Ranking System

Auxiliary Chapters can contain spoilers!!!

You are warned!

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[Magic-Rank]

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1. ??? Wizard/Sorcerer/Magician/Magica/Enhancer: ???

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2. Arch Wizard/Sorcerer/Magus/Magica/Enhancer: Can use Legendary tier magic spells.

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3. Grand Wizard/Sorcerer/Magus/Magica/Enhancer: Can use Mythical tier magic spells.

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4. Peak Wizard/Sorcerer/Magus/Magica/Enhancer: Can use Epic tier magic spells.

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5. Wizard/Sorcerer/Magus/Magica/Enhancer: Can use Grand tier magic spells

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6. Novice : Can use Intermediate spells --> A person that is beginning to tap into the world of magic and spells. Usually learns the basic about mana manipulation, spell craft/fusion, mana syphoning. After 2 years of basic training you can choose your way of magic.

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All are known as Mages but can be categorized in:

Wizards: They are specialized in AOE spells that deal maximum destruction but have long casting time and mana output. Choose this branch if you like EXPLOSIONS.

Sorcerers: Sorcerers are also known as the Assault Mages, as they are specialized in quick, silent, chain and multi-casting. Choose this branch if you like to be like an auto firing turret.

Magica: Magica are the engineers of the magic branch as they mainly fight with magic enchanted weapons and tools. Like Spell scrolls and magic bombs. Choose this branch if you like to throw bombs, lay traps and a lot of money.

Magus: Magus are much welcomed as they can do pretty much anything. They are the allrounder. You can say they are the 'Jack of all trades master of none'. Choose this branch if you like to have multiple solutions in diffrent cenarious as you have many options.

Enhancer: Enhancer are the Support Magicians who specialize in enhancement, buffs, debuff, shield, and healing spells. They are usually supporter but don´t underestimate them, as they still can use offence magic spells. Not many like to be an enhancer due to the vulnerability, that´s why many countries give Enhancers privileges. Choose this branch if you don´t want to be in the middle of things and stay in the back.

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[Spell-Tier]

1. ???

2. Legendary

3. Mythical

4. Epic

5. Grand

6. Intermediate

7. Low

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[Monster-Rank]/[Beast-Rank]

1. ??? --> ???

2. Ancient --> They are hailed to be demigods. Are also known as 'Relics of Zenith'. Can destroy whole continents if they want to.

3. Legendary --> Are said to be wandering natur castastrophe. Just a hand full exist.

4.Mythical --> Very rare, only few are spoted.

5. Epic --> They can kill whole groups of B-Class Adventurers.

6.Grand --> Are very troublesome to deal with.

7. Intermediate --> Have a Mana core and has 1-2 affinities.

8. Low --> Can be found everywere. Common beast and monsters. Can´t be tamed due to lack of a mana core.

9. Safe --> Can´t harm or don´t like to harm humans and alike.

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[Adventurer-Rank]

2. ??? --> ???

3. Hero --> By doing unimaginable deeds and saving countles lifes one can be hailed as a Hero.

4. S --> Peak Adventurer: Are able to destroy a country on their own. They are typical guild leaders.

5. A --> First Class Adventurer: Are Elites in a nation or high-ranks in a guild. Can flatten hills.

6. B --> Skilled Adventurer: Can kill a large group of Grand tier monsters.

7. C --> Veteran Adventurer: Most C-Ranks can kill a group of Intermediate Beast/Monster.

8. D --> Common Adventurer: They are not weak and not strong. Just average.

9. E --> Beginner Adventurer: Can kill a Low-Intermediate Mosnter.

To be an Adventurer you have to be 16 and have a clean background. You also must undergo a skill and knowledge test to give you a appropriate rank.

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[Core-Rank]

1. Second Wisp

2. First Wisp

3. Transendet

4. Second ring

5. First ring

6. Core

Mana core can have different colors, shapes, and sizes. The bigger the core the better the mana efficiency and mana capacity. A mana core also improves one's affinities and makes the spells stronger. There are 4 shapes for mana cores. Those 4 shapes give additional improvements but only one in ten has a shaped mana core at the beginning. Then you have a 50% change to get a shape when your core reaches the next rank.

Crescent moon: improves mana control (good for continuous spells and summoning spells)

Spiked sun: improves cast speed

Straight rod: improves duration (good for support magic)

Crossed cross: improves mana quality (good for offence magic)

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