33 Gathering Players

"What do you mean by my body being unstable," Emile asked.

"Your body has the bloodline of water and fire. Maintain an equilibrium between the two. If you can't then one will consume the other." She said.

"So I'll lose my dual-wielding capabilities," Emile said.

"That's the best-case scenario. Death is the worst-case." She said with a heavy heart.

"How did you figure this out," Emile asked.

"Human bodies are objects created from the earth element. So I can examine it using my elemental prowess. I looked for abnormalities in your body. The fire bloodline is stronger than your water bloodline. You need to practice your water skills. Put your fire skills on hold for now." She said.

"Thanks," Emile didn't know what else to say.

"Do we still need to keep formalities? I think we're close enough to remove formalities." She said.

"I understand," Emile said.

"Bye, I'm going out to buy things," Lily walked away with a smile on her face.

Emile waved her off.

He entered his room and logged into Nirvana.

Emile was back in the simulation room.

He explored the market to see if there were any useful rare items. The system had taken away the pendant that gave him flight and the sword that summoned lightning. The items got deleted or were still in the World of Swords.

Emile found uncommon and common equipment. He needed no uncommon or common equipment at this stage of the game. He didn't want to explore the rest of the Nirvanic Market without Flower Queen.

Emile teleported out of the Nirvanic Market.

Emile met up with his party and hunted mobs. They killed the Compsognathus since they were strong enough to do so.

___

In a control center

Scientists, developers, and many professions were maintaining control of Nirvana.

"How many players are in the game?" A developer asked while taking a sip of coffee.

"At the moment there are 3,459,878,612 players." A statistician responded.

"We're approaching 3.5 billion players. What's the percentage of players compared to everyone on Earth?" The developer asked.

"There are 10,296,178,885 people in the world. Over 1/3 of the world plays Nirvana. To be precise, it is 33.604% of the world plays the game." The statistician said while pushing up his glasses.

"Are we ready to reveal the Nirvanic System to the world?" The developer asked.

"No. We need at least 40% of the world before they allow us to release it." The statistician left after saying this.

___

Emile was grinding like normal. He had reached 62% of his experience bar.

Emile didn't want to continue grinding; he wanted to go look for a quest or task he could do. He went back to the Village Chief and asked if he needed help.

"Thanks to you, I don't need any help. If you want to help someone you can go towards the south." The Chief said.

"What's in the south?" Emile asked.

"Dwarves. They love to drink wine and are lazy. They require lots of help. I also need you to hand a certain dwarf a letter. His name is Igneus." The Village Chief said.

[Quest: Deliver the Letter]

[Objective: Deliver the letter to Igneus]

[Difficulty: E]

[Comment: Just deliver the letter]

[Progress: Not Delivered]

[Shareable]

[Reward: 100 experience]

It was a simple quest that leads to a new location.

Emile headed out to go complete the quest. As he walked towards the south, he saw an unnatural amount of players. They were walking towards Song Village.

Emile walked up to one of them and asked what they were doing.

"We're doing our village quest. We have to take over Song Village. The Village Chief asked us to take over Song Village." The player said with excitement.

He revealed information to an enemy. He didn't understand the effects of his words. Their words alarmed Emile; he showed no emotions on his face.

He gave thanks and left.

Emile ran back to Song Village as fast as he could. He needed to inform the Chief about this turn of events.

Emile arrived back at the Village and headed towards the Chief's home. Emile rushed to the Chief's home and knocked on his door.

"Why are you back? Didn't you go towards the south?" The Chief asked after opening the door.

"I saw people from another village coming towards our village. I walked over to them and asked them why they were heading here. They said that their Chief wanted to take over our village. We need to defend ourselves. They should be half-an-hour away from us." Emile said in one breath.

"Are you sure they're coming towards us?" He asked in a serious, deadpan manner.

"Yes." Emile also replied seriously.

"Ask the people to stay in the village and defend our land." The Chief said.

[Story Quest: Gather Players]

[Objective: Speak to the players and make them stay in the village]

[Difficulty: E]

[Comment: If you're good at socializing then this will be easy]

[Progress: Undeterminable]

[Reward: One experience point for each player in the village]

The rewards seemed lackluster. But after some thought, he realized that he could get thousands of experience from it.

Emile asked people in the village to stay there. He messaged his party to look around the grinding locations and ask the players to head to the village.

He headed to the market which had the most players.

"Hey! Hey! Players who are in the market, listen to what I have to say. I received a quest from the Village Chief." Emile shouted.

Emile's words grabbed the player's attention. Quests were always an easy way to grab any players attention. Everyone wanted to be the next person to receive an easy quest with lots of rewards.

"The quest told me to ask the players to stay in the village because players from a different village will attack us," Emile said in a loud voice.

"Stay in the village and get ready for an attack," Emile yelled out.

"I will ask other's to stay in the village. Don't leave you only have to wait a max of 45 minutes. You guys will also get a quest when the battle starts." Emile said.

He walked towards the Teleporter and asked everyone on his way there. Emile headed off to other popular locations of the town.

There was a large fountain that played music. Song Village was famous for this fountain.

They named it because of the fountain. No one knows how music comes out of the fountain.

This location had no purpose for Emile. He wouldn't grow stronger by admiring locations.

It was an ordinary tourist location. Nothing too special about it.

These were Emile's thoughts. In the eyes of other players, it was a location to hang out, relax with friends and significant others. People interacted with each other at this location.

Emile made the speech about the quest at this location.

He didn't know if the players would believe his words.

The players trusted him because he was strong and it was likely for him to receive a quest. They also didn't want to miss the chance to get a quest.

Quests allowed for lots of loot and easy experience.

Most of them stayed and waited for the attack. The players that didn't stay in the village had real-life activities to attend to.

"We got a good number of players to head back to the village," Time Walker wrote in their party chat.

___

Players of the attacking village could see Song Village in the distance.

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