43 Clearing Easy Mode

The Handsomest Crab was facing off against a player who specialized in agility. The player evaded a lot of hits. Some still hit him.

The other's also had a hard time. Time Walker was using his fireballs repeatedly while retreating. He was having a challenging time. His agility was lower than his opponents meaning he couldn't run away.

His fireballs kept him alive.

The opponent had to dodge the fireballs which put the enemy offtrack. Time Walker created a wider gap using his fireballs.

Emile noticed that Time Walker had the hardest time since he was a spell caster. Emile's berserk was still active. Magic Infusion V2 was also active.

He cast a few fireballs at the enemy. The enemy was facing the opposite direction which caused them to not be able to see the enemy.

Emile's fireballs hit the enemy.

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The fireballs finished the enemy.

"Thanks for your help," Time Walker shouted before running towards the Handsomest Crab to help.

Emile ran to Flower Queen to help. She didn't need his help; being there gave the opponent pressure. The enemy made mistakes.

These mistakes caused Lily to gain an edge. She created mud walls and surrounded the opponent. She crushed him to death.

A shiver ran up Emile's spine. This could have happened during their fight.

Suffocation was a horrible feeling especially if someone was claustrophobic.

The others noticed that their party was dying and wanted to quit the dungeon. Quitting the dungeon requires thirty 30 seconds. If they attacked them during that time periods then the time would be reset.

They understood that they couldn't leave, so they started to spam skills. One of them had a skill that created a smokescreen.

This smokescreen allowed them to escape to somewhere. Emile's party couldn't stop them from leaving.

"Great, now we have another enemy," Handsomest Crab said.

"We need to defend against those guilds. Emile can't always annihilate them." TIme Walker said.

"Then let's create a guild," Time Walker said without beating around the bush.

"Yeah, then we can show those other guilds who's the boss," Handsomest Crab said.

"Guilds don't work like that. There are no guilds the system recognizes. They call themselves guilds. They are all fake guilds." Time Walker said.

"We can't be a guild since that requires lots of players to function. We only have 5 players." Emile said.

"Let's kill the boss." Flower Queen said.

The boss was still rampaging in random directions. The boss was currently charging towards their group.

They quickly went back into position and continued to fight the boss. The boss attacked them once more. Their health was low from fighting the players.

The bosses health went down to 20% before it activated {Berserk}.

It boosted its stats which caused it to be faster and deal more damage. They had rotated the tank position frequently. Their health was also dropping at a faster rate.

They had to end the battle.

Time Walker continued to spam out spells and the others continued to attack. They used a few spells. Flower Quen also summoned mud walls to block the attacks. This gave them some space and leeway.

Emile also used 7 hit slash which nearly killed the boss. He used Yin-Yang Blast. The system gave him a proficiency rating for Yin-Yang Blast. His proficiency rating never went above 60%. Even though the individual fireballs and water spheres were at 90%.

The system wanted him to learn how to fuse the attacks together which would take him insights into the similarities.

He didn't know when the proficiency of his attacks would increase.

After a few more hits the boss dissolved dropping a few items.

Handsomest Crab identified the items.

Fish Scale Helmet

A helmet made from the scales of fish

Level Requirement: 10

Rank: Rare

Vitality +21

Strength +18

Atk: 12-18

MAtk: 11-21

Skills: {Waterfall} {Torrent}

{Waterfall}

The user creates a blanket of water that falls continuously. Deals 200% magic damage. AOE spell.

Range: 15 meters

Cooldown: 1 day

Active Skill

{Torrent}

All water related attacks deal 25% more damage

Passive Skill

Set Equipment Piece (1/5)

3/5 Set Piece Items: User gains 20% more health and 10% more strength.

5/5 Set Piece Items: User gain 30% more health and 20% more strength. Swim speed increases by 100%. Torrent skill upgraded to level 2.

Emile wanted this item since he was the only player that had water-related attacks. They gave him the helmet.

This was also the very first equipment piece that was a part of a set. Set equipment gave great stat boosts to the player. They would become much stronger than an opponent on the same level. They could challenge people above their level with just stats alone.

The player's skill level can also allow them to face off against players above their level. Skill was hard to determine and there could be a variety of skill levels.

Most players had an average skill level. That's why it was called average. Unless someone was a part of a guild which required a minimum amount of skill then they wouldn't be better than average.

Most guilds had a skill requirement. Though passing the skill test wasn't too challenging. Most average players could do it as long as they understood the rules and controls of the game. They wouldn't accept complete noobs.

If Emile was recruited on the first day he wouldn't pass the skill test unless they saw him fight.

The next few items were uncommon items. It was just a one-time thing where a chief-ranked monster dropped rare items.

These drops went to Handsomest Crab and Flowing Dream. They had a full set of uncommon pieces of equipment. They looked very mismatched.

[You have completed the Riverbed Dungeon {Easy}]

[You have gained 15000 experience]

[10 Small Water Orbs has been given]

The water orb went to Emile since he was the party leader and had the highest level. They gained a few benefits from completing the dungeon.

Emile identified the orb.

Small Water Orb

An orb used for creating equipment

It was a simple item which could be used to create an item. Blacksmiths didn't exist yet. Those were lifestyle professions. They would be activated when players reach level 10 and enter the first city.

Emile wanted to take up a lifestyle profession but didn't have a choice in his mind.

They were back in the white room. The room that had nothing in it. They could see their dungeon records in this room now.

It showed one attempt on the easy difficulty. A lot of players had completed the easy difficulty of the dungeon. They weren't unique.

"What are the penalties of dying in a dungeon," Emile asked his party.

He didn't want to risk anything so he asked about the penalties.

"I found out that nothing happens when you die for the first three times. After the third death, the normal penalty applies. When you die you return to this room. You can watch your remaining party move on." Lily said.

"That means we can try Nightmare difficulty right," Emile said boldly.

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