4 Logistics

"Good job kid, I would have pressed the button, if it were not the last minute of your run." the tablet fellow said smirking while collecting the instruments from Sai's body.

"Your next stop is the Psychological Testing Unit. Just answer the questions as honestly as possible." the wireman advised.

[Record:

Speed: Mark 4

Stamina: Above Average

Flexibility: Average

Focus:...]

A set of chairs we're located on the next testing station, where two service crew were stationed. As Sai approaches one of the crew pointed on an empty table where a stylus and screen we're set.

"Answer this quiz within 30 minutes. Touch the edge of the screen to proceed to the next questioner. There are 3 tests, each a hundred questions. Your goal is to answer as many and accurately as possible." discussed the proctor in a hushed tone, mindful of the other examinees.

After half an hour, Sai submitted his work. One of the doctors featured to Sai to come forward and receive his evaluation.

"You may proceed to the next room, there you can claim your personal belongings, and surrender the lab clothed. There is also a changing room there. This will be your identity card. Show this to the counter on the immediate left of the door and receive further instructions." the doctor declared while handing over a crystalline-like ID card to Sai.

"Thank you," responded Sai while slightly bowing his head.

Sai left entered the back door and went straight to the reception surrendering his ID card. After this, a basket was withdrawn from one of the compartments behind the manager.

"Mr. Sherman, these are your personal belongings. Please confirm." the proprietor said, turning over a basket full of stuff, then enumerated its contents.

Sai confirmed that the content of the basket is without discrepancies.

The host returned Sai's ID along with a key and said, "This is a key to changing room Number 5. Please surrender this key along with the lab clothes to the counter next to the exit door."

Sai got his clothes changed and headed straight to the exit counter and surrendering the basket along with the key.

"Sir. May I ask for your ID card?" the aid hurriedly declared, before Sai could leave the desk.

Sao surrendered his ID and asked, "Is the card only useful inside this building?"

"Umm... No Sir. I just need to unlock its full features." The nurse corrected.

"What features?" Sao scrutinized.

"First, this will function as a Valid Identification card. Second, this serves as your medical history. Third, this also functions as your credit card. Finally, this will hold your game data or a sort of a game pass. But if you loos this, you should definitely submit a ticket for us to be able to track or disable these cards." the attendant emphasized.

"How much would this card cost? Will this be included in my purchase? If I happen to lose it, how much will the replacement fee?" Sai worried.

"Usually the card would cast you 2000 credit units for the initial purchase but according to your record, you are under the Upgrade program. So the government will cover these expenses, but for the replacement, 5000 credit units will be charged... If you have no further questions, proceed to the next room for your headgear purchase. Make sure to surrender the old version or the upgrade will not be entertained." the attendant said gesturing to the door.

Sai bowed his head and bade farewell as he moved on to the next office, the atmosphere in this area was different from the previous room. Shelves were stood on both sides of the wall and counters we're placed in the middle of the hall. The left side of the counter is where the updating clients are lined up, while on the right side the upgraders are stationed.

Standing dazed at the difference in the ambiance, Sai was startled when someone poked his back and almost jumped out of his skin.

"What are you dreaming about?" Izen said.

"Ohh... I was just admiring the products. Have you been waiting for long?" Sai said changing the topic.

"I have been eating for you since forever you know."

"..."

"hehe, I finished the test about 30 minutes earlier than you. I have already gone through the stalls. The specks on the Upgrade side are the same with a variation of designs. The Upgrade also has the latest software, so the update cost is not needed, but we will need to make our avatars in here since we, apparently, are foreign to the system."

"Have you picked your Headgear yet?"

"Yup! At the second to the last stall from here, there is a cute looking gear designed for NPC watchers. Also, there are no restrictions on the function, I can play as a regular player."

"Then... Is there any equipment designed for analysts?"

"There isn't one, but the 5th to 7th booth is interesting."

The first booth has the specialty for Social Services, the second is for Accounting, the third Management, the fourth is for Natural Science, the fifth is for Physical Science, the sixth is for Material Science, the seventh is for Linguistics, the eighth is for Medicine, the ninth is for the undecided, and the last is for Law.

The two approached one of the personal and asked for information regarding the differences in the functionality of the equipment.

"The design is tailored for the job for example, if you see someone wearing a white gear with featherlike design by the ear, what do you think?" said the personnel.

"I would think that it's someone working on or learning on the field of medicine," Izen answered.

"That is what the developers are aiming for, but not only on the look but also in its internal function. The system will prioritize the goals to educate the owner in the field of medicine, and numerical analysis for accounting."

The bottom line is that for a client to have the best experience in the game, they should be inclined to the field that the design represents, or the restrictions on the functionality would be detrimental to the user.

On the other hand, having restrictions on the function is not really that bad, because it allows the system to implement specific functions on the general scale, where the individual's skill will improve and develops the additional aptitude varying from user to user, in a dynamic environment.

While this is true for those that are decided, and for those that have not. The 'Undecided' design was developed, this module was made to accommodate most of the basic functions and allow the user to explore his/her interest.

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