Guide/Glossary to "Kings of Valor"

General Game Description:

- 5 players on each side

- 3 lanes plus uncharted territory in between known as the "Jungle"

- Allied "soldiers" spawn every thirty seconds

- The ultimate goal is to destroy the enemy "Castle," but to get to there, you have to get through "Towers" and "Inhibitors"

- The "Towers" will attack you if you attack an enemy champion within its range or if there are no enemy "soldiers" in its range

- Destroying "Inhibitors" will spawn "special forces," essentially allied soldiers that have higher health and attack damage

- "Inhibitors" respawn after five minutes, but destroyed "Towers" will never regenerate

- Mythical creatures spawn in the "Jungle" at given times and can be killed for extra buffs and/or gold

Player Descriptions:

- ADC (Attack Damage Carry): Player that deals high amounts of physical attack damage (AD) but has very low health. Usually plays in the bot lane along with the Support.

- Mid Laner: Usually either mages or assassins that deal high amounts of ability damage (AP).

- Top Laner: Generally the tank of the game.

- Support: Lanes with the ADC and plays more for utility purposes such as healing allies, rooting enemies, and securing map vision.

- Jungler: Roams between the uncharted territory between lanes and kills neutral camps. Usually "ganks" lanes by sneaking up to enemy laners and helping the ally laner kill them. Also secures objectives on the map.

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