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Spellcrafter's Demise

A/N: The first 50 or so chapters have a comedic focus and are setup for the following plot. They are fun and introduce a lot of important characters, but don't be scared off by the lacking early plot. All of the setup and worldbuilding will be worth it. Hitching a ride with a summoned demon, Edol finds himself in a magical new world. Unfortunately for the young man, his dreams of discovering and exploring magic are quickly interrupted. This new world... knows nothing like a summoning spell. The few powers with previous information about the easily weaponizable spell quickly try to stifle the news of its existence. The moment Glory, the strongest Empire on the Eastern Continent, catches wind of the summoning spell, they move quickly. There is finally a way for them to conquer not only the continent they reside on, but also a method to travel over to sea to claim the land of other countries. ... And if they want to acquire this new spell, who better to search for than the one summoned by it in the first place?

OakFlame · Fantasy
Not enough ratings
193 Chs

Preparing Ambush

The next morning, Ghost woke up and immediately returned to the ranch. When he arrived, most of the group had already awoken and were preparing for the day. 

"Edol! When I was watching the house last night, I saw cultists there. One of them was Seph's father. Our previous plan of attack should work, with a few changes. I listened in on their knocking code, so we might be able to use it to ambush whoever gets the door."

Edol quickly went around relaying the new info to the rest of the team. 

"Hey, has anyone seen Lod? I didn't stay up to wait for him last night, but he said he would be here just after dark, right?"

When they were getting ready, there was one person missing from the group. Lod, who'd gone to pick up his gear from a nearby inn the previous night, didn't seem to be present at the ranch.

"Edol, do you know what time it was that Ghost saw the cultists last night?"