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There's a game called Pick me up.

It is a mobile game launched by Mobius two years ago and is subtitled Hyper Roguelike Summon RPG.

Today marks the second anniversary of Pick Me Up and the anniversary of surpassing 2 million DL, and we are excited to write a glorious feature article. Thank you.

Pick Me Up is already a popular game that boasts 1 million users around the world, but in case you didn't know, we would like to introduce the game once again.

When the game Pick Me Up first appeared in stores, many people expressed doubts.

Isn't this a common mass-produced star game?

However, Pick Me Up gradually went viral and began to become popular, and now it has become a national mobile game enjoyed not only by Korea but also by the world.

What made Pick Me Up a mobile game competing for the No. 1 spot in the world? Let's take a look at the attractive points.

First, Moebius Summon.

It is a key point system that has been completed after about 5 years of development. The essence of the system is to randomly mix thousands of patterns to create an infinite hero.

In other words, whether you draw hundreds, thousands, or tens of thousands, the chances of duplicate heroes are almost zero. Common sense doesn't make sense, but this kind of common sense came out shattering Pick Me Up.

But this was only a minor anomaly, and a revolutionary system awaited.

Second, Quantum AI (Quantom A.I.).

A few years ago, the confrontation between a global Go knight and artificial intelligence caused a stir. The confrontation of the century ended in a triumph for artificial intelligence.

The reporter also watched and imagined the historical sight. In the not-too-distant future, the ultra-advanced artificial intelligence we saw in movies will appear.

Such an AI revolution ironically began with a game company.

That's where the secret to cultivating tens of millions of pick-me (short for pick-me up) lungs lies. Mobius, the developer, applied ultra-advanced artificial intelligence to a mere mobile game, which was thought to be decades away.

Each of the heroes of Pick Me Up feels and thinks about their emotions. When each hero is put on a stage, a hundred or a hundred different reactions are obtained. Heroes demand, insist, and sometimes refuse or obey orders from their masters.

When it comes to the battles that are at the heart of the game, the results are even more disturbing. Even if the master doesn't command them one by one, the heroes take what they think are effective tactics, using different tactics and formations in each battle.

In addition, even though they trained the same, the growth value is different, and even though they are at the same level and the same grade, the process and results of the battle are different.

Therefore, there is no common hero rating table and set training method in other games. Because the thousands and hundreds of millions of heroes of Pick Me Up are like a human being.

This is the biggest reason why Pick Me Up is called the "devil's game."

Because it's overly realistic. The heroes in the game are just a product of data, but they're so real.

Still, developer Mobius has not revealed the details of the algorithm.

Not long ago, a Chinese giant tried unsuccessfully to acquire a developer with hundreds of billions of dollars in capital, and there were frequent attempts to break into or hack companies targeting algorithms, but they never succeeded.

Third, Roguelike.

Oh, there's nothing X to do.

Not enough content.

The above two sentences are lamentations that represent the feelings of hard users that exist in any game. This is also a reflection that the development speed of most games cannot keep up with the speed of content consumption.

A Mobius temple said in an interview:

'A nuclear user who spends tens of millions of won, a super-hard user who only plays games all day? Give it a try.'

When the above interview first came out, many users were snorting. However, two years after its release, not a single user has made it to the end of Pick Me Up's main dungeon.

In the current situation, there are users who are pouring hundreds of millions and billions, let alone tens of millions of won, and there are users who invest more than 18 hours every day in pick me up.

Pick Me Up adopted the hardcore rule.

When it was first revealed, users reacted somewhat dumbfounded. This was because hardcore meant that when a hero died, it would literally disappear.

A hero who has spent millions of dollars and invested hundreds of hours disappears in a single battle? In the early days of Pick Me Up, this was cited as the biggest drawback of the game, and it also bought the favor of many users.

Of course, Mobius did not revise this rule at all, but over time more and more people began to see it as an attractive point.

One enthusiast claims.

The heroes of Pick Me Up are programming puppets with such precision that they are mistaken for humans.

Isn't it natural that there is death as it is born by summoning?

In addition, the stages of Pick Me Up change randomly, and no one can predict what missions will appear. Battles are controlled by artificial intelligence, so once the mission starts, there is little room for the Master to intervene.

There are dozens and hundreds of other variables that cannot be predicted. Sometimes a party sent in desperation clears a transcendent difficulty dungeon, and sometimes an elite party of 6 stars is wiped out in a low-level difficulty dungeon.

Not everything in Pick Me Up is set in stone.

It is constantly changing and flowing.

Someone criticizes Pick Me Up this way.

So what is the significance of the player's existence?

A bystander? It's luck X mangem anyway, so what is the meaning of replacing it?

Isn't it a mangem with no control or strategy, where if you pick a hero who fights well and send him out, he wins on his own?

To such a person, I would like to introduce you to a Korean master.

His account name is Loki.

He is Korea's only world-ranking ranker and a leading user called Master of Master.

That's not the first place.

That's right. Loki is only No. 5 in terms of world rankings.

In terms of ranking, it's a bit awkward to be called the best master in the world.

However, he is mentioned more often than the first rank, and he is the only one of them to earn the glorious nickname Master of Master.

The reason is simple.

Because he was terribly unlucky.

Pick Me Up's summoning system is divided into separate grades.

Free lottery is from 1 to 3 stars. Paid lotteries range from 3 to 5 stars.

Often discussed in the community, the requirement to become a top ranker in Pick Me Up is at least five born 5-star heroes. Heroes with high stars usually fight much better than heroes with low stars.

People agree that a one-star hero can be evolved into a five-star by gathering materials, but it's not enough compared to the five-star origin.

Here's a master named Loki.

He has made about 4,500 paid draws, but not a single five-star winner has been born.

It's a shabby performance compared to the world's No. 4 and No. 6 players who have dozens of five-star births.

He has only one high-ranking hero of four stars.

However, he remains the No. 1 player in Korea and No. 5 in the world. This is proof that Pick Me Up is not luck X Mangem, and that there is plenty of room to compete with skill and management.

Although Masters can't directly intervene in battles, they can develop heroes in other ways. By determining the talents and values of heroes that cannot be converted into status windows, designate efficient cultivation methods, and form a party optimized for each performance.

Loki proved that first-star heroes are generally weaker than higher-tier heroes, but they are "generally" weak, not "unconditionally" weak.

It's safe to say that the meta of Pick Me Up is divided into before and after Loki posts his attack.

Here's a list of other revolutionary changes Loki brought to Pick Me Up...

... (Afterword).

▼ [Comments – 3135]

[Lv.51] Dawwww11

Empathy 8742, Non-empathy 6644

- No, why does this reporter go out and then go over into the mountains? Does it make sense to praise a single user in a game feature article? Did you let Loki be a reporter?

└[Lv.17] Long live Loki

Empathy 513, Non-empathy 672

- All Hail Loki!

└[Lv.3]

Empathy 13, Non-empathy 5

- One of the reporters on this site is an outstanding member of Ragnaroki, isn't that the guy? What does the boss do without firing?

[Lv.21] Diorama

Empathy 11, Non-empathy 13

- I honestly don't know if Loki deserves so much praise. Isn't it just a common biller 1?

[Lv.76] DragonI become

Empathy 3, Non-empathy 5

- What else is Ragnaroki?

[Lv.31]

Empathy 0, Non-empathy 0

- Loki is a fansite. You have to have an autograph to become an outstanding member.

└[Lv.76] The dragon becomes me

Empathy 4, Non-empathy 3

- That's ridiculous.

[Lv.7] Sirisjiang

Empathy 1132, Non-empathy 2564

[This is a blind comment.]

- Sirisie wants to lick your ass! Lick!

[Lv.22] Wallet King Kim Billing

Empathy 811, Non-empathy 532

- Article Apart from equity, Loki's influence on Pick-Me can't be ignored. Before Loki Account was revealed, no matter how good the game was, wasn't it just a common pay-to-win? It's no exaggeration to say that the meta has changed since then.

└[Lv.15] From Ancestor to Generation

Empathy 4, Non-empathy 9

- Here's Rockistance again!

[Lv.22] Wallet King Kim Billing

Empathy 321, Non-empathy 157

- Did I say something wrong?

Didn't you beat everyone but Loki to the overseas rankers last time? Right now, Loki is the only Korean ranker left. Korean pick-me-up is Loki, and Loki is the Korean pick-me-me-up.

Speaking of which, even if Loki had only seven stars, he could have been aiming for No. 7 in the world.

[Lv.7] Sirisjiang

Empathy 325, Non-empathy 1132

[This is a blind comment.]

- Sirisjean wants to lick your armpits!

Lick!

└[Lv.15] Electronic anklet

Empathy 913, Non-empathy 132

- This Torai is this jidal for every PikMe-related article, so why isn't it suspended?

[Lv.1] Isel0479

Empathy 13, Non-empathy 11

- All Hail Loki!

All roads lead to Loki!

... (Afterword).

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