Magic System and e.t.c.

*Core Stages*:

-Black

-Red

-Orange

-Yellow

-Green

-Silver

-White

(More stages after white depending on their control of their mana and affinity(s) ).

Mana gets more pure each time they strain their mana. It's like using a strainer to leave all the 'unpure' mana at the top of the strainer while the more pure mana at the core.

(I'm only referring to low, mid, high but I will also be referring it to dark, solid,and light).

Each core stage has 4 'layers' for example, their is lower red, mid red, high red, pure red, then it moves onto Orange. With the silver core it's different.

The Silver Core will be put in different stages:

-Lower silver

-Mid Silver

-High Silver

-League Silver

then at the end White.

The Silver stages have different names because the first king of Krentis was the only one who made it to the white stage so the stage before the white stage will be a big accomplishment, making it named "League Silver" and not just "Pure Silver." Which makes the person who is on 'league Silver' have a title of "Commander" (is equal to "Lieutenant General") which is under the title of 5 star commander.

*Avivers and Seers*:

Aviver- people who use mana to enchant their body, they can manipulate mana from their surrounding areas and gather it into their core to enchant their body's (like August). Avivers have better physically body enchantments and hand-to-hand combat.

Seer- people who use mana from their core or mana pool (the same thing) and use the mana to make spells. Pacifically seers have lower hand-to-hand combat advantages then avivers but, seers are better at using mana for spells.

So in summary seers are better at 'pushing' their mana out of their body to produce spells, on the other hand avivers are better at 'sucking' in the spells into their mana core/pool to enhance their body for physical combat.

Knights are typically avivers and the combat mages are more on seers side.

*Basic Affinities/Elements*:

-Fire

-Water

-Wind

-Earth

-Space

-Light

-Dark

Each of these elements or affinities (either one, I'll just call it affinities from now on) can be turned into greater affinities, people who can control these elements and master them are called a deviant.

Fire -> Lighting

Water -> Ice or Plant

Wind -> Sound

Earth -> Metal

Space -> Void

Light and Dark are both the same thing because when you have light reflect on a object their will always be darkness lurking under, you can't have light without darkness.

So that means both light and dark create what I call it, shadows.

Light/Dark -> Shadow

Another special magic is healing and magma magic, healing magic can be produced by combing earth + water, and magma can be made by fire + earth.

*Awakening*:

Kids usually awaken at the age of 11, they will have 1 year to work on their mana core until they go to school at 12. They will go to school for 4 years to train themselves and improve their core.

*Mana Beast* (MB):

Mana Beast are graded by: F, E, D, C, B, A, AA, AAA, S, SS

Mana beast are only known to go up to SS but the who knows? The author can make up anything ;)

Each mana beast has their own unique 'core' and 'will'.

After taming your own beast or killing it you will gain a core and a will, when obtaining a powerful beast core you will need to increase the amount of mana in your mana pool. If you don't you can destroy your mana core which will make it impossible to use magic again.

Each 'beast core' is highly valuable mostly because it is hard to obtain, the higher the class the more valuable and sought after.

Wills will only be used by the user if the beast is AA class or higher. Will means the ability of the beast that is passed down onto the user of the will.

*Etheric*:

It is an unknown element (and a type of energy) to the people of Krentis, only found in the old runes of the beast forest where the ancient mages were hidden in.

(I will be adding more the 'Etheric' later in the future)

<gdiv></gdiv>

avataravatar
Next chapter