9 Shadow Magic Information

(Author's Note - This is for those interested in seeing what shadow magic skills Angus has and at what proficiency he gains them at. Just an in case you're curious - Angus is currently at 81% shadow magic proficiency. To make it God-class he needs to hit 85%, to make it to True God-class he needs 90%, and to reach Infinity he needs to reach 100%. His body's physical abilities are also affected by his shadow magic proficiency due to the unique limitations on him by his wishes. This is also the reason he can't be just overbearingly powerful with just his strong physical capabilities.)

Normal Moves

0%

<Traveling Shadow> - Allows the user to meld into the shadow and travel at high speed in dark areas before appearing out of a location at will.

<Shadow Sword> - Creates a shadow sword for a limited amount of time dependent on the continuous magic usage.

<Shadow Weapon> - Creates a shadow bow with arrows for a limited amount of time dependent on the continuous magic usage.

<Shadow Shield> - Creates a shadow shield for a limited amount of time dependent on the continuous magic usage.

<Shadow Force> - Uses a compressed shadow to forcibly move a target. The more magic inputted the stronger the force of the compressed shadows.

5%

<Shadow Defense> - Creates a thin shield of shadow magic that activates when the target of the skill is almost hit.

10%

<Shadow Teleport> - Only usable when Traveling Shadow is in effect. Allows the user to teleport to a nearby shadow.

15%

<Shadow Enchantment> - Enhances damage with an additional shadow damage.

20%

<Shadow Theif> - Only usable when Traveling Shadow is in effect. Allows the user to steal a portion of the target's shadow weakening the target by 5% temporarily.

25%

<Shadow Gift> - Only usable when Traveling Shadow is not in effect. Allows the gift a stolen portion of shadow to someone other than the user to temporarily and increases the target's powers by 5% based upon the Shadow Theif's target.

30%

<Shadow Mutilation> - Only usable when Traveling Shadow is in effect. Allows the user to destroy a medium-sized portion of a target's shadow. Weakens the target by 15% temporarily.

35%

<Shadow Field> - Creates a small field of darkness around the user which can block all signs of vision of everyone but the user in the field.

40%

<Shadow Burst> - Sacrifices the user's shadow and deals massive damage at the cost of weakening the user by 20% temporarily.

45%

<Shadow Regeneration> - Regenerates the user's shadow. Regeneration speed based upon the amount of magic inputted into the magic.

50%

<Shadow Gate> - Summons the gate to a small shadow realm. The shadow realm is a realm where time moves so slowly negligibly slow. 1 second of reality is 100 years in time in the small shadow realm.

55%

<Shadow Acceleration> - Burns a portion of the user's shadow weakening the user's physical and magical abilities by 5% but increasing the user's speed by 10%.

60%

<Shadow Corruption> - Turns the target's shadow into a shadow man. The shadow man is under the control of the user and has 5% of the target's attributes. While at the same time the target is weakened by 5% until the shadow man is destroyed.

65%

<Shadow Restoration> - By sacrificing the user's shadow the target can be healed of 25% of their physical wounds. Weakens the user by 20% temporarily.

70%

<Shadow Dispersion> - Releases a larger cloud creating a large field of shadows. Increases shadow magic strength by 5% and decreases debuffs by shadow magic by 10%.

Ultimate Moves

75%

<Shadow Revival> - A dead target's shadow is taken over and has 100% of the target's attributes. The revival chance is based upon the target's difference in strength. Can only control one at a time.

80%

<Shadow Army> - Allows for the amount of shadow's taken from Shadow Revival to increase based upon the user's strength. They reside in the user's shadow and can continue to revive as long as the user has enough magic to revive the target shadow.

85%

<Shadow Kamikaze> - Destroys a target's shadow by sacrificing the user's shadow. The target is weakened by 90% of their attributes temporarily. The user is weakened by 95% temporarily.

90%

<Shadow World> - Allows the user to hold an unlimited amount of shadows and their strength increases the longer the shadows reside in the user's shadow.

95%

<Shadow Promotion> - By sacrificing, the user's magic it increases the experience of a target shadow. The more magic used the more experience increased.

100%

<Shadow Nova> - Covers an immensely large area, all shadows are released from the user's shadow, they gain an undying effect and can continuously revive as long as magic is used to hold up the sphere of shadow magic. Increases shadow magic strength by 50%.

<Devouring Shadow> - Covers an area equivalent to 1m per point of mana used. Able to control all shadows in the area. All shadows controlled can devour all attacks regardless if it's physical or non-physical. All attacks absorbed give 10% of the attack's energy to the Devouring Shadow's User.

(Author's Note - I just did this as I didn't really have much time this week due to getting sick on Monday when I did have time to write and I wasn't really allowed to use my phone besides for putting on a video while I was sick cause my parents were also home and pretty much forced me to just relax in bed and sleep all day. So all y'all get this week is this... sorry I ran out of saved chapters already because I've just been so tired with work lately. Also, Angus does have other abilities. This is just strictly his shadow magic skills this doesn't include his assassin skills.)

(Author's Note - Final note this time... I'm sorry I got sick and was just bedridden for the past few days. I got the summer flu. Thanks for your understanding (If you do get it) <(T-T)-)

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