.
"Well," she said, regaining her composure quickly. "That's certainly one way to make an entrance."
Kris set her down gently, offering a small smile. "You could say I fell for your charm."
Evelyn raised an eyebrow but couldn't hide the hint of amusement in her eyes. "Who are you, exactly?"
Kris retrieved his satchel and pulled out the cartouche, holding it out for her to see. "Kris Reynolds. I recently made a donation to the museum. I was hoping to consult with someone well-versed in ancient Egyptian hieroglyphs. This piece—" he tapped the replica, "—has been in my family for generations. I believe it may hold some... historical significance."
Evelyn's curiosity was immediate. Her eyes lit up as she reached for the cartouche, her fingers tracing the engraved symbols. "This is fascinating. Where did you get this?"
Kris shrugged, maintaining his act. "An heirloom, passed down through my family. But the truth is, I have no idea what it says."
"Well," Evelyn said, her professional demeanor taking over, "you've come to the right place. Let's take a closer look."
As she led him to a nearby desk, Kris couldn't help but feel a twinge of satisfaction. The first step of his plan had gone perfectly. Evelyn Carnahan was exactly as he'd hoped—brilliant, curious, and already drawn into the web he was spinning.